1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorGreen; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 float4 sk_FragColor [[color(0)]]; 11}; 12 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 int i1 = 0; 17 i1++; 18 int i2 = 4660; 19 i2++; 20 int i3 = 32766; 21 i3++; 22 int i4 = -32766; 23 i4++; 24 int i5 = 19132; 25 i5++; 26 _out.sk_FragColor = _uniforms.colorGreen; 27 return _out; 28} 29