Searched full:ok (Results 1 – 25 of 14113) sorted by relevance
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1 "1.1.1 OK"2 "1.1.2 OK"3 "1.1.3 OK"4 "1.1.4 OK"5 "1.1.5 OK"6 "1.1.6 OK"7 "1.1.7 OK"8 "1.1.8 OK"9 "1.2.1 OK"10 "1.2.2 OK"[all …]
2 boolean ok: true3 byte ok: 14 short ok: 15 int ok: 16 long ok: 110 Boolean ok: true11 Byte ok: 112 Short ok: 113 Integer ok: 114 Long ok: 1[all …]
7 bool ok = true;8 ok = ok && (half4(half2(1), half2(2, 3)) + half4(5, 6, 7, 8)) == half4(6, 7, 9, 11);9 ok = ok && (half4(8, half3(10)) - half4(1)) == half4(7, 9, 9, 9);10 ok = ok && (half4(2) * half4(1, 2, 3, 4)) == half4(2, 4, 6, 8);11 ok = ok && (half4(12) / half4(1, 2, 3, 4)) == half4(12, 6, 4, 3);12 ok = ok && !(half4(1) == half4(2));13 ok = ok && (half2(1) == half2(1, 1));14 ok = ok && (half2(1, 1) == half2(1, 1));15 ok = ok && !(half2(1) == half2(1, 0));16 ok = ok && (half4(1) == half4(half2(1), half2(1)));[all …]
7 bool ok = true;8 ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==10 ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==13 ok = ok && ( float2x2(1) == float2x2(1));14 ok = ok && !( float2x2(1) == float2x2(0));15 ok = ok && ( float2x2(-1) == -float2x2(1));16 ok = ok && ( float2x2(0) == -float2x2(0));17 ok = ok && (-float2x2(-1) == float2x2(1));18 ok = ok && (-float2x2(0) == -float2x2(-0));20 ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));[all …]
9 bool ok = true;10 ok = ok && (half4(-1) == -one_splat);11 ok = ok && (half4(-1, -1, -1, -1) == -one_splat);12 ok = ok && (half4(-1) == -one_compound);13 ok = ok && (half4(-1, -1, -1, -1) == -one_compound);14 ok = ok && (-half4(1) == -one_splat);15 ok = ok && (-half4(1, 1, 1, 1) == -one_splat);16 ok = ok && (-half4(1) == -one_compound);17 ok = ok && (-half4(1, 1, 1, 1) == -one_compound);18 ok = ok && (half4(-1) == -one_compound);[all …]
5 bool ok = true;9 ok = ok && (x == half4(6, 6, 7, 8));11 ok = ok && (x == half4(7, 9, 9, 9));13 ok = ok && (x == half4(9, 9, 10, 10));15 ok = ok && (x == half4(6, 6, 6, 10));17 ok = ok && (x == half4(3, 3, 6, 10));21 ok = ok && (x == half4(6));25 ok = ok && (x == half4(6, 6, 7, 8));27 ok = ok && (x == half4(-7, -9, -9, -9));29 ok = ok && (x == half4(9, 9, 10, 10));[all …]
7 bool ok = true;9 ok = ok && (x == 34);11 ok = ok && (x == 30);13 ok = ok && (x == 64);15 ok = ok && (x == 16);17 ok = ok && (x == 1);19 ok = ok && (x == -2);21 ok = ok && (x == 3);23 ok = ok && (x == -4);25 ok = ok && (x == 5);[all …]
7 bool ok = true;9 ok = ok && (x == 34);11 ok = ok && (x == 30);13 ok = ok && (x == 64);15 ok = ok && (x == 16);17 ok = ok && (x == 19);19 ok = ok && (x == 1);21 ok = ok && (x == -2);23 ok = ok && (x == 3);25 ok = ok && (x == -4);[all …]
