/external/angle/src/tests/gl_tests/ |
D | SRGBFramebufferTest.cpp | 102 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P() 143 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P() 187 glUniform4fv(mColorLocation, 1, linearColor.toNormalizedVector().data()); in TEST_P() 225 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P() 276 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
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D | DrawBuffersTest.cpp | 1526 glUniform4fv(color0UniformLocation, 1, GLColor::red.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest() 1527 glUniform4fv(color1UniformLocation, 1, GLColor::green.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest() 1528 glUniform4fv(color2UniformLocation, 1, GLColor::yellow.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest() 1567 glUniform4fv(color0UniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 1568 glUniform4fv(color1UniformLocation, 1, GLColor::cyan.toNormalizedVector().data()); in TEST_P() 1573 glUniform4fv(color0UniformLocation, 1, GLColor::magenta.toNormalizedVector().data()); in TEST_P() 1574 glUniform4fv(color1UniformLocation, 1, GLColor::white.toNormalizedVector().data()); in TEST_P() 1601 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P() 1618 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P() 1625 clearColor = GLColor::magenta.toNormalizedVector(); in TEST_P() [all …]
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D | DiscardFramebufferEXTTest.cpp | 143 glUniform4fv(colorUniformLocation, 1, GLColor::cyan.toNormalizedVector().data()); in TEST_P() 205 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 224 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
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D | FramebufferFetchTest.cpp | 2167 glUniform4fv(colorLocation, 1, GLColor::blue.toNormalizedVector().data()); in clearAndDrawQuad() 3335 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 3341 glUniform4fv(colorLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 3399 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 3413 glUniform4fv(colorLocation2, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 3420 glUniform4fv(colorLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P() 3486 glUniform4fv(colorLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P() 3504 glUniform4fv(fetchColorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 3589 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 3604 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() [all …]
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D | VulkanMultithreadingTest.cpp | 178 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
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D | ClipControlTest.cpp | 532 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 537 glUniform4fv(colorUniformLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P()
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D | MultithreadingTest.cpp | 245 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 319 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 365 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 416 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 468 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 576 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 634 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 2237 Vector4 color = calculateTestColor(i).toNormalizedVector(); in TEST_P() 2897 Vector4 colorF = color.toNormalizedVector(); in TEST_P() 3790 glUniform4fv(colorLocation, 1, inputColor.toNormalizedVector().data()); in TEST_P() [all …]
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D | ParallelShaderCompileTest.cpp | 257 auto normalizeColor = mColor.toNormalizedVector(); in runAndVerify()
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D | IncompleteTextureTest.cpp | 432 glClearBufferfv(GL_COLOR, 0, clearColor.toNormalizedVector().data()); in TEST_P()
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D | ClearTest.cpp | 1962 angle::Vector4 clearColor = clearValues[0].toNormalizedVector(); in TEST_P() 1970 clearColor = clearValues[i].toNormalizedVector(); in TEST_P() 2038 glClearBufferfv(GL_COLOR, i, clearValues[i].toNormalizedVector().data()); in TEST_P() 2097 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P() 2119 clearColor = GLColor(63, 127, 191, 31).toNormalizedVector(); in TEST_P() 2147 clearColor = GLColor(127, 191, 31, 63).toNormalizedVector(); in TEST_P() 2203 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P() 2294 glClearBufferfv(GL_COLOR, 0, clearValuef.toNormalizedVector().data()); in TEST_P() 2415 angle::Vector4 clearValuefv = clearValuef.toNormalizedVector(); in TEST_P() 3173 Vector4 floatColor = color.toNormalizedVector(); in TEST_P() [all …]
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D | FramebufferTest.cpp | 7610 glUniform4fv(color0Loc, 1, color0.toNormalizedVector().data()); in TEST_P() 7611 glUniform4fv(color1Loc, 1, color1.toNormalizedVector().data()); in TEST_P() 7702 glUniform4fv(colorLoc, 1, color1.toNormalizedVector().data()); in TEST_P() 7720 glUniform4fv(colorLoc, 1, color2.toNormalizedVector().data()); in TEST_P() 7956 glUniform4fv(colorLoc, 1, color1.toNormalizedVector().data()); in TEST_P() 7968 glUniform4fv(colorLoc, 1, color2.toNormalizedVector().data()); in TEST_P() 7981 glUniform4fv(colorLoc, 1, color3.toNormalizedVector().data()); in TEST_P() 8200 glUniform4fv(colorLoc, 1, GLColor::green.toNormalizedVector().data()); in TEST_P() 8216 glUniform4fv(colorLoc, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 8406 glUniform4fv(colorLoc, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() [all …]
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D | SixteenBppTextureTest.cpp | 29 const Vector4 &vecColor = glColor.toNormalizedVector(); in Convert565()
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D | VulkanPerformanceCounterTest.cpp | 472 angle::Vector4 clearAsVec4 = clearColor.toNormalizedVector(); in maskedFramebufferFetchDraw() 526 angle::Vector4 expectedAsVec4 = expectedColor.toNormalizedVector(); in maskedFramebufferFetchDrawVerify() 1521 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 1822 glUniform4fv(color0Loc, 1, color0.toNormalizedVector().data()); in TEST_P() 1823 glUniform4fv(color1Loc, 1, color1.toNormalizedVector().data()); in TEST_P() 4408 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P() 4421 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P() 5125 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P() 6761 Vector4 floatColor = color.toNormalizedVector(); in TEST_P() 6872 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
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D | WebGLFramebufferTest.cpp | 218 Vector4 vecColor = color.toNormalizedVector(); in drawUByteColorQuad()
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D | PbufferTest.cpp | 152 glUniform4fv(colorUniformLocation, 1, color.toNormalizedVector().data()); in drawColorQuad()
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D | MultisampleTest.cpp | 1040 angle::Vector4 c(color.toNormalizedVector()); in drawRectAndBlit()
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D | ImageTestMetal.mm | 339 glUniform4fv(colorUniformLocation, 1, color.toNormalizedVector().data());
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D | BufferDataTest.cpp | 2109 Vector4 colorVec = color.toNormalizedVector(); in updateColors()
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D | RobustResourceInitTest.cpp | 2141 angle::Vector4 clearColor = clearColors[i].toNormalizedVector(); in TEST_P()
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/external/angle/src/tests/gl_tests/gles1/ |
D | BGRATextureTest.cpp | 44 Vector4 colorF = color.toNormalizedVector(); in clearGLColor()
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/external/angle/src/tests/perf_tests/ |
D | ClearPerf.cpp | 174 Vector4 floatColor = color.toNormalizedVector(); in drawBenchmark()
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/external/angle/src/tests/egl_tests/ |
D | EGLBufferAgeTest.cpp | 420 glUniform4fv(colorLocation, 1, kColorSet[i].toNormalizedVector().data()); in TEST_P() 489 glUniform4fv(colorLocation, 1, kColorSet[i].toNormalizedVector().data()); in TEST_P()
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D | EGLSurfaceTest.cpp | 2360 angle::Vector4 clearColor = testColor.toNormalizedVector(); in TEST_P()
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/external/angle/src/tests/test_utils/ |
D | ANGLETest.h | 138 angle::Vector4 toNormalizedVector() const;
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D | ANGLETest.cpp | 287 Vector4 GLColor::toNormalizedVector() const in toNormalizedVector() function in angle::GLColor
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