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1 /*
2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package com.android.launcher3.util;
17 
18 import static android.os.VibrationEffect.createPredefined;
19 import static android.provider.Settings.System.HAPTIC_FEEDBACK_ENABLED;
20 
21 import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
22 import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
23 
24 import android.annotation.SuppressLint;
25 import android.annotation.TargetApi;
26 import android.content.ContentResolver;
27 import android.content.Context;
28 import android.database.ContentObserver;
29 import android.media.AudioAttributes;
30 import android.os.Build;
31 import android.os.SystemClock;
32 import android.os.VibrationEffect;
33 import android.os.Vibrator;
34 import android.provider.Settings;
35 
36 import androidx.annotation.Nullable;
37 
38 import com.android.launcher3.Utilities;
39 import com.android.launcher3.anim.PendingAnimation;
40 
41 import java.util.function.Consumer;
42 
43 /**
44  * Wrapper around {@link Vibrator} to easily perform haptic feedback where necessary.
45  */
46 @TargetApi(Build.VERSION_CODES.Q)
47 public class VibratorWrapper {
48 
49     public static final MainThreadInitializedObject<VibratorWrapper> INSTANCE =
50             new MainThreadInitializedObject<>(VibratorWrapper::new);
51 
52     public static final AudioAttributes VIBRATION_ATTRS = new AudioAttributes.Builder()
53             .setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION)
54             .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
55             .build();
56 
57     public static final VibrationEffect EFFECT_CLICK =
58             createPredefined(VibrationEffect.EFFECT_CLICK);
59 
60     private static final float DRAG_TEXTURE_SCALE = 0.03f;
61     private static final float DRAG_COMMIT_SCALE = 0.5f;
62     private static final float DRAG_BUMP_SCALE = 0.4f;
63     private static final int DRAG_TEXTURE_EFFECT_SIZE = 200;
64 
65     @Nullable
66     private final VibrationEffect mDragEffect;
67     @Nullable
68     private final VibrationEffect mCommitEffect;
69     @Nullable
70     private final VibrationEffect mBumpEffect;
71 
72     @Nullable
73     private final VibrationEffect mAssistEffect;
74 
75     private long mLastDragTime;
76     private final int mThresholdUntilNextDragCallMillis;
77 
78     /**
79      * Haptic when entering overview.
80      */
81     public static final VibrationEffect OVERVIEW_HAPTIC = EFFECT_CLICK;
82 
83     private final Vibrator mVibrator;
84     private final boolean mHasVibrator;
85 
86     private boolean mIsHapticFeedbackEnabled;
87 
VibratorWrapper(Context context)88     private VibratorWrapper(Context context) {
89         mVibrator = context.getSystemService(Vibrator.class);
90         mHasVibrator = mVibrator.hasVibrator();
91         if (mHasVibrator) {
92             final ContentResolver resolver = context.getContentResolver();
93             mIsHapticFeedbackEnabled = isHapticFeedbackEnabled(resolver);
94             final ContentObserver observer = new ContentObserver(MAIN_EXECUTOR.getHandler()) {
95                 @Override
96                 public void onChange(boolean selfChange) {
97                     mIsHapticFeedbackEnabled = isHapticFeedbackEnabled(resolver);
98                 }
99             };
100             resolver.registerContentObserver(Settings.System.getUriFor(HAPTIC_FEEDBACK_ENABLED),
101                     false /* notifyForDescendants */, observer);
102         } else {
103             mIsHapticFeedbackEnabled = false;
104         }
105 
106         if (Utilities.ATLEAST_S && mVibrator.areAllPrimitivesSupported(
107                 VibrationEffect.Composition.PRIMITIVE_LOW_TICK)) {
108 
109             // Drag texture, Commit, and Bump should only be used for premium phones.
110             // Before using these haptics make sure check if the device can use it
111             VibrationEffect.Composition dragEffect = VibrationEffect.startComposition();
112             for (int i = 0; i < DRAG_TEXTURE_EFFECT_SIZE; i++) {
113                 dragEffect.addPrimitive(
114                         VibrationEffect.Composition.PRIMITIVE_LOW_TICK, DRAG_TEXTURE_SCALE);
115             }
116             mDragEffect = dragEffect.compose();
117             mCommitEffect = VibrationEffect.startComposition().addPrimitive(
118                     VibrationEffect.Composition.PRIMITIVE_TICK, DRAG_COMMIT_SCALE).compose();
119             mBumpEffect = VibrationEffect.startComposition().addPrimitive(
120                     VibrationEffect.Composition.PRIMITIVE_LOW_TICK, DRAG_BUMP_SCALE).compose();
121             int primitiveDuration = mVibrator.getPrimitiveDurations(
122                     VibrationEffect.Composition.PRIMITIVE_LOW_TICK)[0];
123 
124             mThresholdUntilNextDragCallMillis =
125                     DRAG_TEXTURE_EFFECT_SIZE * primitiveDuration + 100;
126         } else {
127             mDragEffect = null;
128             mCommitEffect = null;
129             mBumpEffect = null;
130             mThresholdUntilNextDragCallMillis = 0;
131         }
132 
133         if (Utilities.ATLEAST_R && mVibrator.areAllPrimitivesSupported(
134                 VibrationEffect.Composition.PRIMITIVE_QUICK_RISE,
135                 VibrationEffect.Composition.PRIMITIVE_TICK)) {
136             // quiet ramp, short pause, then sharp tick
137             mAssistEffect = VibrationEffect.startComposition()
138                     .addPrimitive(VibrationEffect.Composition.PRIMITIVE_QUICK_RISE, 0.25f)
139                     .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1f, 50)
140                     .compose();
141         } else {
142             // fallback for devices without composition support
143             mAssistEffect = VibrationEffect.createPredefined(VibrationEffect.EFFECT_HEAVY_CLICK);
144         }
145     }
146 
147     /**
148      * This is called when the user swipes to/from all apps. This is meant to be used in between
149      * long animation progresses so that it gives a dragging texture effect. For a better
150      * experience, this should be used in combination with vibrateForDragCommit().