4 bool ok = true;5 ok = ok && (float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)));6 ok = ok && (float3x2(1, 2, 3, 4, 5, 6) == float3x2(float4x2(1, 2, 3, 4, 5, 6, 7, 8)));7 return ok;11 bool ok = true;12 ok = ok && (half3x2(2) == half3x2(half2(2.0, 0.0), half2(0.0, 2.0), half2(0.0)));13 ok = ok && (half3x2(1, 2, 3, 4, 5, 6) == half3x2(half4x2(1, 2, 3, 4, 5, 6, 7, 8)));14 return ok;18 bool ok = true;24 ok = ok && ((float3x2(2) + splat_4) == float3x2(6, 4, 4, 6, 4, 4));[all …]
... awk beebe/negexp.ok beebe/nofmtch.ok beebe/getline.ok beebe/arrayref.ok
6 bool ok = true;7 ok = ok && testMatrix2x2 == half2x2(1,2,3,4);8 ok = ok && testMatrix3x3 == half3x3(1,2,3,4,5,6,7,8,9);9 ok = ok && testMatrix2x2 != half2x2(100);10 ok = ok && testMatrix3x3 != half3x3(9,8,7,6,5,4,3,2,1);18 ok = ok && (float2x2(float2(one, zero), float2(zero, one)) ==20 ok = ok && !(float2x2(float2(one, zero), float2(one, one)) ==23 ok = ok && ( float2x2(one) == float2x2(1));24 ok = ok && !( float2x2(one) == float2x2(0));25 ok = ok && ( float2x2(-one) == -float2x2(1));[all …]
4 bool ok = true;9 ok = ok && (i++ == 6);10 ok = ok && (i == 7);11 ok = ok && (i-- == 7);12 ok = ok && (i == 6);14 ok = ok && (i == 5);19 ok = ok && (f++ == 1.5);20 ok = ok && (f == 2.5);21 ok = ok && (f-- == 2.5);22 ok = ok && (f == 1.5);[all …]
5 bool ok = true;10 ok = ok && (i == 6);11 ok = ok && (++i == 7);12 ok = ok && (--i == 6);14 ok = ok && (i == 5);19 ok = ok && (f == 1.5);20 ok = ok && (++f == 2.5);21 ok = ok && (--f == 1.5);23 ok = ok && (f == 0.5);28 ok = ok && (f2.x == 1.5);[all …]
5 bool ok = true;9 ok = ok && half2x2(testInputs) == half2x2(-1.25, 0, 0.75, 2.25);10 ok = ok && half2x2(half4(1, 2, 3, 4)) == half2x2(1, 2, 3, 4);11 ok = ok && half2x2(vec1234) == half2x2(1, 2, 3, 4);12 ok = ok && half2x2(half4(2, 0, 0, 2)) == half2x2(2);13 ok = ok && half2x2(half4(2)) == half2x2(2, 2, 2, 2);15 ok = ok && float2x2(testInputs) == float2x2(-1.25, 0, 0.75, 2.25);16 ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);17 ok = ok && float2x2(vec1234) == float2x2(1, 2, 3, 4);18 ok = ok && float2x2(half4(4, 0, 0, 4)) == float2x2(4);[all …]
5 bool ok = true;11 ok = ok && (x == half4(3, 2, 2, 3));13 ok = ok && (x == half4(-1, -1, -2, -2));15 ok = ok && (x == half4(2, 1, 1, 2));17 ok = ok && (x == half4(9, 9, 9, 2));19 ok = ok && (x == half4(18, 4, 9, 2));23 ok = ok && (x == half4(0, 5, 5, 0));27 ok = ok && (x == half4(3, 2, 2, 3));29 ok = ok && (x == half4(9, 9, 10, 10));31 ok = ok && (x == half4(1, 2, 1, 2));[all …]
