• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419
2dEQP-GLES31.functional.compute.basic.empty
3
4glx@.*
5
6# Skip because we don't care for fp64 for now
7spec@arb_gpu_shader_fp64@.*
8
9# Skip TS tests for now
10spec@arb_tessellation_shader@.*
11
12# Skip, this is expected
13# Refer to src/mesa/main/drawpix.c:100
14spec@ext_texture_integer@fbo-integer
15
16# Fails on iris too
17spec@arb_direct_state_access@gettextureimage-formats
18
19# Skip these as they get skipped with the Intel driver + vtest
20spec@arb_shader_texture_image_samples@builtin-image*
21
22# Skip for now
23spec@arb_vertex_attrib_64bit.*
24
25# Reported as crash, but no obvious crash
26spec@intel_shader_integer_functions2@execution@built-in-functions*
27spec@arb_vertex_program.*
28
29# Crashes when lowering GLSL to TGSI, but this is going away with the GLSL-NIR-TGSI lowering coming soon
30spec@glsl-4.00@execution@inout.*
31
32# Skip because they pass with the Intel driver
33spec@arb_shader_texture_image_samples@texturesamples@.*
34spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
35spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
36spec@nv_primitive_restart@primitive-restart-draw-mode-quads
37spec@glsl-4.00@execution@conversion.*
38spec@ext_framebuffer_multisample@clip-and-scissor-blit.*
39
40# Skip because they crash crosvm/virglrenderer
41spec@arb_pixel_buffer_object@texsubimage array pbo
42spec@arb_shader_image_load_store@invalid
43spec@arb_shader_image_load_store@layer
44spec@arb_shader_image_load_store@level
45spec@arb_shader_image_load_store@max-size
46spec@arb_shader_image_load_store@semantics
47spec@arb_shader_image_size@builtin
48spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray
49spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray
50spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray
51spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray
52spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray
53spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray
54spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray
55spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray
56spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray
57spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray
58spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray
59spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray
60spec@ext_texture_array@texsubimage array
61spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray
62spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray
63spec@glsl-1.50@execution@interface-blocks-api-access-members
64spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler1darray
65spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray
66spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1darray
67spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray
68spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler1darray
69spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler1darray
70
71# Skip any fp64 tests, it's not working properly, and there is
72# no priority in fixing this
73spec@glsl-4.*@*dmat*
74spec@glsl-4.*@*dvec*
75spec@glsl-4.*@*double*
76