/external/webkit/WebCore/platform/graphics/qt/ |
D | PathQt.cpp | 209 bool anticlockwise = false; in addArcTo() local 219 anticlockwise = true; in addArcTo() 221 anticlockwise = true; in addArcTo() 225 addArc(p, radius, sa, ea, anticlockwise); in addArcTo() 234 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument 247 anticlockwise = !anticlockwise; in addArc() 260 if (!anticlockwise && (ea < sa)) in addArc() 262 else if (anticlockwise && (sa < ea)) in addArc()
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/external/webkit/WebCore/platform/graphics/cairo/ |
D | PathCairo.cpp | 139 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) in addArc() argument 147 if (anticlockwise) in addArc() 210 bool anticlockwise = false; in addArcTo() local 220 anticlockwise = true; in addArcTo() 222 anticlockwise = true; in addArcTo() 226 addArc(p, radius, sa, ea, anticlockwise); in addArcTo()
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/external/webkit/WebCore/platform/graphics/wince/ |
D | PathWince.cpp | 101 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument 103 m_path->addEllipse(p, r, r, sar, ear, anticlockwise); in addArc()
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D | PlatformPathWince.h | 159 … void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise);
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D | PlatformPathWince.cpp | 718 …rmPath::addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise) in addEllipse() argument 734 … PlatformPathElement::ArcTo data = { { endX, endY }, { p.x(), p.y() }, { a, b }, !anticlockwise }; in addEllipse()
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/external/webkit/WebCore/platform/graphics/skia/ |
D | PathSkia.cpp | 123 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) { in addArc() argument 148 if (anticlockwise && sweepDegrees > 0) { in addArc() 150 } else if (!anticlockwise && sweepDegrees < 0) { in addArc()
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/external/webkit/WebCore/platform/graphics/haiku/ |
D | PathHaiku.cpp | 114 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument
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/external/webkit/WebCore/platform/graphics/ |
D | Path.h | 130 …void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
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/external/webkit/WebCore/html/canvas/ |
D | CanvasRenderingContext2D.idl | 74 …t x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
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D | CanvasRenderingContext2D.cpp | 594 …ingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode… in arc() argument 606 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); in arc()
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/external/webkit/WebCore/ |
D | ChangeLog-2008-08-10 | 63477 actually meant to mean 'anticlockwise' so the IDL and
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