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1// Not exposed in shared module
2
3$pure $genIType mix($genIType x, $genIType y, $genBType a);
4$pure $genBType mix($genBType x, $genBType y, $genBType a);
5$pure $genType fma($genType a, $genType b, $genType c);
6$pure $genHType fma($genHType a, $genHType b, $genHType c);
7      $genType frexp($genType x, out $genIType exp);
8      $genHType frexp($genHType x, out $genIType exp);
9$pure $genType ldexp($genType x, in $genIType exp);
10$pure $genHType ldexp($genHType x, in $genIType exp);
11
12$pure uint packSnorm2x16(float2 v);
13$pure uint packUnorm4x8(float4 v);
14$pure uint packSnorm4x8(float4 v);
15$pure float2 unpackSnorm2x16(uint p);
16$pure float4 unpackUnorm4x8(uint p);
17$pure float4 unpackSnorm4x8(uint p);
18$pure uint packHalf2x16(float2 v);
19$pure float2 unpackHalf2x16(uint v);
20
21$pure $genIType bitCount($genIType value);
22$pure $genIType bitCount($genUType value);
23$pure $genIType findLSB($genIType value);
24$pure $genIType findLSB($genUType value);
25$pure $genIType findMSB($genIType value);
26$pure $genIType findMSB($genUType value);
27
28$pure sampler2D makeSampler2D(texture2D texture, sampler s);
29
30$pure half4 sample(sampler2D s, float2 P);
31$pure half4 sample(sampler2D s, float3 P);
32$pure half4 sample(sampler2D s, float3 P, float bias);
33
34$pure half4 sample(samplerExternalOES s, float2 P);
35$pure half4 sample(samplerExternalOES s, float2 P, float bias);
36
37$pure half4 sample(sampler2DRect s, float2 P);
38$pure half4 sample(sampler2DRect s, float3 P);
39
40$pure half4 sampleLod(sampler2D s, float2 P, float lod);
41$pure half4 sampleLod(sampler2D s, float3 P, float lod);
42
43$pure half4 sampleGrad(sampler2D s, float2, float2 dPdx, float2 dPdy);
44
45// Currently we do not support the generic types of loading subpassInput so we have some explicit
46// versions that we currently use
47$pure half4 subpassLoad(subpassInput subpass);
48$pure half4 subpassLoad(subpassInputMS subpass, int sample);
49
50/** Atomically loads the value from `a` and returns it. */
51$pure uint atomicLoad(atomicUint a);
52
53/** Atomically stores the value of `value` to `a` */
54void atomicStore(atomicUint a, uint value);
55
56/**
57 * Performs an atomic addition of `value` to the contents of `a` and returns the original contents
58 * of `a` from before the addition occurred.
59 */
60uint atomicAdd(atomicUint a, uint value);
61
62// Definitions of functions implementing all of the SkBlendMode blends.
63
64$pure half4 blend_clear(half4 src, half4 dst) { return half4(0); }
65
66$pure half4 blend_src(half4 src, half4 dst) { return src; }
67
68$pure half4 blend_dst(half4 src, half4 dst) { return dst; }
69
70$pure half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; }
71
72$pure half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; }
73
74$pure half4 blend_src_in(half4 src, half4 dst) { return src*dst.a; }
75
76$pure half4 blend_dst_in(half4 src, half4 dst) { return dst*src.a; }
77
78$pure half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; }
79
80$pure half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; }
81
82$pure half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; }
83
84$pure half4 blend_dst_atop(half4 src, half4 dst)  { return  (1 - dst.a) * src + src.a*dst; }
85
86$pure half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; }
87
88$pure half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); }
89
90// This multi-purpose Porter-Duff blend function can perform any of the thirteen blends above,
91// when passed one of the following values for BlendOp:
92// - Clear:   half4(0, 0,  0,  0)
93// - Src:     half4(1, 0,  0,  0)
94// - Dst:     half4(0, 1,  0,  0)
95// - SrcOver: half4(1, 0,  0, -1)
96// - DstOver: half4(0, 1, -1,  0)
97// - SrcIn:   half4(0, 0,  1,  0)
98// - DstIn:   half4(0, 0,  0,  1)
99// - SrcOut:  half4(0, 0, -1,  0)
100// - DstOut:  half4(0, 0,  0, -1)
101// - SrcATop: half4(0, 0,  1, -1)
