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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float unknownInput;
6};
7struct Inputs {
8};
9struct Outputs {
10    float4 sk_FragColor [[color(0)]];
11};
12
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    float x = _uniforms.unknownInput;
17    float4 v = float4(float2(x), 0.0, 1.0);
18    v = float4(float2(_uniforms.unknownInput), 0.0, 1.0);
19    v = float4(0.0, _uniforms.unknownInput, 1.0, 0.0);
20    v = float4(0.0, _uniforms.unknownInput, 0.0, _uniforms.unknownInput);
21    _out.sk_FragColor = v;
22    return _out;
23}
24