/frameworks/av/media/libaudioclient/include/media/ |
D | AudioEffect.h | 435 bool notifyFramesProcessed = false); 446 bool notifyFramesProcessed = false); 458 bool notifyFramesProcessed = false); 470 bool notifyFramesProcessed = false);
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/frameworks/av/media/libaudioclient/ |
D | AudioEffect.cpp | 69 bool notifyFramesProcessed) in set() argument 122 request.notifyFramesProcessed = notifyFramesProcessed; in set() 228 bool notifyFramesProcessed) in set() argument 236 notifyFramesProcessed); in set() 246 bool notifyFramesProcessed) in set() argument 264 device, probe, notifyFramesProcessed); in set() 276 bool notifyFramesProcessed) in set() argument 284 notifyFramesProcessed); in set()
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/frameworks/av/media/libaudioclient/aidl/android/media/ |
D | CreateEffectRequest.aidl | 41 boolean notifyFramesProcessed;
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/frameworks/av/services/audioflinger/ |
D | DeviceEffectManager.cpp | 112 bool notifyFramesProcessed) { in createEffect_l() argument 141 notifyFramesProcessed); in createEffect_l() 146 effect, client, effectClient, 0 /*priority*/, notifyFramesProcessed); in createEffect_l()
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D | Effects.h | 348 int32_t priority, bool notifyFramesProcessed, bool isInternal = false, 451 InternalEffectHandle(const sp<IAfEffectBase>& effect, bool notifyFramesProcessed) : in InternalEffectHandle() argument 453 /* priority= */ 0, notifyFramesProcessed, /* isInternal */ true, in InternalEffectHandle() 779 effect_descriptor_t *desc, int id, bool notifyFramesProcessed) in DeviceEffectProxy() argument 783 mNotifyFramesProcessed(notifyFramesProcessed) {} in DeviceEffectProxy()
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D | DeviceEffectManager.h | 56 bool notifyFramesProcessed) REQUIRES(audio_utils::AudioFlinger_Mutex);
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D | IAfEffect.h | 365 int32_t priority, bool notifyFramesProcessed); 393 effect_descriptor_t *desc, int id, bool notifyFramesProcessed);
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D | Effects.cpp | 1781 int32_t priority, bool notifyFramesProcessed) in create() argument 1784 return sp<InternalEffectHandle>::make(effect, notifyFramesProcessed); in create() 1787 effect, client, effectClient, priority, notifyFramesProcessed); in create() 1793 int32_t priority, bool notifyFramesProcessed, in EffectHandle() argument 1800 mNotifyFramesProcessed(notifyFramesProcessed), mIsInternal(isInternal) in EffectHandle() 3443 effect_descriptor_t *desc, int id, bool notifyFramesProcessed) in create() argument 3447 desc, id, notifyFramesProcessed); in create()
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D | IAfThread.h | 262 bool notifyFramesProcessed)
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D | AudioFlinger.h | 732 bool notifyFramesProcessed) REQUIRES(mutex());
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D | AudioFlinger.cpp | 4436 &enabledOut, &lStatus, probe, request.notifyFramesProcessed); in createEffect() 4498 request.notifyFramesProcessed); in createEffect() 4576 request.notifyFramesProcessed); in createEffect() 4631 bool notifyFramesProcessed) in createOrphanEffect_l() argument 4677 IAfEffectHandle::create(effect, client, effectClient, priority, notifyFramesProcessed); in createOrphanEffect_l()
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D | Threads.h | 414 bool notifyFramesProcessed) final
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D | Threads.cpp | 1662 bool notifyFramesProcessed) in createEffect_l() argument 1731 effect, client, effectClient, priority, notifyFramesProcessed); in createEffect_l()
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/frameworks/av/media/libaudioclient/fuzzer/ |
D | audioflinger_fuzzer.cpp | 460 request.notifyFramesProcessed = false; in invokeAudioEffect()
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