151      */
vibrateForDragTexture()152     public void vibrateForDragTexture() {
153         if (mDragEffect == null) {
154             return;
155         }
156         long currentTime = SystemClock.elapsedRealtime();
157         long elapsedTimeSinceDrag = currentTime - mLastDragTime;
158         if (elapsedTimeSinceDrag >= mThresholdUntilNextDragCallMillis) {
159             vibrate(mDragEffect);
160             mLastDragTime = currentTime;
161         }
162     }
163 
164     /**
165      * This is used when user reaches the commit threshold when swiping to/from from all apps.
166      */
vibrateForDragCommit()167     public void vibrateForDragCommit() {
168         if (mCommitEffect != null) {
169             vibrate(mCommitEffect);
170         }
171         // resetting dragTexture timestamp to be able to play dragTexture again
172         mLastDragTime = 0;
173     }
174 
175     /**
176      * The bump haptic is used to be called at the end of a swipe and only if it the gesture is a
177      * FLING going to/from all apps. Client can just call this method elsewhere just for the
178      * effect.
179      */
vibrateForDragBump()180     public void vibrateForDragBump() {
181         if (mBumpEffect != null) {
182             vibrate(mBumpEffect);
183         }
184     }
185 
186     /**
187      * The assist haptic is used to be called when an assistant is invoked
188      */
vibrateForAssist()189     public void vibrateForAssist() {
190         if (mAssistEffect != null) {
191             vibrate(mAssistEffect);
192         }
193     }
194 
195     /**
196      * This should be used to cancel a haptic in case where the haptic shouldn't be vibrating. For
197      * example, when no animation is happening but a vibrator happens to be vibrating still. Need
198      * boolean parameter for {@link PendingAnimation#addEndListener(Consumer)}.
199      */
cancelVibrate(boolean unused)200     public void cancelVibrate(boolean unused) {
201         UI_HELPER_EXECUTOR.execute(mVibrator::cancel);
202         // reset dragTexture timestamp to be able to play dragTexture again whenever cancelled
203         mLastDragTime = 0;
204     }
205 
isHapticFeedbackEnabled(ContentResolver resolver)206     private boolean isHapticFeedbackEnabled(ContentResolver resolver) {
207         return Settings.System.getInt(resolver, HAPTIC_FEEDBACK_ENABLED, 0) == 1;
208     }
209 
210     /** Vibrates with the given effect if haptic feedback is available and enabled. */
vibrate(VibrationEffect vibrationEffect)211     public void vibrate(VibrationEffect vibrationEffect) {
212         if (mHasVibrator && mIsHapticFeedbackEnabled) {
213             UI_HELPER_EXECUTOR.execute(() -> mVibrator.vibrate(vibrationEffect, VIBRATION_ATTRS));
214         }
215     }
216 
217     /**
218      * Vibrates with a single primitive, if supported, or use a fallback effect instead. This only
219      * vibrates if haptic feedback is available and enabled.
220      */
221     @SuppressLint("NewApi")
vibrate(int primitiveId, float primitiveScale, VibrationEffect fallbackEffect)222     public void vibrate(int primitiveId, float primitiveScale, VibrationEffect fallbackEffect) {
223         if (mHasVibrator && mIsHapticFeedbackEnabled) {
224             UI_HELPER_EXECUTOR.execute(() -> {
225                 if (Utilities.ATLEAST_R && primitiveId >= 0
226                         && mVibrator.areAllPrimitivesSupported(primitiveId)) {
227                     mVibrator.vibrate(VibrationEffect.startComposition()
228                             .addPrimitive(primitiveId, primitiveScale)
229                             .compose(), VIBRATION_ATTRS);
230                 } else {
231                     mVibrator.vibrate(fallbackEffect, VIBRATION_ATTRS);
232                 }
233             });
234         }
235     }
236 }
237