/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 66 glBindTexture(GL_TEXTURE_2D, 0); in main() 67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main() 73 glEnable(GL_TEXTURE_2D); in main() 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); in main() 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main() 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); in main() [all …]
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/frameworks/native/opengl/tests/finish/ |
D | finish.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); in main() 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main() 72 glEnable(GL_TEXTURE_2D); in main() 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main() 106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() [all …]
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/frameworks/base/libs/hwui/ |
D | Dither.cpp | 44 glBindTexture(GL_TEXTURE_2D, mDitherTexture); in bindDitherTexture() 48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in bindDitherTexture() 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in bindDitherTexture() 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in bindDitherTexture() 52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in bindDitherTexture() 54 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, in bindDitherTexture() 59 glBindTexture(GL_TEXTURE_2D, mDitherTexture); in bindDitherTexture()
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D | Texture.h | 48 GLenum renderTarget = GL_TEXTURE_2D) { 53 GLenum renderTarget = GL_TEXTURE_2D) { 71 GLenum renderTarget = GL_TEXTURE_2D) { 76 GLenum renderTarget = GL_TEXTURE_2D) {
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D | LayerRenderer.cpp | 247 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createLayer() 417 glBindTexture(GL_TEXTURE_2D, texture); in copyLayer() 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyLayer() 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyLayer() 424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in copyLayer() 425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in copyLayer() 427 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), in copyLayer() 432 GL_TEXTURE_2D, texture, 0); in copyLayer()
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D | TextureCache.cpp | 238 glBindTexture(GL_TEXTURE_2D, texture->id); in generateTexture() 275 glGenerateMipmap(GL_TEXTURE_2D); in generateTexture() 303 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); in uploadToTexture() 305 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); in uploadToTexture()
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D | TextDropShadowCache.cpp | 135 glBindTexture(GL_TEXTURE_2D, texture->id); in get() 139 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, in get()
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D | GradientCache.cpp | 234 glBindTexture(GL_TEXTURE_2D, texture->id); in generateTexture() 237 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0, in generateTexture()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 124 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture() 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in initTexture() 132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture() 136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture() 140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, in initTexture() 147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in initTexture() 148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture() 149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture() 150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture() 151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture() [all …]
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 77 glBindTexture(GL_TEXTURE_2D, 0); in main() 78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main() 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 82 glEnable(GL_TEXTURE_2D); in main() 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, in main() 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main() 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main() 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, in main() 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main() [all …]
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures() 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures() 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures() 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures() 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures() 258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures() 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures() 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures() [all …]
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main() 77 glEnable(GL_TEXTURE_2D); in main() 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 125 glBindTexture(GL_TEXTURE_2D, mTextureId); in allocateTexture() 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0, in allocateTexture() 132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); in allocateTexture() 133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); in allocateTexture() 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in allocateTexture() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in allocateTexture() 186 if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId()); 187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), in GLFrame() 112 glGenerateMipmap(GL_TEXTURE_2D); in GenerateMipMap() 121 glTexParameteri(GL_TEXTURE_2D, pname, value); in SetTextureParameter() 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); in UpdateTexParameters() 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); in UpdateTexParameters() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); in UpdateTexParameters() 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); in UpdateTexParameters() 257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture() 306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture() 307 glTexImage2D(GL_TEXTURE_2D, in AllocateTexture() [all …]
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics() 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics() 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupGraphics() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupGraphics() 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics() 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics() [all …]
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); in main() 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main() 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main() 77 glEnable(GL_TEXTURE_2D); in main() 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); in main()
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/frameworks/native/services/surfaceflinger/ |
D | LayerScreenshot.cpp | 81 glBindTexture(GL_TEXTURE_2D, mTextureName); in initTexture() 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture() 83 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture() 151 glEnable(GL_TEXTURE_2D); in onDraw() 153 glBindTexture(GL_TEXTURE_2D, texName); in onDraw() 164 glDisable(GL_TEXTURE_2D); in onDraw()
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D | LayerDim.cpp | 52 glDisable(GL_TEXTURE_2D); in onDraw()
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/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment() 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment() 97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment() 107 GL_TEXTURE_2D, 0, 0); in setColorAttachment()
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/frameworks/base/services/java/com/android/server/power/ |
D | ElectronBeam.java | 266 GLES10.glBindTexture(GLES10.GL_TEXTURE_2D, mTexNames[0]); in drawVStretch() 269 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch() 271 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch() 273 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch() 275 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch() 277 GLES10.glEnable(GLES10.GL_TEXTURE_2D); in drawVStretch() 297 GLES10.glDisable(GLES10.GL_TEXTURE_2D); in drawVStretch() 392 GLES10.glBindTexture(GLES10.GL_TEXTURE_2D, mTexNames[0]); in captureScreenshotTextureAndSetViewport() 399 GLUtils.texImage2D(GLES10.GL_TEXTURE_2D, 0, bitmap, 0); in captureScreenshotTextureAndSetViewport() 405 GLES10.glTexImage2D(GLES10.GL_TEXTURE_2D, 0, in captureScreenshotTextureAndSetViewport() [all …]
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); in init_scene() 130 glBindTexture(GL_TEXTURE_2D, texture); in create_texture() 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture() 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 200 glEnable(GL_TEXTURE_2D); in init_scene() 221 glBindTexture(GL_TEXTURE_2D, texture); in create_texture() 222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture() 223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 200 glBindTexture(GL_TEXTURE_2D, texture); in run() 261 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture() 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in loadTexture() 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in loadTexture() 272 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0); in loadTexture()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 307 glEnable(GL_TEXTURE_2D); in init_scene() 329 glBindTexture(GL_TEXTURE_2D, texture); in create_texture() 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture() 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 475 glBindTexture(GL_TEXTURE_2D, texture); 535 glBindTexture(GL_TEXTURE_2D, texture); 538 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 539 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 541 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 544 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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