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Searched refs:drawArrays (Results 1 – 25 of 261) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp416 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
427 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
566 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
576 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
670 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
677 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
689 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
696 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
822 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
832 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
[all …]
Des2fClipControlTests.cpp479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
700 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
892 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1229 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1419 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp419 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
430 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
569 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
579 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
672 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
679 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
691 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
698 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
824 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
834 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset()
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Des3fMultiviewTests.cpp281 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
291 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp377 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
393 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
408 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
418 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
483 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
DglcTransformFeedbackTests.cpp520 gl.drawArrays(GL_LINES, 0, vertexcount); in draw_simple2()
561 gl.drawArrays(primitivetype, 0, vertexcount); in draw_simple2()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp368 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1337 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1712 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2079 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2413 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate()
2731 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); in iterate()
2940 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3193 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3209 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); in iterate()
3222 gl.drawArrays(GL_LINE_LOOP, 0 /*starting index*/, 2 /*number of indices*/); in iterate()
[all …]
DesextcGeometryShaderInput.cpp455 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); in iterate()
686 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate()
1008 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); in iterate()
1274 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); in iterate()
DesextcGeometryShaderClipping.cpp211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
DesextcGeometryShaderQualifiers.cpp239 gl.drawArrays(GL_TRIANGLES, 0, /* first */ in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackOverflowQueryTests.cpp1117 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1132 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1350 gl.drawArrays(GL_POINTS, 0, count); in drawPoints()
1360 gl.drawArrays(GL_TRIANGLES, 0, count * 3); in drawTriangles()
1837 gl.drawArrays(GL_POINTS, 0, count0); in drawStreams()
1840 gl.drawArrays(GL_POINTS, 0, count1); in drawStreams()
1843 gl.drawArrays(GL_POINTS, 0, count2); in drawStreams()
1846 gl.drawArrays(GL_POINTS, 0, count3); in drawStreams()
Dgl4cClipControlTests.cpp485 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
676 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
867 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1076 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
1268 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
Dgl3cTransformFeedback3Tests.cpp544 gl.drawArrays(GL_POINTS, 0, 3); in iterate()
778 gl.drawArrays(GL_TRIANGLES, 0, 6); in iterate()
979 gl.drawArrays(GL_TRIANGLES, 0, 6); in iterate()
Dgl3cGPUShader5Tests.cpp575 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase()
839 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
1105 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp271 angle::Result Context11::drawArrays(const gl::Context *context, in drawArrays() function in rx::Context11
279 return mRenderer->drawArrays(context, mode, first, count, 0, 0, false); in drawArrays()
292 return mRenderer->drawArrays(context, mode, first, count, instanceCount, 0, true); in drawArraysInstanced()
306 return mRenderer->drawArrays(context, mode, first, count, instanceCount, baseInstance, true); in drawArraysInstancedBaseInstance()
440 return mRenderer->drawArrays(context, mode, cmd->first, cmd->count, cmd->instanceCount, in drawArraysIndirect()
504 mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0, false)); \
512 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
521 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp133 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
142 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
151 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
232 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
Des31fTessellationGeometryInteractionTests.cpp318 gl.drawArrays(GL_PATCHES, 0, 4); in iterate()
625 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate()
630 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()
1092 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback()
1184 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback()
1971 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
1976 gl.drawArrays(GL_POINTS, 0, 1); in renderTo()
2625 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
3130 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
Des31fMultisampleShaderRenderCase.cpp525 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration()
619 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
683 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
1658 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
1681 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2278 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
2298 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2622 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
3012 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt76 - drawArrays/drawElements
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp377 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
392 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp2418 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2419 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2481 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2482 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2851 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer()
2852 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer()
3683 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange()
3684 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange()
4838 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4856 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
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/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp228 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in init()
439 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
/external/angle/src/libANGLE/
DContext.inl.h142 ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) in drawArrays() function
152 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); in drawArrays()

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