1# RenderScript prebuilt runtime libraries (32-bit and 64-bit) 2 3## Prebuilts Description 4 5These prebuilts are for the RenderScript runtime libraries. They are 6target-device-agnostic, and only differ or 32-bit vs. 64-bit usage. They are 7generated and copied from the below listed Build ID, although local builds are 8bit-identical. To regenerate these files, one would need to check out a tree 9based on that manifest and make further changes to it in order to produce 10different bitcode files. 11 12http://b/301495450 tracks the switchover to prebuilts, although it is only 13visible to Googlers. 14 15 16## Build Information 17 18* Build ID: 10858594 19* Manifest: https://ci.android.com/builds/submitted/10858594/aosp_arm64-trunk_staging-userdebug/latest/manifest_10858594.xml 20* Manifest: https://ci.android.com/builds/submitted/10858594/aosp_x86_64-trunk_staging-userdebug/latest/manifest_10858594.xml 21* https://ci.android.com/builds/branches/aosp-main/grid?head=10858594&tail=10858594 22* https://ci.android.com/builds/submitted/10858594/aosp_arm64-trunk_staging-userdebug/latest 23 * Fetch aosp_arm64-target_files-10858594.zip 24 * Unzip and extract the libclcore* files from `system/lib` and `system/lib64`. 25* https://ci.android.com/builds/submitted/10858594/aosp_x86_64-trunk_staging-userdebug/latest 26 * Fetch aosp_x86_64-target_files-10858594.zip 27 * Unzip and extract the libclcore* files from `system/lib` and `system/lib64`. 28 29Bug: http://b/301495450 30Test: mm in frameworks/rs/driver/runtime with no Clang 31