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Searched defs:shader (Results 1 – 25 of 78) sorted by relevance

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/external/skia/src/animator/
DSkDrawShader.cpp39 void SkDrawShader::addPostlude(SkShader* shader) { in addPostlude()
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, in getShader() local
DSkDrawGradient.cpp186 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(), in getShader() local
221 SkShader* shader = SkGradientShader::CreateRadial(center, in getShader() local
/external/mesa3d/src/mesa/main/
Dshaderobj.c18 …struct gl_shader * shader = (struct gl_shader *)_hieralloc_zero(ctx, sizeof(struct gl_shader), "zr… in _mesa_new_shader() local
27 void _mesa_delete_shader(const void * ctx, struct gl_shader *shader) in _mesa_delete_shader()
/external/mesa3d/src/glsl/glcpp/
Dpp.c67 in_directive(const char *shader, const char *ptr) in in_directive()
91 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations()
145 preprocess(void *hieralloc_ctx, const char **shader, char **info_log, in preprocess()
Dglcpp.c112 const char *shader; in main() local
/external/mesa3d/src/pixelflinger2/
Dshader.cpp144 gl_shader * shader = _mesa_new_shader(NULL, 0, type); in ShaderCreate() local
151 void GGLShaderSource(gl_shader_t * shader, GLsizei count, const char ** string, const int * length) in GGLShaderSource()
163 GLboolean GGLShaderCompile(gl_shader * shader, const char * glsl, const char ** infoLog) in GGLShaderCompile()
176 static GLboolean ShaderCompile(const GGLInterface * iface, gl_shader * shader, in ShaderCompile()
188 void GGLShaderDelete(gl_shader * shader) in GGLShaderDelete()
199 static void ShaderDelete(const GGLInterface * iface, gl_shader * shader) in ShaderDelete()
231 unsigned GGLShaderAttach(gl_shader_program * program, gl_shader * shader) in GGLShaderAttach()
250 gl_shader * shader) in ShaderAttach()
285 static void GetShaderKey(const GGLState * ctx, const gl_shader * shader, ShaderKey * key) in GetShaderKey()
362 const gl_shader * shader; member
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/external/webkit/Source/WebCore/html/canvas/
DWebGLProgram.cpp118 bool WebGLProgram::attachShader(WebGLShader* shader) in attachShader()
138 bool WebGLProgram::detachShader(WebGLShader* shader) in detachShader()
/external/skia/src/effects/
DSkColorFilters.cpp88 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
93 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16()
128 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
136 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16()
179 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
189 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16()
302 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
357 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
396 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan()
444 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16()
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/external/mesa3d/src/glsl/
Dmain.cpp49 compile_shader(const struct gl_context *ctx, struct gl_shader *shader) in compile_shader()
Dglsl_compiler.cpp150 compile_shader(struct gl_context *ctx, struct gl_shader *shader) in compile_shader()
248 struct gl_shader *shader = hieralloc_zero(whole_program, gl_shader); in main() local
/external/skia/tests/
DDeferredCanvasTest.cpp110 SkShader* shader = SkShader::CreateBitmapShader(bmp, in TestDeferredCanvasFreshFrame() local
132 SkShader* shader = SkShader::CreateBitmapShader(bmp, in TestDeferredCanvasFreshFrame() local
DShaderOpacityTest.cpp18 SkShader* shader = SkShader::CreateBitmapShader(bmp, in test_bitmap() local
/external/webkit/Source/WebCore/platform/graphics/android/layers/
DVideoLayerAndroid.cpp76 ShaderProgram* shader = TilesManager::instance()->shader(); in showPreparingAnimation() local
132 ShaderProgram* shader = tilesManager->shader(); in drawGL() local
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DBlit.cpp192 D3DShaderType *shader; in setShader() local
233 bool Blit::setVertexShader(ShaderId shader) in setVertexShader()
238 bool Blit::setPixelShader(ShaderId shader) in setPixelShader()
DResourceManager.cpp160 void ResourceManager::deleteShader(GLuint shader) in deleteShader()
234 ShaderMap::iterator shader = mShaderMap.find(handle); in getShader() local
/external/webkit/Source/WebCore/platform/graphics/chromium/
DProgramBinding.cpp64 unsigned shader = m_context->createShader(type); in loadShader() local
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java643 protected void updateLightListUniforms(Shader shader, Geometry g, int numLights) { in updateLightListUniforms()
715 protected void renderMultipassLighting(Shader shader, Geometry g, RenderManager rm) { in renderMultipassLighting()
942 Shader shader = technique.getShader(); in preload() local
948 private void clearUniformsSetByCurrent(Shader shader) { in clearUniformsSetByCurrent()
957 private void resetUniformsNotSetByCurrent(Shader shader) { in resetUniformsNotSetByCurrent()
1012 Shader shader = technique.getShader(); in render() local
/external/skia/src/views/
DSkParsePaint.cpp106 SkShader* shader = inflate_shader(dom, node); in SkPaint_Inflate() local
/external/skia/gm/
Dgradients.cpp109 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); in onDraw() local
203 SkShader* shader = SkGradientShader::CreateRadial( in onDraw() local
243 SkShader* shader = in onDraw() local
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java760 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation()
774 protected void bindProgram(Shader shader){ in bindProgram()
786 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform()
886 protected void updateShaderUniforms(Shader shader) { in updateShaderUniforms()
897 protected void resetUniformLocations(Shader shader) { in resetUniformLocations()
1024 public void updateShaderData(Shader shader) { in updateShaderData()
1111 public void setShader(Shader shader) { in setShader()
1150 public void deleteShader(Shader shader) { in deleteShader()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderer.java177 public void setShader(Shader shader); in setShader()
185 public void deleteShader(Shader shader); in deleteShader()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java743 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation()
763 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform()
921 protected void updateShaderUniforms(Shader shader) { in updateShaderUniforms()
932 protected void resetUniformLocations(Shader shader) { in resetUniformLocations()
1078 public void updateShaderData(Shader shader) { in updateShaderData()
1185 public void setShader(Shader shader) { in setShader()
1275 public void deleteShader(Shader shader) { in deleteShader()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java101 public void setShader(Shader shader) { in setShader()
104 public void deleteShader(Shader shader) { in deleteShader()
/external/skia/samplecode/
DSampleRepeatTile.cpp41 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); in make_paint() local
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTileTexture.cpp126 ShaderProgram* shader = TilesManager::instance()->shader(); in drawGL() local

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