Searched refs:narrowPrecisionToFloat (Results 1 – 21 of 21) sorted by relevance
/external/webkit/WebCore/svg/ |
D | SVGParserUtilities.cpp | 262 svgMoveTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury), closed); in parseSVG() 264 … svgMoveTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), closed, !relative); in parseSVG() 279 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG() 282 svgLineTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG() 291 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG() 294 svgLineToHorizontal(narrowPrecisionToFloat(tox), false); in parseSVG() 303 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG() 306 svgLineToHorizontal(narrowPrecisionToFloat(tox)); in parseSVG() 315 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG() 318 svgLineToVertical(narrowPrecisionToFloat(toy), false); in parseSVG() [all …]
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D | SVGAnimationElement.cpp | 146 return narrowPrecisionToFloat(intervalBegin().value()); in getStartTime() 151 return narrowPrecisionToFloat(elapsed().value()); in getCurrentTime() 156 return narrowPrecisionToFloat(simpleDuration().value()); in getSimpleDuration() 370 return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value()))); in calculatePercentForSpline()
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D | SVGRadialGradientElement.cpp | 117 narrowPrecisionToFloat(attributes.r())); in buildGradient() 137 radialGradient->setGradientRadius(narrowPrecisionToFloat(attributes.r())); in buildGradient()
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D | SVGAnimateElement.cpp | 272 return narrowPrecisionToFloat(fabs(to - from)); in calculateDistance()
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D | SVGSVGElement.cpp | 485 return narrowPrecisionToFloat(m_timeContainer->elapsed().value()); in getCurrentTime()
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/external/webkit/WebCore/platform/graphics/ |
D | FloatRect.cpp | 46 …return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(widt… in narrowPrecision()
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D | FloatSize.cpp | 41 return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); in narrowPrecision()
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D | FloatPoint.cpp | 49 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); in narrowPrecision()
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/external/webkit/WebCore/platform/ |
D | FloatConversion.h | 40 float narrowPrecisionToFloat(T); 43 inline float narrowPrecisionToFloat(double number) in narrowPrecisionToFloat() function
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/external/webkit/WebCore/platform/graphics/cg/ |
D | ImageCG.cpp | 245 float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d()); in drawPattern() 249 …float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransfor… in drawPattern() 250 …= destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTra… in drawPattern() 271 float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a()); in drawPattern()
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/external/webkit/WebCore/platform/graphics/mac/ |
D | GraphicsLayerCA.mm | 122 toT3D.m11 = narrowPrecisionToFloat(t.m11()); 123 toT3D.m12 = narrowPrecisionToFloat(t.m12()); 124 toT3D.m13 = narrowPrecisionToFloat(t.m13()); 125 toT3D.m14 = narrowPrecisionToFloat(t.m14()); 126 toT3D.m21 = narrowPrecisionToFloat(t.m21()); 127 toT3D.m22 = narrowPrecisionToFloat(t.m22()); 128 toT3D.m23 = narrowPrecisionToFloat(t.m23()); 129 toT3D.m24 = narrowPrecisionToFloat(t.m24()); 130 toT3D.m31 = narrowPrecisionToFloat(t.m31()); 131 toT3D.m32 = narrowPrecisionToFloat(t.m32()); [all …]
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/external/webkit/WebCore/platform/graphics/wx/ |
D | ImageWx.cpp | 205 narrowPrecisionToFloat(patternTransform.a()); in drawPattern() 207 narrowPrecisionToFloat(patternTransform.d()); in drawPattern()
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/external/webkit/WebCore/platform/graphics/skia/ |
D | ImageSkia.cpp | 373 narrowPrecisionToFloat(patternTransform.a()); in drawPattern() 375 narrowPrecisionToFloat(patternTransform.d()); in drawPattern()
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/external/webkit/WebCore/rendering/ |
D | RenderMedia.cpp | 462 …float opacity = narrowPrecisionToFloat(m_opacityAnimationFrom + (m_opacityAnimationTo - m_opacityA… in opacityAnimationTimerFired()
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D | MediaControlElements.cpp | 497 float time = narrowPrecisionToFloat(value().toDouble()); in defaultEventHandler()
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/external/webkit/WebCore/platform/text/ |
D | String.cpp | 904 return narrowPrecisionToFloat(charactersToDouble(data, length, ok)); in charactersToFloat()
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/external/webkit/WebCore/svg/animation/ |
D | SVGSMILElement.cpp | 774 return narrowPrecisionToFloat(simpleTime.value() / simpleDuration.value()); in calculateAnimationPercentAndRepeat()
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/external/webkit/WebCore/platform/graphics/qt/ |
D | GraphicsContextQt.cpp | 936 float penWidth = narrowPrecisionToFloat(double(pen.widthF())); in setLineDash()
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/external/webkit/WebCore/page/animation/ |
D | AnimationBase.cpp | 86 return narrowPrecisionToFloat(from + (to - from) * progress); in blendFunc()
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/external/webkit/WebCore/ |
D | ChangeLog-2007-10-14 | 19772 Use new narrowPrecisionToFloat() and narrowPrecisionToCGFloat() where 19846 (WebCore::narrowPrecisionToFloat):
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D | ChangeLog-2008-08-10 | 29414 use fabsf and removed narrowPrecisionToFloat. 29426 sqrtf and removed narrowPrecisionToFloat.
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