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Searched refs:programPacked (Results 1 – 25 of 29) sorted by relevance

12

/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \
33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \
38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \
40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \
42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \
44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \
54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DvalidationES31.h49 ShaderProgramID programPacked);
82 ShaderProgramID programPacked,
87 ShaderProgramID programPacked,
92 ShaderProgramID programPacked,
98 ShaderProgramID programPacked,
103 ShaderProgramID programPacked,
109 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
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DvalidationES31_autogen.h26 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
119 ShaderProgramID programPacked,
124 ShaderProgramID programPacked,
132 ShaderProgramID programPacked,
163 ShaderProgramID programPacked,
168 ShaderProgramID programPacked,
174 ShaderProgramID programPacked,
179 ShaderProgramID programPacked,
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DContext_gles_2_0_autogen.h14 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
15 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \
41 void deleteProgram(ShaderProgramID programPacked); \
45 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
62 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
64 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
66 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \
68 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \
76 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
78 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \
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DvalidationES31.cpp1998 ShaderProgramID programPacked) in ValidateActiveShaderProgram() argument
2006 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgram()
2112 ShaderProgramID programPacked, in ValidateProgramUniform1f() argument
2122 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1f()
2127 ShaderProgramID programPacked, in ValidateProgramUniform1fv() argument
2138 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fv()
2144 ShaderProgramID programPacked, in ValidateProgramUniform1i() argument
2154 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1i()
2159 ShaderProgramID programPacked, in ValidateProgramUniform1iv() argument
2170 return ValidateProgramUniform1ivBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1iv()
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DContext_gles_3_0_autogen.h63 void getActiveUniformBlockName(ShaderProgramID programPacked, \
66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \
69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \
73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
88 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
90 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \
91 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
93 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
109 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \
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DvalidationESEXT.cpp840 ShaderProgramID programPacked, in ValidateGetnUniformfvKHR() argument
857 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformfvKHR()
863 ShaderProgramID programPacked, in ValidateGetnUniformivKHR() argument
880 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformivKHR()
886 ShaderProgramID programPacked, in ValidateGetnUniformuivKHR() argument
905 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformuivKHR()
3310 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() argument
3318 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgramEXT()
3424 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() argument
3434 return ValidateProgramParameteriBase(context, entryPoint, programPacked, pname, value); in ValidateProgramParameteriEXT()
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DvalidationESEXT_autogen.h421 ShaderProgramID programPacked,
456 ShaderProgramID programPacked,
463 ShaderProgramID programPacked,
666 ShaderProgramID programPacked,
673 ShaderProgramID programPacked,
734 ShaderProgramID programPacked,
791 ShaderProgramID programPacked,
798 ShaderProgramID programPacked,
805 ShaderProgramID programPacked,
1036 ShaderProgramID programPacked,
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DvalidationES2_autogen.h29 ShaderProgramID programPacked,
33 ShaderProgramID programPacked,
180 ShaderProgramID programPacked);
207 ShaderProgramID programPacked,
274 ShaderProgramID programPacked,
283 ShaderProgramID programPacked,
292 ShaderProgramID programPacked,
298 ShaderProgramID programPacked,
326 ShaderProgramID programPacked,
332 ShaderProgramID programPacked,
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DvalidationES3_autogen.h211 ShaderProgramID programPacked,
218 ShaderProgramID programPacked,
224 ShaderProgramID programPacked,
241 ShaderProgramID programPacked,
266 ShaderProgramID programPacked,
304 ShaderProgramID programPacked,
313 ShaderProgramID programPacked,
317 ShaderProgramID programPacked,
323 ShaderProgramID programPacked,
370 ShaderProgramID programPacked,
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DContext_gles_ext_autogen.h102 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \
103 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \
105 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \
106 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \
484 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \
494 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
496 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
552 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
554 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, \
572 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \
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DContext_gles_3_2_autogen.h47 void getnUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \
49 void getnUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
51 void getnUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
/external/angle/src/libANGLE/capture/
Dcapture_gles_3_1_autogen.h28 ShaderProgramID programPacked);
100 ShaderProgramID programPacked,
117 ShaderProgramID programPacked,
123 ShaderProgramID programPacked,
129 ShaderProgramID programPacked,
137 ShaderProgramID programPacked,
169 ShaderProgramID programPacked,
174 ShaderProgramID programPacked,
180 ShaderProgramID programPacked,
185 ShaderProgramID programPacked,
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Dcapture_gles_3_1_autogen.cpp25 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument
30 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram()
372 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument
379 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv()
388 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv()
480 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument
487 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex()
495 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramResourceIndex()
516 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument
523 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation()
