1 // Copyright (C) 2018 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 #pragma once 15 16 #include <GLES2/gl2.h> 17 18 #include "aemu/base/Optional.h" 19 20 #include <string> 21 #include <vector> 22 23 namespace gfxstream { 24 25 GLuint compileShader(GLenum shaderType, const char* src); 26 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc); 27 28 android::base::Optional<std::string> compileSpirvFromGLSL( 29 const std::string& shaderType, 30 const std::string& src); 31 32 android::base::Optional<std::vector<char>> readSpirv(const char* path); 33 34 } // namespace gfxstream 35