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Searched refs:glFormat (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdAllocation.cpp104 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
130 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture()
133 0, drv->glFormat, drv->glType, p); in Upload2DTexture()
138 drv->glFormat, drv->glType, p); in Upload2DTexture()
159 if (!drv->glType || !drv->glFormat) { in UploadToTexture()
189 if (!drv->glFormat) { in AllocateRenderTarget()
203 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
321 … drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); in rsdAllocationInit()
415 drv->glFormat, drv->glType, drv->lod[0].mallocPtr); in rsdAllocationSyncFromFBO()
DrsdAllocation.h45 GLenum glFormat; member
/frameworks/support/renderscript/v8/rs_support/driver/
DrsdAllocation.h45 int glFormat; member
DrsdAllocation.cpp158 drv->glFormat = 0; in rsdAllocationInit()