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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6@group(1) @binding(3) var tex_Sampler: sampler;
7@group(1) @binding(2) var tex_Texture: texture_2d<f32>;
8fn _skslMain(_stageOut: ptr<function, FSOut>) {
9  {
10    let a: vec4<f32> = textureSample(tex_Texture, tex_Sampler, vec2<f32>(1.0));
11    let _skTemp0 = vec3<f32>(1.0);
12    let b: vec4<f32> = textureSample(tex_Texture, tex_Sampler, _skTemp0.xy / _skTemp0.z);
13    let _skTemp1 = vec3<f32>(1.0);
14    let c: vec4<f32> = textureSampleBias(tex_Texture, tex_Sampler, _skTemp1.xy / _skTemp1.z, -0.75 + 0.0);
15    (*_stageOut).sk_FragColor = (a * b) * c;
16  }
17}
18@fragment fn main() -> FSOut {
19  var _stageOut: FSOut;
20  _skslMain(&_stageOut);
21  return _stageOut;
22}
23