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Dcapture_gles_3_0_autogen.h215 ShaderProgramID programPacked,
222 ShaderProgramID programPacked,
228 ShaderProgramID programPacked,
245 ShaderProgramID programPacked,
271 ShaderProgramID programPacked,
310 ShaderProgramID programPacked,
319 ShaderProgramID programPacked,
324 ShaderProgramID programPacked,
330 ShaderProgramID programPacked,
387 ShaderProgramID programPacked,
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Dcapture_gles_2_0_autogen.h28 ShaderProgramID programPacked,
32 ShaderProgramID programPacked,
163 ShaderProgramID programPacked);
180 ShaderProgramID programPacked,
238 ShaderProgramID programPacked,
247 ShaderProgramID programPacked,
256 ShaderProgramID programPacked,
262 ShaderProgramID programPacked,
291 ShaderProgramID programPacked,
297 ShaderProgramID programPacked,
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Dcapture_gles_ext_autogen.h420 ShaderProgramID programPacked,
455 ShaderProgramID programPacked,
462 ShaderProgramID programPacked,
665 ShaderProgramID programPacked,
673 ShaderProgramID programPacked,
734 ShaderProgramID programPacked,
791 ShaderProgramID programPacked,
798 ShaderProgramID programPacked,
805 ShaderProgramID programPacked,
1037 ShaderProgramID programPacked,
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Dcapture_gles_3_0_autogen.cpp824 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument
832 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName()
841 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
858 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
876 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument
883 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv()
892 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockiv()
908 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument
916 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv()
923 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv()
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Dcapture_gles_2_0_autogen.cpp33 ShaderProgramID programPacked, in CaptureAttachShader() argument
38 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureAttachShader()
46 ShaderProgramID programPacked, in CaptureBindAttribLocation() argument
52 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureBindAttribLocation()
59 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, in CaptureBindAttribLocation()
583 ShaderProgramID programPacked) in CaptureDeleteProgram() argument
587 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDeleteProgram()
694 ShaderProgramID programPacked, in CaptureDetachShader() argument
699 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDetachShader()
979 ShaderProgramID programPacked, in CaptureGetActiveAttrib() argument
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Dcapture_gles_ext_autogen.cpp1870 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE() argument
1878 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramivRobustANGLE()
1886 CaptureGetProgramivRobustANGLE_length(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE()
1902 CaptureGetProgramivRobustANGLE_params(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE()
2112 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE() argument
2120 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformfvRobustANGLE()
2128 CaptureGetUniformfvRobustANGLE_length(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE()
2144 CaptureGetUniformfvRobustANGLE_params(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE()
2161 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE() argument
2169 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformivRobustANGLE()
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Dcapture_gles_3_2_autogen.h182 ShaderProgramID programPacked,
188 ShaderProgramID programPacked,
194 ShaderProgramID programPacked,
474 ShaderProgramID programPacked,
481 ShaderProgramID programPacked,
488 ShaderProgramID programPacked,
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp37 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local
42 pipelinePacked, programPacked)); in GL_ActiveShaderProgram()
45 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
47 ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram()
491 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local
496 programPacked, programInterface, pname, params)); in GL_GetProgramInterfaceiv()
499 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GL_GetProgramInterfaceiv()
501 ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, in GL_GetProgramInterfaceiv()
588 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local
593 programPacked, programInterface, name)); in GL_GetProgramResourceIndex()
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Dentry_points_gles_2_0_autogen.cpp63 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
68 programPacked, shaderPacked)); in GL_AttachShader()
71 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
73 ANGLE_CAPTURE_GL(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
92 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
97 programPacked, index, name)); in GL_BindAttribLocation()
100 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation()
102 ANGLE_CAPTURE_GL(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation()
960 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
964 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram()
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Dentry_points_gles_ext_autogen.cpp1825 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local
1830 programPacked, pname, bufSize, length, params)); in GL_GetProgramivRobustANGLE()
1833 context->getProgramivRobust(programPacked, pname, bufSize, length, params); in GL_GetProgramivRobustANGLE()
1835 ANGLE_CAPTURE_GL(GetProgramivRobustANGLE, isCallValid, context, programPacked, pname, in GL_GetProgramivRobustANGLE()
2001 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local
2007 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformfvRobustANGLE()
2010 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE()
2012 ANGLE_CAPTURE_GL(GetUniformfvRobustANGLE, isCallValid, context, programPacked, in GL_GetUniformfvRobustANGLE()
2037 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local
2043 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformivRobustANGLE()
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Dentry_points_gles_3_0_autogen.cpp1147 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local
1153 context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, in GL_GetActiveUniformBlockName()
1157 context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, in GL_GetActiveUniformBlockName()
1160 ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked, in GL_GetActiveUniformBlockName()
1185 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local
1191 programPacked, uniformBlockIndexPacked, pname, params)); in GL_GetActiveUniformBlockiv()
1194 context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); in GL_GetActiveUniformBlockiv()
1196 ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GL_GetActiveUniformBlockiv()
1222 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local
1226 context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, in GL_GetActiveUniformsiv()
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