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1 // Copyright (C) 2018 The Android Open Source Project
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #pragma once
15 
16 #include <GLES2/gl2.h>
17 
18 #include "aemu/base/Optional.h"
19 
20 #include <string>
21 #include <vector>
22 
23 namespace gfxstream {
24 
25 GLuint compileShader(GLenum shaderType, const char* src);
26 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc);
27 
28 android::base::Optional<std::string> compileSpirvFromGLSL(
29         const std::string& shaderType,
30         const std::string& src);
31 
32 android::base::Optional<std::vector<char>> readSpirv(const char* path);
33 
34 }  // namespace gfxstream
35