/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective() argument 113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0)); in gluPerspective()
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D | Matrix.java | 372 float fovy, float aspect, float zNear, float zFar) { in perspectiveM() argument 373 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); in perspectiveM()
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/frameworks/support/renderscript/v8/rs_support/ |
D | rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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D | rsMatrix4x4.cpp | 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 295 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
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D | rsRuntime.h | 135 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/rs/ |
D | rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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D | rsMatrix4x4.cpp | 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 295 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
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D | rsRuntime.h | 193 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/base/graphics/java/android/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
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/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
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/frameworks/rs/driver/ |
D | rsdRuntimeMath.cpp | 208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument 209 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 263 * @param fovy Field of view, in degrees along the Y axis. 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
D | rs_matrix.rsh | 263 * @param fovy Field of view, in degrees along the Y axis. 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdRuntimeMath.cpp | 211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument 212 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
D | carousel.rs | 458 static void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float… 461 float top = near * tan((float) (fovy * M_PI / 360.0f));
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