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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkPaint.h"
11 #include "include/core/SkRRect.h"
12 
13 DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) {
14     // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use
15     // the elliptical round-rect op. We set the stroke width to exactly double the radii, which
16     // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the
17     // coverage ramp, so this would end up producing infinity, and the geometry would disappear.
18     SkPaint p;
19     p.setAntiAlias(true);
20     p.setStyle(SkPaint::kStroke_Style);
21     p.setStrokeWidth(2);
22 
23     SkRect r = SkRect::MakeXYWH(1, 1, 19, 19);
24     SkRRect rr = SkRRect::MakeRectXY(r, 1, 1);
25 
26     canvas->translate(10, 10);
27     canvas->scale(1.47619f, 1.52381f);
28     canvas->drawRRect(rr, p);
29 }
30