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Searched refs:framebuffer (Results 1 – 25 of 36) sorted by relevance

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/frameworks/base/tests/touchlag/
Dtouchlag.cpp228 Buffer framebuffer; in main() local
229 framebuffer.w = vi.xres; in main()
230 framebuffer.h = vi.yres; in main()
231 framebuffer.s = fi.line_length / (vi.bits_per_pixel >> 3); in main()
232 framebuffer.addr = bits; in main()
257 clearBuffer(&framebuffer, 0); in main()
263 drawRect(&framebuffer, 0x400000, framebuffer.w-2, 0, 2, framebuffer.h); in main()
266 drawCircle(&framebuffer, 0, lag_x, lag_y, 100); in main()
267 drawHLine(&framebuffer, 0, 0, lag_y, 32); in main()
269 drawCircle(&framebuffer, 0, x, y, 100, true); in main()
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/frameworks/rs/
DrsFBOCache.cpp40 rsc->mHal.funcs.framebuffer.init(rsc, this); in init()
44 rsc->mHal.funcs.framebuffer.destroy(rsc, this); in deinit()
90 rsc->mHal.funcs.framebuffer.setActive(rsc, this); in setup()
Drs_hal.h265 } framebuffer; member
/frameworks/native/opengl/specs/
DEGL_ANDROID_framebuffer_target.txt44 the HWComposer HAL as a framebuffer target layer.
68 framebuffer target layer is
83 which the buffers are to be passed to HWComposer as a framebuffer
/frameworks/rs/driver/
DrsdFrameBufferObj.cpp127 bool framebuffer = renderToFramebuffer(); in setActive() local
136 if (!framebuffer) { in setActive()
/frameworks/base/docs/html/guide/topics/graphics/renderscript/
Dgraphics.jd719 hardware writes to the framebuffer. It could be used to enable and disable depth writes and
814 framebuffer. This approach might be useful for situations where you need to post-process a texture …
816 mirror of a car. There are two buffers associated with a framebuffer object: a color buffer
821 <p>In general, you need to do the following to render to a framebuffer object:</p>
827 allocations to notify the Renderscript runtime to use these allocations for the framebuffer
830 to use the color buffer as a texture, which is the most common use of the framebuffer object.</li>
832 <li>Tell the Renderscript runtime to render to the framebuffer object instead of the default
833 framebuffer by calling <code>rsgBindColorTarget()</code> and passing it the color buffer
838 rendered into the color buffer instead of the default onscreen framebuffer.</li>
841 to the default framebuffer by calling <code>rsgClearAllRenderTargets()</code>.</li>
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/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-1.1extpack1 void glBindFramebufferOES ( GLint target, GLint framebuffer )
24 GLboolean glIsFramebufferOES ( GLint framebuffer )
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11ExtensionPack.java112 int framebuffer in glBindFramebufferOES() argument
313 int framebuffer in glIsFramebufferOES() argument
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES11Ext.spec59 GLboolean glIsFramebufferOES ( GLuint framebuffer )
60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
DGLES20.spec5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
/frameworks/base/opengl/java/android/opengl/
DGLES11Ext.java778 int framebuffer in glIsFramebufferOES() argument
785 int framebuffer in glBindFramebufferOES() argument
DGLES20.java364 int framebuffer in glBindFramebuffer() argument
1302 int framebuffer in glIsFramebuffer() argument
DGLErrorWrapper.java1381 public void glBindFramebufferOES(int target, int framebuffer) { in glBindFramebufferOES() argument
1383 mgl11ExtensionPack.glBindFramebufferOES(target, framebuffer); in glBindFramebufferOES()
1578 public boolean glIsFramebufferOES(int framebuffer) { in glIsFramebufferOES() argument
1580 boolean result = mgl11ExtensionPack.glIsFramebufferOES(framebuffer); in glIsFramebufferOES()
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
14 CALL_GL_API(glBindFramebuffer, target, framebuffer);
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
/frameworks/native/opengl/libs/GLES_CM/
Dglext_api.in175 GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
176 CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
178 void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
179 CALL_GL_API(glBindFramebufferOES, target, framebuffer);
/frameworks/native/opengl/libs/
Dtrace.in12 …dFramebuffer, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", target, "GL…
13 …amebufferOES, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", target, "GL…
234 TRACE_GL(GLboolean, glIsFramebuffer, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuffer)
235 TRACE_GL(GLboolean, glIsFramebufferOES, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuff…
Ddebug.in6 …amebufferOES, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", target, "GL…
130 TRACE_GL(GLboolean, glIsFramebufferOES, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuff…
Dentries.in12 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
13 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
234 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
235 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
/frameworks/native/opengl/include/GLES/
Dglext.h709 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
710 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
725 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
726 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.h28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
107 GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer);
439 GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer);
440 void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer);
/frameworks/base/opengl/java/com/google/android/gles_jni/
DGLImpl.java1907 int framebuffer in glBindFramebufferOES() argument
2120 int framebuffer in glIsFramebufferOES() argument
/frameworks/support/renderscript/v8/rs_support/
Drs_hal.h264 } framebuffer; member
/frameworks/native/opengl/include/GLES2/
Dgl2.h478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
/frameworks/native/opengl/libs/GLES_trace/
Dgltrace.proto552 optional FrameBuffer fb = 7; // contents of the framebuffer
/frameworks/base/docs/html/tools/help/
Dgltracer.jd81 drawing call, enable the <strong>Read back currently bound framebuffer on glDraw*()</strong> option.

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