8 bool ok = true;10 ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4);11 ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4);12 ok = ok && half4(mat1234) == half4(1, 2, 3, 4);13 ok = ok && half4(half2x2(2)) == half4(2, 0, 0, 2);14 ok = ok && half4(half2x2(2, 2, 2, 2)) == half4(2);16 ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4);17 ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4);18 ok = ok && float4(mat1234) == float4(1, 2, 3, 4);19 ok = ok && float4(float2x2(4)) == float4(4, 0, 0, 4);[all …]
4 bool ok = true;7 ok = ok && (m23 == float2x3(2, 0, 0,10 ok = ok && (m24 == float2x4(3, 0, 0, 0,13 ok = ok && (m32 == float3x2(4, 0,17 ok = ok && (m34 == float3x4(5, 0, 0, 0,21 ok = ok && (m42 == float4x2(6, 0,26 ok = ok && (m43 == float4x3(7, 0, 0,31 ok = ok && (m22 == float2x2(2 * 4));33 ok = ok && (m33 == float3x3(7 * 5));37 ok = ok && (m23 == float2x3(3, 1, 1,[all …]
7 bool ok = true;10 ok = ok && i == 6;11 ok = ok && ++i == 7;12 ok = ok && --i == 6;14 ok = ok && i == 5;17 ok = ok && f == 1.5;18 ok = ok && ++f == 2.5;19 ok = ok && --f == 1.5;21 ok = ok && f == 0.5;24 ok = ok && f2.x == 1.5;[all …]
6 bool ok = true;9 ok = ok && i++ == 6;10 ok = ok && i == 7;11 ok = ok && i-- == 7;12 ok = ok && i == 6;14 ok = ok && i == 5;17 ok = ok && f++ == 1.5;18 ok = ok && f == 2.5;19 ok = ok && f-- == 2.5;20 ok = ok && f == 1.5;[all …]
23 bool ok = true;26 ok = ok && i++ == 6;27 ok = ok && i == 7;28 ok = ok && i-- == 7;29 ok = ok && i == 6;31 ok = ok && i == 5;34 ok = ok && f++ == 1.5;35 ok = ok && f == 2.5;36 ok = ok && f-- == 2.5;37 ok = ok && f == 1.5;[all …]
20 bool ok = true;23 ok = ok && i == 6;24 ok = ok && ++i == 7;25 ok = ok && --i == 6;27 ok = ok && i == 5;30 ok = ok && f == 1.5;31 ok = ok && ++f == 2.5;32 ok = ok && --f == 1.5;34 ok = ok && f == 0.5;37 ok = ok && f2.x == 1.5;[all …]
13 bool ok = true;16 ok = ok && f1 == f2;17 ok = ok && h1 == h2;18 ok = ok && f1 == h2;19 ok = ok && h1 == f2;20 ok = ok && f1 != f3;21 ok = ok && h1 != h3;22 ok = ok && f1 != h3;23 ok = ok && h1 != f3;26 ok = ok && v1 == v2;[all …]
2 Subexp: a => accept, Ok3 Subexp: a | a => accept, Ok4 Subexp: b => reject, Ok6 Subexp: a => accept, Ok7 Subexp: b => accept, Ok8 Subexp: a | b => accept, Ok9 Subexp: a{0} => reject, Ok10 Subexp: b{0} => reject, Ok12 Subexp: a => accept, Ok13 Subexp: b => accept, Ok[all …]
2 --stp-type 1;=;OK3 ! --stp-type 1;=;OK4 --stp-flags 0x1;--stp-flags topology-change -j CONTINUE;OK5 ! --stp-flags topology-change;=;OK6 --stp-root-prio 1 -j ACCEPT;=;OK7 ! --stp-root-prio 1 -j ACCEPT;=;OK8 --stp-root-addr 0d:ea:d0:0b:ee:f0;=;OK9 ! --stp-root-addr 0d:ea:d0:0b:ee:f0;=;OK10 --stp-root-addr 0d:ea:d0:00:00:00/ff:ff:ff:00:00:00;=;OK11 ! --stp-root-addr 0d:ea:d0:00:00:00/ff:ff:ff:00:00:00;=;OK[all …]
1 /*! OK.css v1.2.0 | MIT License | github.com/andrewh0/okcss */@import url("https://rsms.me/inter/in…2 …ok-sans:"Inter",system-ui,-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,Oxygen,Ubuntu,Cantare…