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/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java100 int[] compiled = new int[1]; in loadShader() local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
102 if (compiled[0] == 0) { in loadShader()
/frameworks/base/libs/rs/
DrsProgram.cpp206 GLint compiled = 0; in loadShader() local
207 glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
208 if (!compiled) { in loadShader()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp81 GLint compiled = 0; in loadShader() local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
83 if (!compiled) { in loadShader()
/frameworks/base/docs/html/guide/topics/views/
Dui-xml.jd39 …<code>.xml</code> extension, in the proper location, so that it will be compiled correctly. The pr…
41 <p>When you compile your application, each XML layout file is compiled into an
122 <p>Loading the compiled layout resource is very easy, and done with a single
131 // Load the compiled layout resource into the window's
/frameworks/base/docs/html/guide/appendix/
Dglossary.jd7 Android application is compiled and packaged in a single file that
18 <p>Android programs are compiled into .dex (Dalvik Executable) files, which
20 be created by automatically translating compiled applications written in
80 it can run classes compiled by a Java language compiler that have been
107 <dd>A compiled visual resource that can be used as a background, title, or
114 are compiled into subclasses of {@link android.graphics.drawable}. For
191 compiled application code, but which can be loaded from application code
/frameworks/base/docs/html/guide/publishing/
Dpreparing.jd46 <li>Test your compiled application</li>
158 your application is compiled and ready for signing. Inside the .apk, the
242 <h3 id="testapp">10. Test your compiled and signed application</h3>
244 <p>Before you release your compiled application, you should thoroughly test it
/frameworks/base/docs/html/guide/topics/resources/
Ddrawable-resource.jd97 <dt>compiled resource datatype:</dt>
155 <dt>compiled resource datatype:</dt>
325 <dt>compiled resource datatype:</dt>
372 <dt>compiled resource datatype:</dt>
453 <dt>compiled resource datatype:</dt>
621 <dt>compiled resource datatype:</dt>
775 <dt>compiled resource datatype:</dt>
885 <dt>compiled resource datatype:</dt>
1012 <dt>compiled resource datatype:</dt>
1112 <dt>compiled resource datatype:</dt>
[all …]
Danimation-resource.jd41 <dt>compiled resource datatype:</dt>
347 <dt>compiled resource datatype:</dt>
486 <dt>compiled resource datatype:</dt>
Daccessing-resources.jd50 <p>When your application is compiled, {@code aapt} generates the {@code R} class, which contains
183 compiled. Any changes are overridden next time you compile.</p>
Dcolor-list-resource.jd39 <dt>compiled resource datatype:</dt>
Dstring-resource.jd44 <dt>compiled resource datatype:</dt>
141 <dt>compiled resource datatype:</dt>
Dmore-resources.jd536 <dt>compiled resource datatype:</dt>
631 <dt>compiled resource datatype:</dt>
734 <dt>compiled resource datatype:</dt>
Dmenu-resource.jd24 <dt>compiled resource datatype:</dt>
/frameworks/base/docs/html/sdk/1.6_r1/
Dupgrading.jd185 change how your application is compiled. That is, you should continue to compile
286 <li>Resetting its project properties so that it is compiled against the Android
323 that the application will be compiled against the Android 1.6 library. To do so,
/frameworks/base/docs/html/resources/articles/
Dtimed-ui-updates.jd60 actually compiled in Eclipse, but failed with a runtime error because
/frameworks/base/docs/html/guide/basics/
Dwhat-is-android.jd128 compiled by a Java language compiler that have been transformed into the .dex
/frameworks/base/docs/html/guide/developing/
Declipse-adt.jd383 reference the library project and, at build time, include its compiled sources
424 library project is not compiled into the application <code>.apk</code>. This
458 compiled against any version of the Android library. </p>
643 is because the library project is compiled by the main project to use the
672 <p>A library is compiled as part of the dependent application project, so the
691 is compiled and merged to the application project. Each library has its own
Dother-ide.jd547 reference the library project and, at build time, include its compiled sources
588 library project is not compiled into the application <code>.apk</code>. This
619 compiled against any version of the Android library. </p>
837 is because the library project is compiled by the main project to use the
866 <p>A library is compiled as part of the dependent application project, so the
885 is compiled and merged to the application project. Each library has its own
/frameworks/base/docs/html/guide/topics/ui/
Ddeclaring-layout.jd111 <p>When you compile your application, each XML layout file is compiled into a
144 When the application is compiled, this ID is referenced as an integer, but the ID is typically
/frameworks/base/docs/html/guide/tutorials/
Dhello-world.jd140 is the platform target that your application will be compiled against
144 platform. This means that your application will be compiled against the Android 1.1
428 The resource is identified as <code>R.layout.main</code>, which is actually a compiled object repre…
/frameworks/base/docs/html/guide/appendix/faq/
Dcommontasks.jd52 compiled for you automatically.</p>
736 that are compiled into your code at build time. Files in different folders
737 are compiled differently, so you must put the proper resource into the
753 <td valign="top">(<em>optional</em>) Zero or more files that will be compiled to {@link
781 of these files are not enforced--any XML file is compiled, but these
/frameworks/base/docs/html/resources/faq/
Dcommontasks.jd52 compiled for you automatically.</p>
736 that are compiled into your code at build time. Files in different folders
737 are compiled differently, so you must put the proper resource into the
753 <td valign="top">(<em>optional</em>) Zero or more files that will be compiled to {@link
781 of these files are not enforced--any XML file is compiled, but these
/frameworks/base/docs/html/resources/tutorials/
Dhello-world.jd155 is the platform target that your application will be compiled against
159 platform. This means that your application will be compiled against the Android 1.1
457 The resource is identified as <code>R.layout.main</code>, which is actually a compiled object repre…

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