1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _10_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _24) 15{ 16 float4 h4 = _10_unknownInput.xxxx; 17 h4 = float4(_10_unknownInput.xx, 0.0f, 1.0f); 18 h4 = float4(0.0f, _10_unknownInput, 1.0f, 0.0f); 19 float4 _48 = float4(0.0f, _10_unknownInput, 0.0f, _10_unknownInput); 20 h4 = _48; 21 return _48; 22} 23 24void frag_main() 25{ 26 float2 _20 = 0.0f.xx; 27 sk_FragColor = main(_20); 28} 29 30SPIRV_Cross_Output main() 31{ 32 frag_main(); 33 SPIRV_Cross_Output stage_output; 34 stage_output.sk_FragColor = sk_FragColor; 35 return stage_output; 36} 37