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Searched refs:m_transformations (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp230 vector<Mat3> m_transformations; member in deqp::gles2::Functional::MultiTexShader
258 m_transformations.reserve(m_numUnits); in MultiTexShader()
299 m_transformations.push_back(transformation); in MultiTexShader()
329 m_transformations.push_back(finalTrans); in MultiTexShader()
346 (GLfloat *)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
379 m_transformations[unitNdx] = shrinkScaleMat * m_transformations[unitNdx]; in makeSafeLods()
380 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
404 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
429 … (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments()
430 … (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp292 vector<Mat4> m_transformations; member in deqp::gles3::Functional::MultiTexShader
324 m_transformations.reserve(m_numUnits); in MultiTexShader()
366 m_transformations.push_back(transformation); in MultiTexShader()
394 m_transformations.push_back(finalTrans); in MultiTexShader()
428 m_transformations.push_back(Mat4(transformation)); in MultiTexShader()
445 (GLfloat *)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
482 m_transformations[unitNdx] = in makeSafeLods()
484 m_transformations[unitNdx]; in makeSafeLods()
485 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
509 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
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