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Searched refs:toNormalizedVector (Results 1 – 25 of 30) sorted by relevance

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/external/angle/src/tests/gl_tests/
DSRGBFramebufferTest.cpp102 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
143 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
187 glUniform4fv(mColorLocation, 1, linearColor.toNormalizedVector().data()); in TEST_P()
225 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
276 glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data()); in TEST_P()
DDrawBuffersTest.cpp1526 glUniform4fv(color0UniformLocation, 1, GLColor::red.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest()
1527 glUniform4fv(color1UniformLocation, 1, GLColor::green.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest()
1528 glUniform4fv(color2UniformLocation, 1, GLColor::yellow.toNormalizedVector().data()); in setupColorMaskForDrawBuffersTest()
1567 glUniform4fv(color0UniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
1568 glUniform4fv(color1UniformLocation, 1, GLColor::cyan.toNormalizedVector().data()); in TEST_P()
1573 glUniform4fv(color0UniformLocation, 1, GLColor::magenta.toNormalizedVector().data()); in TEST_P()
1574 glUniform4fv(color1UniformLocation, 1, GLColor::white.toNormalizedVector().data()); in TEST_P()
1601 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P()
1618 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P()
1625 clearColor = GLColor::magenta.toNormalizedVector(); in TEST_P()
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DDiscardFramebufferEXTTest.cpp143 glUniform4fv(colorUniformLocation, 1, GLColor::cyan.toNormalizedVector().data()); in TEST_P()
205 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
224 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
DFramebufferFetchTest.cpp2167 glUniform4fv(colorLocation, 1, GLColor::blue.toNormalizedVector().data()); in clearAndDrawQuad()
3335 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
3341 glUniform4fv(colorLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
3399 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
3413 glUniform4fv(colorLocation2, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
3420 glUniform4fv(colorLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P()
3486 glUniform4fv(colorLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P()
3504 glUniform4fv(fetchColorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
3589 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
3604 glUniform4fv(colorLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
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DVulkanMultithreadingTest.cpp178 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
DClipControlTest.cpp532 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
537 glUniform4fv(colorUniformLocation, 1, GLColor::green.toNormalizedVector().data()); in TEST_P()
DMultithreadingTest.cpp245 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
319 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
365 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
416 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
468 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
576 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
634 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
2237 Vector4 color = calculateTestColor(i).toNormalizedVector(); in TEST_P()
2897 Vector4 colorF = color.toNormalizedVector(); in TEST_P()
3790 glUniform4fv(colorLocation, 1, inputColor.toNormalizedVector().data()); in TEST_P()
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DParallelShaderCompileTest.cpp257 auto normalizeColor = mColor.toNormalizedVector(); in runAndVerify()
DIncompleteTextureTest.cpp432 glClearBufferfv(GL_COLOR, 0, clearColor.toNormalizedVector().data()); in TEST_P()
DClearTest.cpp1962 angle::Vector4 clearColor = clearValues[0].toNormalizedVector(); in TEST_P()
1970 clearColor = clearValues[i].toNormalizedVector(); in TEST_P()
2038 glClearBufferfv(GL_COLOR, i, clearValues[i].toNormalizedVector().data()); in TEST_P()
2097 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P()
2119 clearColor = GLColor(63, 127, 191, 31).toNormalizedVector(); in TEST_P()
2147 clearColor = GLColor(127, 191, 31, 63).toNormalizedVector(); in TEST_P()
2203 angle::Vector4 clearColor = GLColor(31, 63, 127, 191).toNormalizedVector(); in TEST_P()
2294 glClearBufferfv(GL_COLOR, 0, clearValuef.toNormalizedVector().data()); in TEST_P()
2415 angle::Vector4 clearValuefv = clearValuef.toNormalizedVector(); in TEST_P()
3173 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
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DFramebufferTest.cpp7610 glUniform4fv(color0Loc, 1, color0.toNormalizedVector().data()); in TEST_P()
7611 glUniform4fv(color1Loc, 1, color1.toNormalizedVector().data()); in TEST_P()
7702 glUniform4fv(colorLoc, 1, color1.toNormalizedVector().data()); in TEST_P()
7720 glUniform4fv(colorLoc, 1, color2.toNormalizedVector().data()); in TEST_P()
7956 glUniform4fv(colorLoc, 1, color1.toNormalizedVector().data()); in TEST_P()
7968 glUniform4fv(colorLoc, 1, color2.toNormalizedVector().data()); in TEST_P()
7981 glUniform4fv(colorLoc, 1, color3.toNormalizedVector().data()); in TEST_P()
8200 glUniform4fv(colorLoc, 1, GLColor::green.toNormalizedVector().data()); in TEST_P()
8216 glUniform4fv(colorLoc, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
8406 glUniform4fv(colorLoc, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
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DSixteenBppTextureTest.cpp29 const Vector4 &vecColor = glColor.toNormalizedVector(); in Convert565()
DVulkanPerformanceCounterTest.cpp472 angle::Vector4 clearAsVec4 = clearColor.toNormalizedVector(); in maskedFramebufferFetchDraw()
526 angle::Vector4 expectedAsVec4 = expectedColor.toNormalizedVector(); in maskedFramebufferFetchDrawVerify()
1521 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
1822 glUniform4fv(color0Loc, 1, color0.toNormalizedVector().data()); in TEST_P()
1823 glUniform4fv(color1Loc, 1, color1.toNormalizedVector().data()); in TEST_P()
4408 glUniform4fv(colorUniformLocation, 1, GLColor::blue.toNormalizedVector().data()); in TEST_P()
4421 glUniform4fv(colorUniformLocation, 1, GLColor::red.toNormalizedVector().data()); in TEST_P()
5125 angle::Vector4 clearColor = GLColor::blue.toNormalizedVector(); in TEST_P()
6761 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
6872 Vector4 floatColor = color.toNormalizedVector(); in TEST_P()
DWebGLFramebufferTest.cpp218 Vector4 vecColor = color.toNormalizedVector(); in drawUByteColorQuad()
DPbufferTest.cpp152 glUniform4fv(colorUniformLocation, 1, color.toNormalizedVector().data()); in drawColorQuad()
DMultisampleTest.cpp1040 angle::Vector4 c(color.toNormalizedVector()); in drawRectAndBlit()
DImageTestMetal.mm339 glUniform4fv(colorUniformLocation, 1, color.toNormalizedVector().data());
DBufferDataTest.cpp2109 Vector4 colorVec = color.toNormalizedVector(); in updateColors()
DRobustResourceInitTest.cpp2141 angle::Vector4 clearColor = clearColors[i].toNormalizedVector(); in TEST_P()
/external/angle/src/tests/gl_tests/gles1/
DBGRATextureTest.cpp44 Vector4 colorF = color.toNormalizedVector(); in clearGLColor()
/external/angle/src/tests/perf_tests/
DClearPerf.cpp174 Vector4 floatColor = color.toNormalizedVector(); in drawBenchmark()
/external/angle/src/tests/egl_tests/
DEGLBufferAgeTest.cpp420 glUniform4fv(colorLocation, 1, kColorSet[i].toNormalizedVector().data()); in TEST_P()
489 glUniform4fv(colorLocation, 1, kColorSet[i].toNormalizedVector().data()); in TEST_P()
DEGLSurfaceTest.cpp2360 angle::Vector4 clearColor = testColor.toNormalizedVector(); in TEST_P()
/external/angle/src/tests/test_utils/
DANGLETest.h138 angle::Vector4 toNormalizedVector() const;
DANGLETest.cpp287 Vector4 GLColor::toNormalizedVector() const in toNormalizedVector() function in angle::GLColor

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