102// - DstATop: half4(0, 0, -1,  1)
103// - Xor:     half4(0, 0, -1, -1)
104// - Plus:    half4(1, 1,  0,  0)
105$pure half4 blend_porter_duff(half4 blendOp, half4 src, half4 dst) {
106    half2 coeff = blendOp.xy + (blendOp.zw * (half2(dst.a, src.a) + min(blendOp.zw, 0)));
107    return min(half4(1), src * coeff.x + dst * coeff.y);
108}
109
110$pure half4 blend_modulate(half4 src, half4 dst) { return src*dst; }
111
112$pure half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; }
113
114$pure half $blend_overlay_component(half2 s, half2 d) {
115    return (2*d.x <= d.y) ? 2*s.x*d.x
116                          : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x);
117}
118
119$pure half4 blend_overlay(half4 src, half4 dst) {
120    half4 result = half4($blend_overlay_component(src.ra, dst.ra),
121                         $blend_overlay_component(src.ga, dst.ga),
122                         $blend_overlay_component(src.ba, dst.ba),
123                         src.a + (1 - src.a)*dst.a);
124    result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a);
125    return result;
126}
127
128$pure half4 blend_overlay(half flip, half4 a, half4 b) {
129    return blend_overlay(bool(flip) ? b : a, bool(flip) ? a : b);
130}
131
132$pure half4 blend_lighten(half4 src, half4 dst) {
133    half4 result = blend_src_over(src, dst);
134    result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
135    return result;
136}
137
138$pure half4 blend_darken(half mode /* darken: 1, lighten: -1 */, half4 src, half4 dst) {
139    half4 a = blend_src_over(src, dst);
140    half3 b = (1 - dst.a) * src.rgb + dst.rgb;  // DstOver.rgb
141    a.rgb = mode * min(a.rgb * mode, b.rgb * mode);
142    return a;
143}
144
145$pure half4 blend_darken(half4 src, half4 dst) {
146   return blend_darken(1, src, dst);
147}
148
149const half $kGuardedDivideEpsilon = sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
150                                        ? 0.00000001
151                                        : 0.0;
152
153$pure inline half $guarded_divide(half n, half d) {
154    return n / (d + $kGuardedDivideEpsilon);
155}
156
157$pure inline half3 $guarded_divide(half3 n, half d) {
158    return n / (d + $kGuardedDivideEpsilon);
159}
160
161$pure half $color_dodge_component(half2 s, half2 d) {
162    if (d.x == 0) {
163        return s.x*(1 - d.y);
164    } else {
165        half delta = s.y - s.x;
166        if (delta == 0) {
167             return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
168        } else {
169            delta = min(d.y, $guarded_divide(d.x*s.y, delta));
170            return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
171        }
172    }
173}
174
175$pure half4 blend_color_dodge(half4 src, half4 dst) {
176    return half4($color_dodge_component(src.ra, dst.ra),
177                 $color_dodge_component(src.ga, dst.ga),
178                 $color_dodge_component(src.ba, dst.ba),
179                 src.a + (1 - src.a)*dst.a);
180}
181
182$pure half $color_burn_component(half2 s, half2 d) {
183    if (d.y == d.x) {
184        return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
185    } else if (s.x == 0) {
186        return d.x*(1 - s.y);
187    } else {
188        half delta = max(0, d.y - $guarded_divide((d.y - d.x)*s.y, s.x));
189        return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
190    }
191}
192
193$pure half4 blend_color_burn(half4 src, half4 dst) {
194    return half4($color_burn_component(src.ra, dst.ra),
195                 $color_burn_component(src.ga, dst.ga),
196                 $color_burn_component(src.ba, dst.ba),
197                 src.a + (1 - src.a)*dst.a);
198}
199
200$pure half4 blend_hard_light(half4 src, half4 dst) {
201    return blend_overlay(dst, src);
202}
203
204$pure half $soft_light_component(half2 s, half2 d) {
205    if (2*s.x <= s.y) {
206        return $guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1);
207    } else if (4.0 * d.x <= d.y) {
