/external/skia/src/animator/ |
D | SkDrawShader.cpp | 39 void SkDrawShader::addPostlude(SkShader* shader) { in addPostlude() 76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, in getShader() local
|
D | SkDrawGradient.cpp | 186 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(), in getShader() local 221 SkShader* shader = SkGradientShader::CreateRadial(center, in getShader() local
|
/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 18 …struct gl_shader * shader = (struct gl_shader *)_hieralloc_zero(ctx, sizeof(struct gl_shader), "zr… in _mesa_new_shader() local 27 void _mesa_delete_shader(const void * ctx, struct gl_shader *shader) in _mesa_delete_shader()
|
/external/mesa3d/src/glsl/glcpp/ |
D | pp.c | 67 in_directive(const char *shader, const char *ptr) in in_directive() 91 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations() 145 preprocess(void *hieralloc_ctx, const char **shader, char **info_log, in preprocess()
|
D | glcpp.c | 112 const char *shader; in main() local
|
/external/mesa3d/src/pixelflinger2/ |
D | shader.cpp | 144 gl_shader * shader = _mesa_new_shader(NULL, 0, type); in ShaderCreate() local 151 void GGLShaderSource(gl_shader_t * shader, GLsizei count, const char ** string, const int * length) in GGLShaderSource() 163 GLboolean GGLShaderCompile(gl_shader * shader, const char * glsl, const char ** infoLog) in GGLShaderCompile() 176 static GLboolean ShaderCompile(const GGLInterface * iface, gl_shader * shader, in ShaderCompile() 188 void GGLShaderDelete(gl_shader * shader) in GGLShaderDelete() 199 static void ShaderDelete(const GGLInterface * iface, gl_shader * shader) in ShaderDelete() 231 unsigned GGLShaderAttach(gl_shader_program * program, gl_shader * shader) in GGLShaderAttach() 250 gl_shader * shader) in ShaderAttach() 285 static void GetShaderKey(const GGLState * ctx, const gl_shader * shader, ShaderKey * key) in GetShaderKey() 362 const gl_shader * shader; member [all …]
|
/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLProgram.cpp | 118 bool WebGLProgram::attachShader(WebGLShader* shader) in attachShader() 138 bool WebGLProgram::detachShader(WebGLShader* shader) in detachShader()
|
/external/skia/src/effects/ |
D | SkColorFilters.cpp | 88 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 93 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16() 128 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 136 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16() 179 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 189 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16() 302 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 357 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 396 virtual void filterSpan(const SkPMColor shader[], int count, in filterSpan() 444 virtual void filterSpan16(const uint16_t shader[], int count, in filterSpan16() [all …]
|
/external/mesa3d/src/glsl/ |
D | main.cpp | 49 compile_shader(const struct gl_context *ctx, struct gl_shader *shader) in compile_shader()
|
D | glsl_compiler.cpp | 150 compile_shader(struct gl_context *ctx, struct gl_shader *shader) in compile_shader() 248 struct gl_shader *shader = hieralloc_zero(whole_program, gl_shader); in main() local
|
/external/skia/tests/ |
D | DeferredCanvasTest.cpp | 110 SkShader* shader = SkShader::CreateBitmapShader(bmp, in TestDeferredCanvasFreshFrame() local 132 SkShader* shader = SkShader::CreateBitmapShader(bmp, in TestDeferredCanvasFreshFrame() local
|
D | ShaderOpacityTest.cpp | 18 SkShader* shader = SkShader::CreateBitmapShader(bmp, in test_bitmap() local
|
/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
D | VideoLayerAndroid.cpp | 76 ShaderProgram* shader = TilesManager::instance()->shader(); in showPreparingAnimation() local 132 ShaderProgram* shader = tilesManager->shader(); in drawGL() local
|
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Blit.cpp | 192 D3DShaderType *shader; in setShader() local 233 bool Blit::setVertexShader(ShaderId shader) in setVertexShader() 238 bool Blit::setPixelShader(ShaderId shader) in setPixelShader()
|
D | ResourceManager.cpp | 160 void ResourceManager::deleteShader(GLuint shader) in deleteShader() 234 ShaderMap::iterator shader = mShaderMap.find(handle); in getShader() local
|
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | ProgramBinding.cpp | 64 unsigned shader = m_context->createShader(type); in loadShader() local
|
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 643 protected void updateLightListUniforms(Shader shader, Geometry g, int numLights) { in updateLightListUniforms() 715 protected void renderMultipassLighting(Shader shader, Geometry g, RenderManager rm) { in renderMultipassLighting() 942 Shader shader = technique.getShader(); in preload() local 948 private void clearUniformsSetByCurrent(Shader shader) { in clearUniformsSetByCurrent() 957 private void resetUniformsNotSetByCurrent(Shader shader) { in resetUniformsNotSetByCurrent() 1012 Shader shader = technique.getShader(); in render() local
|
/external/skia/src/views/ |
D | SkParsePaint.cpp | 106 SkShader* shader = inflate_shader(dom, node); in SkPaint_Inflate() local
|
/external/skia/gm/ |
D | gradients.cpp | 109 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); in onDraw() local 203 SkShader* shader = SkGradientShader::CreateRadial( in onDraw() local 243 SkShader* shader = in onDraw() local
|
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 760 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation() 774 protected void bindProgram(Shader shader){ in bindProgram() 786 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform() 886 protected void updateShaderUniforms(Shader shader) { in updateShaderUniforms() 897 protected void resetUniformLocations(Shader shader) { in resetUniformLocations() 1024 public void updateShaderData(Shader shader) { in updateShaderData() 1111 public void setShader(Shader shader) { in setShader() 1150 public void deleteShader(Shader shader) { in deleteShader()
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 177 public void setShader(Shader shader); in setShader() 185 public void deleteShader(Shader shader); in deleteShader()
|
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 743 protected void updateUniformLocation(Shader shader, Uniform uniform) { in updateUniformLocation() 763 protected void updateUniform(Shader shader, Uniform uniform) { in updateUniform() 921 protected void updateShaderUniforms(Shader shader) { in updateShaderUniforms() 932 protected void resetUniformLocations(Shader shader) { in resetUniformLocations() 1078 public void updateShaderData(Shader shader) { in updateShaderData() 1185 public void setShader(Shader shader) { in setShader() 1275 public void deleteShader(Shader shader) { in deleteShader()
|
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 101 public void setShader(Shader shader) { in setShader() 104 public void deleteShader(Shader shader) { in deleteShader()
|
/external/skia/samplecode/ |
D | SampleRepeatTile.cpp | 41 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); in make_paint() local
|
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | TileTexture.cpp | 126 ShaderProgram* shader = TilesManager::instance()->shader(); in drawGL() local
|