1 /* 2 * Copyright 2025 Mesa3D authors 3 * SPDX-License-Identifier: MIT 4 */ 5 6 #include "WindowsSync.h" 7 8 namespace gfxstream { 9 WindowsSyncHelper()10WindowsSyncHelper::WindowsSyncHelper() {} 11 wait(int syncFd,int timeoutMilliseconds)12int WindowsSyncHelper::wait(int syncFd, int timeoutMilliseconds) { 13 return -1; // stub constant 14 } 15 debugPrint(int syncFd)16void WindowsSyncHelper::debugPrint(int syncFd) {} 17 dup(int syncFd)18int WindowsSyncHelper::dup(int syncFd) { 19 return -1; // stub constant 20 } 21 close(int syncFd)22int WindowsSyncHelper::close(int syncFd) { 23 return -1; // stub constant 24 } 25 osCreateSyncHelper()26SyncHelper* osCreateSyncHelper() { 27 return nullptr; // stub constant 28 } 29 30 } // namespace gfxstream 31