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Searched refs:narrowPrecisionToFloat (Results 1 – 21 of 21) sorted by relevance

/external/webkit/WebCore/svg/
DSVGParserUtilities.cpp262 svgMoveTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury), closed); in parseSVG()
264 … svgMoveTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), closed, !relative); in parseSVG()
279 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
282 svgLineTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
291 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
294 svgLineToHorizontal(narrowPrecisionToFloat(tox), false); in parseSVG()
303 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
306 svgLineToHorizontal(narrowPrecisionToFloat(tox)); in parseSVG()
315 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
318 svgLineToVertical(narrowPrecisionToFloat(toy), false); in parseSVG()
[all …]
DSVGAnimationElement.cpp146 return narrowPrecisionToFloat(intervalBegin().value()); in getStartTime()
151 return narrowPrecisionToFloat(elapsed().value()); in getCurrentTime()
156 return narrowPrecisionToFloat(simpleDuration().value()); in getSimpleDuration()
370 return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value()))); in calculatePercentForSpline()
DSVGRadialGradientElement.cpp117 narrowPrecisionToFloat(attributes.r())); in buildGradient()
137 radialGradient->setGradientRadius(narrowPrecisionToFloat(attributes.r())); in buildGradient()
DSVGAnimateElement.cpp272 return narrowPrecisionToFloat(fabs(to - from)); in calculateDistance()
DSVGSVGElement.cpp485 return narrowPrecisionToFloat(m_timeContainer->elapsed().value()); in getCurrentTime()
/external/webkit/WebCore/platform/graphics/
DFloatRect.cpp46 …return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(widt… in narrowPrecision()
DFloatSize.cpp41 return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); in narrowPrecision()
DFloatPoint.cpp49 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); in narrowPrecision()
/external/webkit/WebCore/platform/
DFloatConversion.h40 float narrowPrecisionToFloat(T);
43 inline float narrowPrecisionToFloat(double number) in narrowPrecisionToFloat() function
/external/webkit/WebCore/platform/graphics/cg/
DImageCG.cpp245 float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d()); in drawPattern()
249 …float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransfor… in drawPattern()
250 …= destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTra… in drawPattern()
271 float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a()); in drawPattern()
/external/webkit/WebCore/platform/graphics/mac/
DGraphicsLayerCA.mm122 toT3D.m11 = narrowPrecisionToFloat(t.m11());
123 toT3D.m12 = narrowPrecisionToFloat(t.m12());
124 toT3D.m13 = narrowPrecisionToFloat(t.m13());
125 toT3D.m14 = narrowPrecisionToFloat(t.m14());
126 toT3D.m21 = narrowPrecisionToFloat(t.m21());
127 toT3D.m22 = narrowPrecisionToFloat(t.m22());
128 toT3D.m23 = narrowPrecisionToFloat(t.m23());
129 toT3D.m24 = narrowPrecisionToFloat(t.m24());
130 toT3D.m31 = narrowPrecisionToFloat(t.m31());
131 toT3D.m32 = narrowPrecisionToFloat(t.m32());
[all …]
/external/webkit/WebCore/platform/graphics/wx/
DImageWx.cpp205 narrowPrecisionToFloat(patternTransform.a()); in drawPattern()
207 narrowPrecisionToFloat(patternTransform.d()); in drawPattern()
/external/webkit/WebCore/platform/graphics/skia/
DImageSkia.cpp373 narrowPrecisionToFloat(patternTransform.a()); in drawPattern()
375 narrowPrecisionToFloat(patternTransform.d()); in drawPattern()
/external/webkit/WebCore/rendering/
DRenderMedia.cpp462 …float opacity = narrowPrecisionToFloat(m_opacityAnimationFrom + (m_opacityAnimationTo - m_opacityA… in opacityAnimationTimerFired()
DMediaControlElements.cpp497 float time = narrowPrecisionToFloat(value().toDouble()); in defaultEventHandler()
/external/webkit/WebCore/platform/text/
DString.cpp904 return narrowPrecisionToFloat(charactersToDouble(data, length, ok)); in charactersToFloat()
/external/webkit/WebCore/svg/animation/
DSVGSMILElement.cpp774 return narrowPrecisionToFloat(simpleTime.value() / simpleDuration.value()); in calculateAnimationPercentAndRepeat()
/external/webkit/WebCore/platform/graphics/qt/
DGraphicsContextQt.cpp936 float penWidth = narrowPrecisionToFloat(double(pen.widthF())); in setLineDash()
/external/webkit/WebCore/page/animation/
DAnimationBase.cpp86 return narrowPrecisionToFloat(from + (to - from) * progress); in blendFunc()
/external/webkit/WebCore/
DChangeLog-2007-10-1419772 Use new narrowPrecisionToFloat() and narrowPrecisionToCGFloat() where
19846 (WebCore::narrowPrecisionToFloat):
DChangeLog-2008-08-1029414 use fabsf and removed narrowPrecisionToFloat.
29426 sqrtf and removed narrowPrecisionToFloat.