/frameworks/av/media/libstagefright/codecs/amrnb/common/include/ |
D | mult.h | 111 Word32 product; in mult() local 117 SMULBB product, var1, var2 in mult() 118 MOV product, product, ASR #15 in mult() 119 CMP product, 0x7FFF in mult() 120 MOVGE product, 0x7FFF in mult() 123 return ((Word16) product); in mult() 132 Word32 product; 138 : "=r"(product) 142 : "=r"(product) 143 : "r"(product) [all …]
|
D | mac_32.h | 112 Word16 product; in Mac_32() local 116 product = mult(L_var1_hi, L_var2_lo, pOverflow); in Mac_32() 117 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32() 119 product = mult(L_var1_lo, L_var2_hi, pOverflow); in Mac_32() 120 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32() 131 Word16 product; in Mac_32_16() local 135 product = mult(L_var1_lo, var2, pOverflow); in Mac_32_16() 136 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32_16()
|
D | basic_op_arm_v5.h | 226 Word32 product; in L_mult() local 232 SMULBB product, var1, var2 in L_mult() 233 QADD result, product, product in L_mult() 265 Word32 product; in L_msu() local 272 SMULBB product, var1, var2 in L_msu() 273 QDSUB result, L_var3, product in L_msu() 396 Word32 product; in mult() local 402 SMULBB product, var1, var2 in mult() 403 MOV product, product, ASR #15 in mult() 404 CMP product, 0x7FFF in mult() [all …]
|
D | l_mult.h | 112 Word32 product; in L_mult() local 118 SMULBB product, var1, var2 in L_mult() 119 QADD result, product, product in L_mult() 132 Word32 product; 137 : "=r"(product) 143 : "r"(product), "r"(product)
|
D | l_msu.h | 111 Word32 product; in L_msu() local 118 SMULBB product, var1, var2 in L_msu() 119 QDSUB result, L_var3, product in L_msu() 132 Word32 product; 138 : "=r"(product) 144 : "r"(ra), "r"(product)
|
D | basic_op.h | 171 Word16 product; in Mac_32() local 175 product = mult(L_var1_hi, L_var2_lo, pOverflow); in Mac_32() 176 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32() 178 product = mult(L_var1_lo, L_var2_hi, pOverflow); in Mac_32() 179 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32() 214 Word16 product; in Mac_32_16() local 218 product = mult(L_var1_lo, var2, pOverflow); in Mac_32_16() 219 L_var3 = L_mac(L_var3, product, 1, pOverflow); in Mac_32_16()
|
D | basic_op_arm_gcc_v5.h | 246 Word32 product; in L_mult() local 251 : "=r"(product) in L_mult() 257 : "r"(product), "r"(product) in L_mult() 291 Word32 product; in L_msu() local 297 : "=r"(product) in L_msu() 303 : "r"(ra), "r"(product) in L_msu() 481 Word32 product; in mult() local 494 : "=&r*i"(product) in mult() 498 return ((Word16) product); in mult()
|
D | basic_op_c_equivalent.h | 455 register Word32 product; in mult() local 457 product = ((Word32) var1 * var2) >> 15; in mult() 463 if (product > 0x00007fffL) in mult() 466 product = (Word32) MAX_16; in mult() 472 return ((Word16) product); in mult()
|
/frameworks/base/data/sounds/ |
D | AllAudio.mk | 17 $(call inherit-product, frameworks/base/data/sounds/OriginalAudio.mk) 18 $(call inherit-product, frameworks/base/data/sounds/AudioPackage2.mk) 19 $(call inherit-product, frameworks/base/data/sounds/AudioPackage3.mk) 20 $(call inherit-product, frameworks/base/data/sounds/AudioPackage4.mk) 21 $(call inherit-product, frameworks/base/data/sounds/AudioPackage5.mk) 22 $(call inherit-product, frameworks/base/data/sounds/AudioPackage6.mk) 23 $(call inherit-product, frameworks/base/data/sounds/AudioPackage7.mk) 24 $(call inherit-product, frameworks/base/data/sounds/AudioPackage7alt.mk)
|
/frameworks/base/docs/html/guide/google/play/billing/ |
D | billing_admin.jd | 38 few administrative tasks, including setting up and maintaining your product list on the publisher 42 Google Wallet merchant account to create a product list and issue refunds to your users. If you 52 <p>The Google Play publisher site provides a product list for each of your published 54 listed on an application's product list. Each application has its own product list; you cannot sell 55 items that are listed in another application's product list.</p> 57 <p>You can access an application's product list by clicking the <strong>In-App Products</strong> 65 <strong>Figure 1.</strong> You can access an application's product list by clicking the 69 <p>A product list specifies items you are selling in an application — in-app products, 70 …ions, or a combination of both. For each item, the product list contains information such as a pro… 71 product description, and price (see figure 2). The product list stores only metadata about the items [all …]
