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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_VertexProgram_hpp
16 #define sw_VertexProgram_hpp
17 
18 #include "ShaderCore.hpp"
19 #include "VertexRoutine.hpp"
20 
21 namespace sw {
22 
23 struct Stream;
24 
25 class VertexProgram : public VertexRoutine
26 {
27 public:
28 	VertexProgram(
29 	    const VertexProcessor::State &state,
30 	    vk::PipelineLayout const *pipelineLayout,
31 	    SpirvShader const *spirvShader,
32 	    const vk::DescriptorSet::Bindings &descriptorSets);
33 
34 	virtual ~VertexProgram();
35 
36 private:
37 	void program(Pointer<UInt> &batch, UInt &vertexCount) override;
38 
39 	const vk::DescriptorSet::Bindings &descriptorSets;
40 };
41 
42 }  // namespace sw
43 
44 #endif  // sw_VertexProgram_hpp
45