1// SkSL intrinsics that are not part of GLSL 2 3// Color space transformation, between the working (destination) space and fixed (known) spaces: 4$pure half3 toLinearSrgb(half3 color); 5$pure half3 fromLinearSrgb(half3 color); 6 7// SkSL intrinsics that reflect Skia's C++ object model: 8 half4 $eval(float2 coords, shader s); 9 half4 $eval(half4 color, colorFilter f); 10 half4 $eval(half4 src, half4 dst, blender b); 11