1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_VertexProgram_hpp 16 #define sw_VertexProgram_hpp 17 18 #include "ShaderCore.hpp" 19 #include "VertexRoutine.hpp" 20 21 namespace sw { 22 23 struct Stream; 24 25 class VertexProgram : public VertexRoutine 26 { 27 public: 28 VertexProgram( 29 const VertexProcessor::State &state, 30 vk::PipelineLayout const *pipelineLayout, 31 SpirvShader const *spirvShader, 32 const vk::DescriptorSet::Bindings &descriptorSets); 33 34 virtual ~VertexProgram(); 35 36 private: 37 void program(Pointer<UInt> &batch, UInt &vertexCount) override; 38 39 const vk::DescriptorSet::Bindings &descriptorSets; 40 }; 41 42 } // namespace sw 43 44 #endif // sw_VertexProgram_hpp 45