|
D | billing_testing.jd | 11 <li><a href="#billing-testing-real">Testing in-app purchases using your own product IDs</a></li> 57 special item that has a reserved product ID. Each reserved product ID returns a specific static 59 reserved product IDs. Also, you cannot specify the form of payment when you make a billing request 60 with a reserved product ID. Figure 1 shows the checkout flow for the reserved item that has the 61 product ID android.test.purchased.</p> 68 <p>You do not need to list the reserved products in your application's product list. Google Play 69 already knows about the reserved product IDs. Also, you do not need to upload your application to 70 the publisher site to perform static response tests with the reserved product IDs. You can simply 72 reserved product IDs.</p> 74 <p>There are four reserved product IDs for testing static in-app billing responses:</p> [all …]
|
D | billing_subscriptions.jd | 32 …<li><a href="#viewstatus">Launching your product page to let the user cancel or view status</a></l… 89 <p>A <em>subscription</em> is a new product type offered in In-app Billing that lets you 97 products and add them to a product list, setting a price for each, choosing a 100 extends the standard In-app Billing API to support a new product type but uses 115 from the app's product details page in the Play Store app.</p> 170 to set up a product list for the app and then create and configure a new 173 then publish the subscription in the app product list.</p> 175 <p>In the product list, you can add subscriptions, in-app products, or both. You 185 <p>After you add a subscription or in-app product to the product list, you must 186 publish the product before Google Play can make it available for purchase. Note [all …]
|
D | billing_reference.jd | 92 <td>Indicates that Google Play cannot find the requested item in the application's product 93 list. This can happen if the product ID is misspelled in your <code>REQUEST_PURCHASE</code> 94 request or if an item is unpublished in the application's product list.</td> 166 <td>Any valid product identifier.</td> 168 <td>The product ID of the item you are making a billing request for. Every in-app item that you 169 sell using Google Play's in-app billing service must have a unique product ID, which you 406 <td>The item's product identifier. Every item has a product ID, which you must specify in the 407 application's product list on the Google Play publisher site.</td> 411 <td>The time the product was purchased, in milliseconds since the epoch (Jan 1, 1970).</td>
|
/frameworks/base/docs/html/tools/adk/ |
D | aoa.jd | 83 <p>During the initial connection, the accessory should check the vendor and product IDs of the 85 product ID should be 0x2D00 or 0x2D01 if the device is already in accessory mode (case A). If so, 97 <p>If the vendor and product ID do not match, there is no way to distinguish between states b and 103 <p>If the vendor and product IDs do not correspond to an Android-powered device in accessory 107 product ID, and not the special Android Open Accessory ones. In either case, the accessory should 167 to check for the vendor and product ID. The vendor ID and product ID of the device will be 169 Google's vendor and product IDs instead of the device manufacturer's IDs. The accessory can now 179 device. An Android-powered device that has a product ID of 0x2D00 has one interface with two bulk 180 endpoints for input and output communication. A device with product ID of 0x2D01 has two
|
/frameworks/base/libs/androidfw/ |
D | InputDevice.cpp | 59 if (deviceIdentifier.vendor !=0 && deviceIdentifier.product != 0) { in getInputDeviceConfigurationFilePathByDeviceIdentifier() 64 deviceIdentifier.vendor, deviceIdentifier.product, in getInputDeviceConfigurationFilePathByDeviceIdentifier() 75 deviceIdentifier.vendor, deviceIdentifier.product), in getInputDeviceConfigurationFilePathByDeviceIdentifier()
