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Searched refs:fenceWait (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp120 status_t DeferredLayerUpdater::fenceWait(int fence, void* handle) { in fenceWait() function in android::uirenderer::DeferredLayerUpdater
126 err = renderState.getRenderThread().eglManager().fenceWait(fence); in fenceWait()
128 err = renderState.getRenderThread().vulkanManager().fenceWait( in fenceWait()
165 fenceWait, this, &currentCrop); in apply()
DDeferredLayerUpdater.h134 static status_t fenceWait(int fence, void* handle);
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp34 SurfaceTexture_fenceWait fenceWait, in dequeueBuffer() argument
65 err = fenceWait(item.mFence->get(), fencePassThroughHandle); in dequeueBuffer()
Dsurface_texture.cpp200 ASurfaceTexture_fenceWait fenceWait, void* handle, ARect* currentCrop) { in ASurfaceTexture_dequeueBuffer() argument
207 outTransform, &queueEmpty, createFence, fenceWait, in ASurfaceTexture_dequeueBuffer()
DSurfaceTexture.cpp471 SurfaceTexture_fenceWait fenceWait, in dequeueBuffer() argument
487 *this, createFence, fenceWait, fencePassThroughHandle); in dequeueBuffer()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DImageConsumer.h48 SurfaceTexture_fenceWait fenceWait,
Dsurface_texture_platform.h91 ASurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle, ARect* currentCrop);
DSurfaceTexture.h278 SurfaceTexture_fenceWait fenceWait,
/frameworks/base/libs/hwui/renderthread/
DEglManager.h76 status_t fenceWait(int fence);
DVulkanManager.h93 status_t fenceWait(int fence, GrDirectContext* grContext);
DEglManager.cpp660 status_t EglManager::fenceWait(int fence) { in fenceWait() function in android::uirenderer::renderthread::EglManager
DVulkanManager.cpp623 status_t VulkanManager::fenceWait(int fence, GrDirectContext* grContext) { in fenceWait() function in android::uirenderer::renderthread::VulkanManager