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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 colorGreen;
6};
7struct Inputs {
8};
9struct Outputs {
10    float4 sk_FragColor [[color(0)]];
11};
12
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    int i1 = 0;
17    i1++;
18    int i2 = 4660;
19    i2++;
20    int i3 = 32766;
21    i3++;
22    int i4 = -32766;
23    i4++;
24    int i5 = 19132;
25    i5++;
26    _out.sk_FragColor = _uniforms.colorGreen;
27    return _out;
28}
29