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Searched refs:anticlockwise (Results 1 – 11 of 11) sorted by relevance

/external/webkit/WebCore/platform/graphics/qt/
DPathQt.cpp209 bool anticlockwise = false; in addArcTo() local
219 anticlockwise = true; in addArcTo()
221 anticlockwise = true; in addArcTo()
225 addArc(p, radius, sa, ea, anticlockwise); in addArcTo()
234 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument
247 anticlockwise = !anticlockwise; in addArc()
260 if (!anticlockwise && (ea < sa)) in addArc()
262 else if (anticlockwise && (sa < ea)) in addArc()
/external/webkit/WebCore/platform/graphics/cairo/
DPathCairo.cpp139 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) in addArc() argument
147 if (anticlockwise) in addArc()
210 bool anticlockwise = false; in addArcTo() local
220 anticlockwise = true; in addArcTo()
222 anticlockwise = true; in addArcTo()
226 addArc(p, radius, sa, ea, anticlockwise); in addArcTo()
/external/webkit/WebCore/platform/graphics/wince/
DPathWince.cpp101 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument
103 m_path->addEllipse(p, r, r, sar, ear, anticlockwise); in addArc()
DPlatformPathWince.h159 … void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise);
DPlatformPathWince.cpp718 …rmPath::addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise) in addEllipse() argument
734 … PlatformPathElement::ArcTo data = { { endX, endY }, { p.x(), p.y() }, { a, b }, !anticlockwise }; in addEllipse()
/external/webkit/WebCore/platform/graphics/skia/
DPathSkia.cpp123 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) { in addArc() argument
148 if (anticlockwise && sweepDegrees > 0) { in addArc()
150 } else if (!anticlockwise && sweepDegrees < 0) { in addArc()
/external/webkit/WebCore/platform/graphics/haiku/
DPathHaiku.cpp114 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) in addArc() argument
/external/webkit/WebCore/platform/graphics/
DPath.h130 …void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
/external/webkit/WebCore/html/canvas/
DCanvasRenderingContext2D.idl74 …t x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise)
DCanvasRenderingContext2D.cpp594 …ingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode… in arc() argument
606 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); in arc()
/external/webkit/WebCore/
DChangeLog-2008-08-1063477 actually meant to mean 'anticlockwise' so the IDL and