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Searched refs:Vector4 (Results 1 – 25 of 25) sorted by relevance

/external/llvm/test/Transforms/ScalarRepl/
Dinline-vector.ll6 %struct.Vector4 = type { float, float, float, float }
7 @f.vector = internal constant %struct.Vector4 { float 1.000000e+00, float 2.000000e+00, float 3.000…
16 %vector = alloca %struct.Vector4, align 16
17 %agg.tmp = alloca %struct.Vector4, align 16
18 %tmp = bitcast %struct.Vector4* %vector to i8*
19 …call void @llvm.memcpy.p0i8.p0i8.i32(i8* %tmp, i8* bitcast (%struct.Vector4* @f.vector to i8*), i3…
29 %tmp2 = bitcast %struct.Vector4* %agg.tmp to i8*
30 %tmp3 = bitcast %struct.Vector4* %vector to i8*
32 %0 = bitcast %struct.Vector4* %agg.tmp to [2 x i64]*
38 %2 = bitcast %struct.Vector4* %vector to <4 x float>*
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DSimpleWater.j3md9 Vector4 waterColor
13 Vector4 distortionScale
14 Vector4 distortionMix
15 Vector4 texScale
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h30 Vector4 attributes[GGL_MAXVERTEXATTRIBS]; // vert input
39 Vector4 pointSize; // vert output
40 Vector4 position; // vert output and frag input gl_FragCoord
41 Vector4 varyings[GGL_MAXVARYINGVECTORS];
42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw
43 Vector4 fragColor[GGL_MAXDRAWBUFFERS]; // frag output, gl_FragData
173 void (* ViewportTransform)(const GGLInterface_t * iface, Vector4 * v);
Dpixelflinger2_vector4.h185 typedef struct Vec4<VectorComp_t> Vector4;
186 #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w)
196 typedef struct { float x, y, z, w; } Vector4;
211 ((Vector4){x,y,z,w})
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java584 setParam(name, VarType.Vector4, value); in setColor()
614 setParam(name, VarType.Vector4, value); in setVector4()
657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in updateLightListUniforms()
734 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in renderMultipassLighting()
738 ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); in renderMultipassLighting()
753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting()
761 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting()
763 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting()
771 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting()
773 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting()
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DMatParam.java237 case Vector4: in getValueAsString()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.j3md6 Vector4 LineColor;
7 Vector4 PaperColor;
DFog.j3md8 Vector4 FogColor;
/external/mesa3d/src/pixelflinger2/
Draster.cpp32 static inline void LerpVector4(const Vector4 * a, const Vector4 * b,
33 const VectorComp_t x, Vector4 * d) __attribute__((always_inline));
34 static inline void LerpVector4(const Vector4 * a, const Vector4 * b, in LerpVector4()
35 const VectorComp_t x, Vector4 * d) in LerpVector4()
569 static void ViewportTransform(const GGLInterface * iface, Vector4 * v) in ViewportTransform()
Dtexture.cpp38 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) __attribute__((always_…
39 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) in PixelRGBAToVector4()
57 static inline void RGBAToVector4(const unsigned int rgba, Vector4 * color) in RGBAToVector4()
Dscanline.cpp45 static inline void RGBAFloatx4ToRGBAIntx4(Vector4 * v, Vec4<BlendComp_t> * color) in RGBAFloatx4ToRGBAIntx4()
Dllvm_scanline.cpp633 offsetof(VertexOutput,fragColor)/sizeof(Vector4)); in GenerateScanLine()
725 …r = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i); in GenerateScanLine()
/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/
DNiftyQuad.j3md4 Vector4 Color (Color)
DNiftyTex.j3md5 Vector4 Color (Color)
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DVarType.java40 Vector4, enumConstant
DUniform.java107 case Vector4: in write()
152 case Vector4: in read()
248 case Vector4: in clearValue()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DWireColor.j3md6 Vector4 Color : Color
DSolidColor.j3md6 Vector4 Color
/external/mesa3d/src/glsl/
Dlinker.cpp1398 unsigned output_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); /*VERT_RESULT_VAR0*/; in assign_varying_locations()
1399 unsigned input_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); in assign_varying_locations()
1416 var->location = offsetof(VertexOutput,position) / sizeof(Vector4); in assign_varying_locations()
1418 var->location = offsetof(VertexOutput,pointSize) / sizeof(Vector4); in assign_varying_locations()
1428 var->location = offsetof(VertexOutput,position)/sizeof(Vector4); in assign_varying_locations()
1432 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()
1435 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()
1738 var->location= offsetof(VertexOutput,fragColor)/sizeof(Vector4); in link_shaders()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM.j3md13 Vector4 Splits
/external/webkit/Source/WebCore/platform/graphics/transforms/
DTransformationMatrix.cpp70 typedef double Vector4[4]; typedef
242 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 res… in v4MulPointByMatrix()
320 Vector4 rightHandSide; in decompose()
333 Vector4 perspectivePoint; in decompose()
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
DJ3MLoader.java182 case Vector4: in readValue()
248 type = VarType.Vector4; in readParam()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java426 u.setValue(VarType.Vector4, tempVec4); in updateUniformBindings()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java837 case Vector4: in updateUniform()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java830 case Vector4: in updateUniform()