1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12const sk_PrivkMinNormalHalf: f32 = 6.10351562e-05; 13fn guarded_divide_Qhhh(n: f32, d: f32) -> f32 { 14 { 15 return n / (d + sk_PrivkGuardedDivideEpsilon); 16 } 17} 18fn color_dodge_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 19 { 20 let dxScale: f32 = f32(select(1, 0, d.x == 0.0)); 21 var _skTemp0: f32; 22 let _skTemp1 = abs(s.y - s.x); 23 if _skTemp1 >= sk_PrivkMinNormalHalf { 24 let _skTemp2 = guarded_divide_Qhhh(d.x * s.y, s.y - s.x); 25 _skTemp0 = _skTemp2; 26 } else { 27 _skTemp0 = d.y; 28 } 29 let _skTemp3 = min(d.y, _skTemp0); 30 let delta: f32 = dxScale * _skTemp3; 31 return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); 32 } 33} 34fn _skslMain(_stageOut: ptr<function, FSOut>) { 35 { 36 let _skTemp4 = color_dodge_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 37 let _skTemp5 = color_dodge_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 38 let _skTemp6 = color_dodge_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 39 (*_stageOut).sk_FragColor = vec4<f32>(_skTemp4, _skTemp5, _skTemp6, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 40 } 41} 42@fragment fn main() -> FSOut { 43 var _stageOut: FSOut; 44 _skslMain(&_stageOut); 45 return _stageOut; 46} 47