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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float _10_unknownInput : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14float4 main(float2 _24)
15{
16    float4 h4 = _10_unknownInput.xxxx;
17    h4 = float4(_10_unknownInput.xx, 0.0f, 1.0f);
18    h4 = float4(0.0f, _10_unknownInput, 1.0f, 0.0f);
19    float4 _48 = float4(0.0f, _10_unknownInput, 0.0f, _10_unknownInput);
20    h4 = _48;
21    return _48;
22}
23
24void frag_main()
25{
26    float2 _20 = 0.0f.xx;
27    sk_FragColor = main(_20);
28}
29
30SPIRV_Cross_Output main()
31{
32    frag_main();
33    SPIRV_Cross_Output stage_output;
34    stage_output.sk_FragColor = sk_FragColor;
35    return stage_output;
36}
37