1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float unknownInput; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 float4 sk_FragColor [[color(0)]]; 11}; 12 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 float x = _uniforms.unknownInput; 17 float4 v = float4(float2(x), 0.0, 1.0); 18 v = float4(float2(_uniforms.unknownInput), 0.0, 1.0); 19 v = float4(0.0, _uniforms.unknownInput, 1.0, 0.0); 20 v = float4(0.0, _uniforms.unknownInput, 0.0, _uniforms.unknownInput); 21 _out.sk_FragColor = v; 22 return _out; 23} 24