|
/frameworks/base/docs/html/distribute/googleplay/publish/ |
D | preparing.jd | 19 <li><a href="#product-page">13. Complete the product details</a></li> 31 successful product launch on Google Play. It summarizes some of the 34 and creating the product page and graphic assets for your app.</p> 335 when you upload assets and configure your product details.</p> 351 your product details page, in store listings and search results, and elsewhere. 352 These graphic assets are key parts of a successful product details page that 362 be also be displayed to users on your product details page. </p> 410 <h2 id="product-page">13. Complete the app's product details</h2> 412 <p>On Google Play, your app's product information is shown to users on its 413 product details page, the page that users visit to learn more about your app and [all …]
|
D | console.jd | 18 overview of your apps, lets you jump to stats, reviews, or product details, or 39 <li>Your developer name — the name you want to show users on your product 70 create the product details page for a specific app.</p> 73 <h3 id="details">Your product and listing details</h3> 76 called the <em>product details page</em>. Your product details page is the home 90 at which time Google Play makes your product details page and app available to 129 When users around the world visit your product details page, they see the price 149 <p>From the Developer Console you can create product lists for in-app
|
D | index.jd | 13 <p>Upload apps, build your product pages, configure prices and
|
/frameworks/base/include/androidfw/ |
D | InputDevice.h | 30 bus(0), vendor(0), product(0), version(0) { in InputDeviceIdentifier() 39 uint16_t product; member
|
/frameworks/base/docs/html/distribute/googleplay/promote/ |
D | index.jd | 25 …<a href="{@docRoot}distribute/googleplay/promote/product-pages.html" class="landing-page-link">You… 33 <p>After you publish your app, you can bring Android users to your app's product details page by
|
D | linking.jd | 20 <li>Link to a specific app's <a href="#OpeningDetails">product details page</a></li> 32 <p>Use the format below to deep-link users directly to a specific app's product 33 details page. At the product details page, users can see the app description, 63 product list lets users see all of the apps from a specific publisher, with 198 <td style="width:72px;">Show the product details page for a specific app</td>
|
/frameworks/base/docs/html/distribute/googleplay/about/ |
D | visibility.jd | 215 <h3 id="details">Rich, colorful product pages</h3> 217 <p>In Google Play, your app’s storefront is its <em>product details page</em> 221 <p>Your product details page is the one page where your users come to find out 224 product details page.</p> 230 <p>You can manage your product details page through the <span 233 product details in the languages of your markets. </p> 236 other products, and more, and makes sure your product details page looks great 239 <p>You can link web users directly to your product details page from outside 244 <p>To learn more about how to create your product details page, see
|
/frameworks/base/docs/html/tools/extras/ |
D | oem-usb.jd | 250 href="http://www.fmworld.net/product/phone/sp/android/develop/">http://www.fmworld.net/product/phon… 258 href="http://www.fmworld.net/product/phone/sp/android/develop/">http://www.fmworld.net/product/phon… 322 …ref="http://www.yulong.com/product/product/product/downloadList.html#downListUL">http://www.yulong…
|
/frameworks/base/docs/html/distribute/googleplay/strategies/ |
D | index.jd | 27 …<a href="/distribute/googleplay/promote/product-pages.html" class="landing-page-link">Preparing fo…
|
/frameworks/av/media/mtp/ |
D | MtpDevice.cpp | 42 static bool isMtpDevice(uint16_t vendor, uint16_t product) { 44 if (vendor == 0x0781 && product == 0x74c2) 47 if (vendor == 0x04e8 && product == 0x503c) 102 uint16_t product = usb_device_get_product_id(device); in open() 103 if (!isMtpDevice(vendor, product)) { in open()
|