/external/llvm/test/Transforms/ScalarRepl/ |
D | inline-vector.ll | 6 %struct.Vector4 = type { float, float, float, float } 7 @f.vector = internal constant %struct.Vector4 { float 1.000000e+00, float 2.000000e+00, float 3.000… 16 %vector = alloca %struct.Vector4, align 16 17 %agg.tmp = alloca %struct.Vector4, align 16 18 %tmp = bitcast %struct.Vector4* %vector to i8* 19 …call void @llvm.memcpy.p0i8.p0i8.i32(i8* %tmp, i8* bitcast (%struct.Vector4* @f.vector to i8*), i3… 29 %tmp2 = bitcast %struct.Vector4* %agg.tmp to i8* 30 %tmp3 = bitcast %struct.Vector4* %vector to i8* 32 %0 = bitcast %struct.Vector4* %agg.tmp to [2 x i64]* 38 %2 = bitcast %struct.Vector4* %vector to <4 x float>* [all …]
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | SimpleWater.j3md | 9 Vector4 waterColor 13 Vector4 distortionScale 14 Vector4 distortionMix 15 Vector4 texScale
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 30 Vector4 attributes[GGL_MAXVERTEXATTRIBS]; // vert input 39 Vector4 pointSize; // vert output 40 Vector4 position; // vert output and frag input gl_FragCoord 41 Vector4 varyings[GGL_MAXVARYINGVECTORS]; 42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw 43 Vector4 fragColor[GGL_MAXDRAWBUFFERS]; // frag output, gl_FragData 173 void (* ViewportTransform)(const GGLInterface_t * iface, Vector4 * v);
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D | pixelflinger2_vector4.h | 185 typedef struct Vec4<VectorComp_t> Vector4; 186 #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w) 196 typedef struct { float x, y, z, w; } Vector4; 211 ((Vector4){x,y,z,w})
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 584 setParam(name, VarType.Vector4, value); in setColor() 614 setParam(name, VarType.Vector4, value); in setVector4() 657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in updateLightListUniforms() 734 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in renderMultipassLighting() 738 ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); in renderMultipassLighting() 753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting() 761 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting() 763 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting() 771 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting() 773 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting() [all …]
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D | MatParam.java | 237 case Vector4: in getValueAsString()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | CrossHatch.j3md | 6 Vector4 LineColor; 7 Vector4 PaperColor;
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D | Fog.j3md | 8 Vector4 FogColor;
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/external/mesa3d/src/pixelflinger2/ |
D | raster.cpp | 32 static inline void LerpVector4(const Vector4 * a, const Vector4 * b, 33 const VectorComp_t x, Vector4 * d) __attribute__((always_inline)); 34 static inline void LerpVector4(const Vector4 * a, const Vector4 * b, in LerpVector4() 35 const VectorComp_t x, Vector4 * d) in LerpVector4() 569 static void ViewportTransform(const GGLInterface * iface, Vector4 * v) in ViewportTransform()
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D | texture.cpp | 38 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) __attribute__((always_… 39 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) in PixelRGBAToVector4() 57 static inline void RGBAToVector4(const unsigned int rgba, Vector4 * color) in RGBAToVector4()
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D | scanline.cpp | 45 static inline void RGBAFloatx4ToRGBAIntx4(Vector4 * v, Vec4<BlendComp_t> * color) in RGBAFloatx4ToRGBAIntx4()
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D | llvm_scanline.cpp | 633 offsetof(VertexOutput,fragColor)/sizeof(Vector4)); in GenerateScanLine() 725 …r = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i); in GenerateScanLine()
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/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
D | NiftyQuad.j3md | 4 Vector4 Color (Color)
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D | NiftyTex.j3md | 5 Vector4 Color (Color)
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | VarType.java | 40 Vector4, enumConstant
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D | Uniform.java | 107 case Vector4: in write() 152 case Vector4: in read() 248 case Vector4: in clearValue()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | WireColor.j3md | 6 Vector4 Color : Color
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D | SolidColor.j3md | 6 Vector4 Color
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/external/mesa3d/src/glsl/ |
D | linker.cpp | 1398 unsigned output_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); /*VERT_RESULT_VAR0*/; in assign_varying_locations() 1399 unsigned input_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); in assign_varying_locations() 1416 var->location = offsetof(VertexOutput,position) / sizeof(Vector4); in assign_varying_locations() 1418 var->location = offsetof(VertexOutput,pointSize) / sizeof(Vector4); in assign_varying_locations() 1428 var->location = offsetof(VertexOutput,position)/sizeof(Vector4); in assign_varying_locations() 1432 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations() 1435 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations() 1738 var->location= offsetof(VertexOutput,fragColor)/sizeof(Vector4); in link_shaders()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
D | PostShadowPSSM.j3md | 13 Vector4 Splits
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | TransformationMatrix.cpp | 70 typedef double Vector4[4]; typedef 242 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 res… in v4MulPointByMatrix() 320 Vector4 rightHandSide; in decompose() 333 Vector4 perspectivePoint; in decompose()
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
D | J3MLoader.java | 182 case Vector4: in readValue() 248 type = VarType.Vector4; in readParam()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderManager.java | 426 u.setValue(VarType.Vector4, tempVec4); in updateUniformBindings()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 837 case Vector4: in updateUniform()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 830 case Vector4: in updateUniform()
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