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Searched refs:framebufferLayerCount (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.cpp95 uint32_t framebufferLayerCount, in onColorDraw() argument
99 ASSERT(framebufferLayerCount <= mLayerCount); in onColorDraw()
101 contextVk->onColorDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, mResolveImage, in onColorDraw()
105 ASSERT(mResolveImage == nullptr || framebufferLayerCount == 1); in onColorDraw()
108 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount) in onColorResolve() argument
111 ASSERT(framebufferLayerCount <= mLayerCount); in onColorResolve()
114 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
119 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount) in onDepthStencilDraw() argument
123 ASSERT(framebufferLayerCount <= mLayerCount); in onDepthStencilDraw()
125 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw()
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DRenderTargetVk.h70 uint32_t framebufferLayerCount,
72 void onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount);
73 void onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount);
119 uint32_t framebufferLayerCount);
DFramebufferVk.cpp290 uint32_t framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers() argument
300 if (image.getType() == VK_IMAGE_TYPE_3D && image.getExtents().depth > framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers()