Searched refs:texturesCount (Results 1 – 5 of 5) sorted by relevance
36 mHal.state.texturesCount++; in Program()40 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()41 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()46 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()47 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()100 mHal.state.texturesCount = 0; in ~Program()108 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in freeChildren()128 mHal.state.texturesCount = 0; in initMemberVars()169 if (slot >= mHal.state.texturesCount) { in bindTexture()[all …]
45 uint32_t texturesCount; member
68 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in setup()
81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()193 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in appendTextures()457 if (mRSProgram->mHal.state.texturesCount == 0) { in setupTextures()463 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures()467 mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable); in setupTextures()581 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()591 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { in SyncProgramConstants()