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Searched refs:notifyFramesProcessed (Results 1 – 14 of 14) sorted by relevance

/frameworks/av/media/libaudioclient/include/media/
DAudioEffect.h435 bool notifyFramesProcessed = false);
446 bool notifyFramesProcessed = false);
458 bool notifyFramesProcessed = false);
470 bool notifyFramesProcessed = false);
/frameworks/av/media/libaudioclient/
DAudioEffect.cpp69 bool notifyFramesProcessed) in set() argument
122 request.notifyFramesProcessed = notifyFramesProcessed; in set()
228 bool notifyFramesProcessed) in set() argument
236 notifyFramesProcessed); in set()
246 bool notifyFramesProcessed) in set() argument
264 device, probe, notifyFramesProcessed); in set()
276 bool notifyFramesProcessed) in set() argument
284 notifyFramesProcessed); in set()
/frameworks/av/media/libaudioclient/aidl/android/media/
DCreateEffectRequest.aidl41 boolean notifyFramesProcessed;
/frameworks/av/services/audioflinger/
DDeviceEffectManager.cpp112 bool notifyFramesProcessed) { in createEffect_l() argument
141 notifyFramesProcessed); in createEffect_l()
146 effect, client, effectClient, 0 /*priority*/, notifyFramesProcessed); in createEffect_l()
DEffects.h348 int32_t priority, bool notifyFramesProcessed, bool isInternal = false,
451 InternalEffectHandle(const sp<IAfEffectBase>& effect, bool notifyFramesProcessed) : in InternalEffectHandle() argument
453 /* priority= */ 0, notifyFramesProcessed, /* isInternal */ true, in InternalEffectHandle()
779 effect_descriptor_t *desc, int id, bool notifyFramesProcessed) in DeviceEffectProxy() argument
783 mNotifyFramesProcessed(notifyFramesProcessed) {} in DeviceEffectProxy()
DDeviceEffectManager.h56 bool notifyFramesProcessed) REQUIRES(audio_utils::AudioFlinger_Mutex);
DIAfEffect.h365 int32_t priority, bool notifyFramesProcessed);
393 effect_descriptor_t *desc, int id, bool notifyFramesProcessed);
DEffects.cpp1781 int32_t priority, bool notifyFramesProcessed) in create() argument
1784 return sp<InternalEffectHandle>::make(effect, notifyFramesProcessed); in create()
1787 effect, client, effectClient, priority, notifyFramesProcessed); in create()
1793 int32_t priority, bool notifyFramesProcessed, in EffectHandle() argument
1800 mNotifyFramesProcessed(notifyFramesProcessed), mIsInternal(isInternal) in EffectHandle()
3443 effect_descriptor_t *desc, int id, bool notifyFramesProcessed) in create() argument
3447 desc, id, notifyFramesProcessed); in create()
DIAfThread.h262 bool notifyFramesProcessed)
DAudioFlinger.h732 bool notifyFramesProcessed) REQUIRES(mutex());
DAudioFlinger.cpp4436 &enabledOut, &lStatus, probe, request.notifyFramesProcessed); in createEffect()
4498 request.notifyFramesProcessed); in createEffect()
4576 request.notifyFramesProcessed); in createEffect()
4631 bool notifyFramesProcessed) in createOrphanEffect_l() argument
4677 IAfEffectHandle::create(effect, client, effectClient, priority, notifyFramesProcessed); in createOrphanEffect_l()
DThreads.h414 bool notifyFramesProcessed) final
DThreads.cpp1662 bool notifyFramesProcessed) in createEffect_l() argument
1731 effect, client, effectClient, priority, notifyFramesProcessed); in createEffect_l()
/frameworks/av/media/libaudioclient/fuzzer/
Daudioflinger_fuzzer.cpp460 request.notifyFramesProcessed = false; in invokeAudioEffect()