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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Socket_hpp
16 #define sw_Socket_hpp
17 
18 #if defined(_WIN32)
19 #	include <winsock2.h>
20 #else
21 #	include <sys/socket.h>
22 typedef int SOCKET;
23 #endif
24 
25 namespace sw {
26 
27 class Socket
28 {
29 public:
30 	Socket(SOCKET socket);
31 	Socket(const char *address, const char *port);
32 	~Socket();
33 
34 	void listen(int backlog = 1);
35 	bool select(int us);
36 	Socket *accept();
37 
38 	int receive(char *buffer, int length);
39 	void send(const char *buffer, int length);
40 
41 	static void startup();
42 	static void cleanup();
43 
44 private:
45 	SOCKET socket;
46 };
47 
48 }  // namespace sw
49 
50 #endif  // sw_Socket_hpp
51