Home
last modified time | relevance | path

Searched refs:fovy (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLU.java111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective() argument
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0)); in gluPerspective()
DMatrix.java372 float fovy, float aspect, float zNear, float zFar) { in perspectiveM() argument
373 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); in perspectiveM()
/frameworks/support/renderscript/v8/rs_support/
DrsMatrix4x4.h49 void loadPerspective(float fovy, float aspect, float near, float far);
DrsMatrix4x4.cpp294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
295 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
DrsRuntime.h135 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/rs/
DrsMatrix4x4.h49 void loadPerspective(float fovy, float aspect, float near, float far);
DrsMatrix4x4.cpp294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
295 float top = near * tan((float) (fovy * M_PI / 360.0f)); in loadPerspective()
DrsRuntime.h193 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/base/graphics/java/android/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); in loadPerspective()
/frameworks/rs/driver/
DrsdRuntimeMath.cpp208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument
209 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
/frameworks/rs/scriptc/
Drs_matrix.rsh263 * @param fovy Field of view, in degrees along the Y axis.
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_matrix.rsh263 * @param fovy Field of view, in degrees along the Y axis.
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/support/renderscript/v8/rs_support/driver/
DrsdRuntimeMath.cpp211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument
212 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
/frameworks/native/opengl/tests/angeles/
Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective() argument
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360); in gluPerspective()
/frameworks/ex/carousel/java/com/android/ex/carousel/
Dcarousel.rs458 static void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float…
461 float top = near * tan((float) (fovy * M_PI / 360.0f));