Searched refs:framebufferLayerCount (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderTargetVk.cpp | 95 uint32_t framebufferLayerCount, in onColorDraw() argument 99 ASSERT(framebufferLayerCount <= mLayerCount); in onColorDraw() 101 contextVk->onColorDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, mResolveImage, in onColorDraw() 105 ASSERT(mResolveImage == nullptr || framebufferLayerCount == 1); in onColorDraw() 108 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount) in onColorResolve() argument 111 ASSERT(framebufferLayerCount <= mLayerCount); in onColorResolve() 114 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve() 119 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount) in onDepthStencilDraw() argument 123 ASSERT(framebufferLayerCount <= mLayerCount); in onDepthStencilDraw() 125 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw() [all …]
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D | RenderTargetVk.h | 70 uint32_t framebufferLayerCount, 72 void onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount); 73 void onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount); 119 uint32_t framebufferLayerCount);
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D | FramebufferVk.cpp | 290 uint32_t framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers() argument 300 if (image.getType() == VK_IMAGE_TYPE_3D && image.getExtents().depth > framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers()
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