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Searched refs:GL_TEXTURE_2D (Results 1 – 25 of 57) sorted by relevance

123

/frameworks/native/opengl/tests/textures/
Dtextures.cpp66 glBindTexture(GL_TEXTURE_2D, 0); in main()
67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main()
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main()
73 glEnable(GL_TEXTURE_2D); in main()
104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); in main()
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main()
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); in main()
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/frameworks/native/opengl/tests/finish/
Dfinish.cpp68 glBindTexture(GL_TEXTURE_2D, 0); in main()
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main()
72 glEnable(GL_TEXTURE_2D); in main()
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main()
106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
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/frameworks/base/libs/hwui/
DDither.cpp44 glBindTexture(GL_TEXTURE_2D, mDitherTexture); in bindDitherTexture()
48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in bindDitherTexture()
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in bindDitherTexture()
51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in bindDitherTexture()
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in bindDitherTexture()
54 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, in bindDitherTexture()
59 glBindTexture(GL_TEXTURE_2D, mDitherTexture); in bindDitherTexture()
DTexture.h48 GLenum renderTarget = GL_TEXTURE_2D) {
53 GLenum renderTarget = GL_TEXTURE_2D) {
71 GLenum renderTarget = GL_TEXTURE_2D) {
76 GLenum renderTarget = GL_TEXTURE_2D) {
DLayerRenderer.cpp247 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createLayer()
417 glBindTexture(GL_TEXTURE_2D, texture); in copyLayer()
421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyLayer()
422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyLayer()
424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in copyLayer()
425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in copyLayer()
427 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), in copyLayer()
432 GL_TEXTURE_2D, texture, 0); in copyLayer()
DTextureCache.cpp238 glBindTexture(GL_TEXTURE_2D, texture->id); in generateTexture()
275 glGenerateMipmap(GL_TEXTURE_2D); in generateTexture()
303 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); in uploadToTexture()
305 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); in uploadToTexture()
DTextDropShadowCache.cpp135 glBindTexture(GL_TEXTURE_2D, texture->id); in get()
139 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, in get()
DGradientCache.cpp234 glBindTexture(GL_TEXTURE_2D, texture->id); in generateTexture()
237 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0, in generateTexture()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp124 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture()
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, in initTexture()
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture()
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, in initTexture()
140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, in initTexture()
147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in initTexture()
148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture()
149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture()
150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in initTexture()
151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in initTexture()
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/frameworks/native/opengl/tests/filter/
Dfilter.cpp77 glBindTexture(GL_TEXTURE_2D, 0); in main()
78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); in main()
79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
82 glEnable(GL_TEXTURE_2D); in main()
114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, in main()
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, in main()
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main()
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, in main()
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, in main()
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/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures()
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures()
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in genTextures()
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in genTextures()
258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures()
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); in genTextures()
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
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/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp69 glBindTexture(GL_TEXTURE_2D, 0); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main()
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main()
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main()
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
77 glEnable(GL_TEXTURE_2D); in main()
94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); in main()
/frameworks/base/libs/hwui/font/
DCacheTexture.h125 glBindTexture(GL_TEXTURE_2D, mTextureId); in allocateTexture()
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0, in allocateTexture()
132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); in allocateTexture()
133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); in allocateTexture()
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in allocateTexture()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in allocateTexture()
186 if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp48 texture_target_(GL_TEXTURE_2D), in GLFrame()
112 glGenerateMipmap(GL_TEXTURE_2D); in GenerateMipMap()
121 glTexParameteri(GL_TEXTURE_2D, pname, value); in SetTextureParameter()
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); in UpdateTexParameters()
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); in UpdateTexParameters()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); in UpdateTexParameters()
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); in UpdateTexParameters()
257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture()
306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture()
307 glTexImage2D(GL_TEXTURE_2D, in AllocateTexture()
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/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics()
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics()
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupGraphics()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupGraphics()
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics()
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in setupGraphics()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
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/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp68 glBindTexture(GL_TEXTURE_2D, 0); in main()
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in main()
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in main()
77 glEnable(GL_TEXTURE_2D); in main()
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); in main()
/frameworks/native/services/surfaceflinger/
DLayerScreenshot.cpp81 glBindTexture(GL_TEXTURE_2D, mTextureName); in initTexture()
82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture()
83 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture()
151 glEnable(GL_TEXTURE_2D); in onDraw()
153 glBindTexture(GL_TEXTURE_2D, texName); in onDraw()
164 glDisable(GL_TEXTURE_2D); in onDraw()
DLayerDim.cpp52 glDisable(GL_TEXTURE_2D); in onDraw()
/frameworks/rs/driver/
DrsdFrameBufferObj.cpp79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment()
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment()
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment()
107 GL_TEXTURE_2D, 0, 0); in setColorAttachment()
/frameworks/base/services/java/com/android/server/power/
DElectronBeam.java266 GLES10.glBindTexture(GLES10.GL_TEXTURE_2D, mTexNames[0]); in drawVStretch()
269 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch()
271 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch()
273 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch()
275 GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, in drawVStretch()
277 GLES10.glEnable(GLES10.GL_TEXTURE_2D); in drawVStretch()
297 GLES10.glDisable(GLES10.GL_TEXTURE_2D); in drawVStretch()
392 GLES10.glBindTexture(GLES10.GL_TEXTURE_2D, mTexNames[0]); in captureScreenshotTextureAndSetViewport()
399 GLUtils.texImage2D(GLES10.GL_TEXTURE_2D, 0, bitmap, 0); in captureScreenshotTextureAndSetViewport()
405 GLES10.glTexImage2D(GLES10.GL_TEXTURE_2D, 0, in captureScreenshotTextureAndSetViewport()
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/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp108 glEnable(GL_TEXTURE_2D); in init_scene()
130 glBindTexture(GL_TEXTURE_2D, texture); in create_texture()
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture()
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp200 glEnable(GL_TEXTURE_2D); in init_scene()
221 glBindTexture(GL_TEXTURE_2D, texture); in create_texture()
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture()
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java200 glBindTexture(GL_TEXTURE_2D, texture); in run()
261 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in loadTexture()
268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in loadTexture()
272 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0); in loadTexture()
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp307 glEnable(GL_TEXTURE_2D); in init_scene()
329 glBindTexture(GL_TEXTURE_2D, texture); in create_texture()
330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture()
332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java475 glBindTexture(GL_TEXTURE_2D, texture);
535 glBindTexture(GL_TEXTURE_2D, texture);
538 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
539 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
541 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
544 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);

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