/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 416 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 427 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 566 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 576 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 670 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 677 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 689 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 696 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 822 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 832 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
|
D | es2fClipControlTests.cpp | 479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 700 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate() 892 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1229 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1419 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 419 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 430 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 569 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 579 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 672 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 679 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 691 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 698 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 824 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() 834 gl.drawArrays(GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
|
D | es3fMultiviewTests.cpp | 281 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 291 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcPolygonOffsetClampTests.cpp | 377 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 393 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 408 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 418 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 483 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
|
D | glcTransformFeedbackTests.cpp | 520 gl.drawArrays(GL_LINES, 0, vertexcount); in draw_simple2() 561 gl.drawArrays(primitivetype, 0, vertexcount); in draw_simple2()
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.cpp | 368 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate() 1337 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate() 1712 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 2079 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 2413 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate() 2731 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); in iterate() 2940 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 3193 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 3209 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); in iterate() 3222 gl.drawArrays(GL_LINE_LOOP, 0 /*starting index*/, 2 /*number of indices*/); in iterate() [all …]
|
D | esextcGeometryShaderInput.cpp | 455 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); in iterate() 686 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate() 1008 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); in iterate() 1274 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); in iterate()
|
D | esextcGeometryShaderClipping.cpp | 211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
|
D | esextcGeometryShaderQualifiers.cpp | 239 gl.drawArrays(GL_TRIANGLES, 0, /* first */ in iterate()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1117 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult() 1132 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult() 1350 gl.drawArrays(GL_POINTS, 0, count); in drawPoints() 1360 gl.drawArrays(GL_TRIANGLES, 0, count * 3); in drawTriangles() 1837 gl.drawArrays(GL_POINTS, 0, count0); in drawStreams() 1840 gl.drawArrays(GL_POINTS, 0, count1); in drawStreams() 1843 gl.drawArrays(GL_POINTS, 0, count2); in drawStreams() 1846 gl.drawArrays(GL_POINTS, 0, count3); in drawStreams()
|
D | gl4cClipControlTests.cpp | 485 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 676 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 867 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1076 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate() 1268 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
D | gl3cTransformFeedback3Tests.cpp | 544 gl.drawArrays(GL_POINTS, 0, 3); in iterate() 778 gl.drawArrays(GL_TRIANGLES, 0, 6); in iterate() 979 gl.drawArrays(GL_TRIANGLES, 0, 6); in iterate()
|
D | gl3cGPUShader5Tests.cpp | 575 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase() 839 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute() 1105 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 271 angle::Result Context11::drawArrays(const gl::Context *context, in drawArrays() function in rx::Context11 279 return mRenderer->drawArrays(context, mode, first, count, 0, 0, false); in drawArrays() 292 return mRenderer->drawArrays(context, mode, first, count, instanceCount, 0, true); in drawArraysInstanced() 306 return mRenderer->drawArrays(context, mode, first, count, instanceCount, baseInstance, true); in drawArraysInstancedBaseInstance() 440 return mRenderer->drawArrays(context, mode, cmd->first, cmd->count, cmd->instanceCount, in drawArraysIndirect() 504 mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0, false)); \ 512 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \ 521 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 133 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 142 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 151 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 232 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
|
D | es31fTessellationGeometryInteractionTests.cpp | 318 gl.drawArrays(GL_PATCHES, 0, 4); in iterate() 625 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate() 630 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate() 1092 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback() 1184 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback() 1971 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 1976 gl.drawArrays(GL_POINTS, 0, 1); in renderTo() 2625 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 3130 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
|
D | es31fMultisampleShaderRenderCase.cpp | 525 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration() 619 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration() 683 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 1658 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate() 1681 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2278 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate() 2298 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2622 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 3012 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
|
/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_draw_parameters.txt | 76 - drawArrays/drawElements
|
/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 377 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig() 392 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch() 663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
|
/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 2418 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2419 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2481 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2482 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2851 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer() 2852 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer() 3683 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange() 3684 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange() 4838 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() 4856 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() [all …]
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 228 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in init() 439 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
|
/external/angle/src/libANGLE/ |
D | Context.inl.h | 142 ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) in drawArrays() function 152 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); in drawArrays()
|