Searched refs:glFormat (Results 1 – 4 of 4) sorted by relevance
/frameworks/rs/driver/ |
D | rsdAllocation.cpp | 104 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture() 130 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture() 133 0, drv->glFormat, drv->glType, p); in Upload2DTexture() 138 drv->glFormat, drv->glType, p); in Upload2DTexture() 159 if (!drv->glType || !drv->glFormat) { in UploadToTexture() 189 if (!drv->glFormat) { in AllocateRenderTarget() 203 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget() 321 … drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); in rsdAllocationInit() 415 drv->glFormat, drv->glType, drv->lod[0].mallocPtr); in rsdAllocationSyncFromFBO()
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D | rsdAllocation.h | 45 GLenum glFormat; member
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdAllocation.h | 45 int glFormat; member
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D | rsdAllocation.cpp | 158 drv->glFormat = 0; in rsdAllocationInit()
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