208        half DSqd = d.x*d.x;
209        half DCub = DSqd*d.x;
210        half DaSqd = d.y*d.y;
211        half DaCub = DaSqd*d.y;
212        return $guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x)
213                               - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd);
214    } else {
215        return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x;
216    }
217}
218
219$pure half4 blend_soft_light(half4 src, half4 dst) {
220    return (dst.a == 0) ? src : half4($soft_light_component(src.ra, dst.ra),
221                                      $soft_light_component(src.ga, dst.ga),
222                                      $soft_light_component(src.ba, dst.ba),
223                                      src.a + (1 - src.a)*dst.a);
224}
225
226$pure half4 blend_difference(half4 src, half4 dst) {
227    return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a),
228                 src.a + (1 - src.a)*dst.a);
229}
230
231$pure half4 blend_exclusion(half4 src, half4 dst) {
232    return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a);
233}
234
235$pure half4 blend_multiply(half4 src, half4 dst) {
236    return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb,
237                 src.a + (1 - src.a)*dst.a);
238}
239
240$pure half $blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); }
241
242$pure half3 $blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) {
243    half lum = $blend_color_luminance(lumColor);
244    half3 result = lum - $blend_color_luminance(hueSatColor) + hueSatColor;
245    half minComp = min(min(result.r, result.g), result.b);
246    half maxComp = max(max(result.r, result.g), result.b);
247    if (minComp < 0 && lum != minComp) {
248        result = lum + (result - lum) * $guarded_divide(lum, (lum - minComp));
249    }
250    if (maxComp > alpha && maxComp != lum) {
251        result = lum + $guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
252    }
253    return result;
254}
255
256$pure half $blend_color_saturation(half3 color) {
257    return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b);
258}
259
260$pure half3 $blend_set_color_saturation(half3 color, half3 satColor) {
261    half mn = min(min(color.r, color.g), color.b);
262    half mx = max(max(color.r, color.g), color.b);
263
264    return (mx > mn) ? ((color - mn) * $blend_color_saturation(satColor)) / (mx - mn)
265                     : half3(0);
266}
267
268$pure half4 blend_hslc(half2 flipSat, half4 src, half4 dst) {
269    half alpha = dst.a * src.a;
270    half3 sda = src.rgb * dst.a;
271    half3 dsa = dst.rgb * src.a;
272    half3 l = bool(flipSat.x) ? dsa : sda;
273    half3 r = bool(flipSat.x) ? sda : dsa;
274    if (bool(flipSat.y)) {
275        l = $blend_set_color_saturation(l, r);
276        r = dsa;
277    }
278    return half4($blend_set_color_luminance(l, alpha, r) + dst.rgb - dsa + src.rgb - sda,
279                 src.a + dst.a - alpha);
280}
281
282$pure half4 blend_hue(half4 src, half4 dst) {
283    return blend_hslc(half2(0, 1), src, dst);
284}
285
286$pure half4 blend_saturation(half4 src, half4 dst) {
287    return blend_hslc(half2(1), src, dst);
288}
289
290$pure half4 blend_color(half4 src, half4 dst)  {
291    return blend_hslc(half2(0), src, dst);
292}
293
294$pure half4 blend_luminosity(half4 src, half4 dst) {
295    return blend_hslc(half2(1, 0), src, dst);
296}
297
298$pure float2 proj(float3 p) { return p.xy / p.z; }
299
300// Implement cross() as a determinant to communicate our intent more clearly to the compiler.
301// NOTE: Due to precision issues, it might be the case that cross(a, a) != 0.
302$pure float cross_length_2d(float2 a, float2 b) {
303    return determinant(float2x2(a, b));
304}
305
306$pure half cross_length_2d(half2 a, half2 b) {
307    return determinant(half2x2(a, b));
308}
309
310$pure float2 perp(float2 v) {
311    return float2(-v.y, v.x);
312}
313
314$pure half2 perp(half2 v) {
315    return half2(-v.y, v.x);
316}
317