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1 //
2 // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // WindowSurfaceWgpuMetalLayer.h:
7 //    Defines the class interface for WindowSurfaceWgpuMetalLayer, implementing WindowSurfaceWgpu.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_
11 #define LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_
12 
13 #include "libANGLE/renderer/wgpu/SurfaceWgpu.h"
14 
15 #import <Metal/Metal.h>
16 #import <QuartzCore/CAMetalLayer.h>
17 
18 namespace rx
19 {
20 class WindowSurfaceWgpuMetalLayer : public WindowSurfaceWgpu
21 {
22   public:
23     WindowSurfaceWgpuMetalLayer(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
24 
25     egl::Error initialize(const egl::Display *display) override;
26     void destroy(const egl::Display *display) override;
27 
28   private:
29     angle::Result createWgpuSurface(const egl::Display *display,
30                                     wgpu::Surface *outSurface) override;
31     angle::Result getCurrentWindowSize(const egl::Display *display, gl::Extents *outSize) override;
32 
33     id<MTLDevice> mMetalDevice;
34     CAMetalLayer *mMetalLayer;
35 };
36 
37 }  // namespace rx
38 
39 #endif  // LIBANGLE_RENDERER_WGPU_MAC_WINDOWSURFACEWGPUMETALLAYER_H_
40