Home
last modified time | relevance | path

Searched refs:Frame (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h61 struct Frame { struct
65 bool operator < (const Frame& rhs) const {
73 SortedVector<Frame> frames;
DBootAnimation.cpp424 Animation::Frame frame; in movie()
471 const Animation::Frame& frame(part.frames[j]); in movie()
515 const Animation::Frame& frame(part.frames[j]); in movie()
/frameworks/base/opengl/libagl2/
DREADME17 Frame buffer and render buffers are not implemented.
/frameworks/base/docs/html/guide/topics/resources/
Davailable-resources.jd25 Frame animations are saved in {@code res/drawable/} and accessed from the {@code R.drawable} class.…
Danimation-resource.jd14 <li><a href="#Frame">Frame animation</a></li>
39 …<li><a href="#Frame">Frame animation</a>: or creates an animation by showing a sequence of images …
775 <h3 id="Frame">Frame animation</h3>
870 Graphics: Frame Animation</a></li>
/frameworks/base/media/libstagefright/matroska/
DMatroskaExtractor.cpp374 const mkvparser::Block::Frame &frame = block->GetFrame(i); in readBlock()
/frameworks/base/docs/html/sdk/
Dandroid-3.0.jd423 <li>Frame refresh delay</li>
626 <p>A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or
/frameworks/base/docs/html/guide/topics/graphics/
Dprop-animation.jd85 <li>Frame refresh delay: You can specify how often to refresh frames of your animation. The