Searched refs:wndSurface (Results 1 – 8 of 8) sorted by relevance
151 if(dc->gl.wndSurface != dc->gl.currentWndSurface) { in setActive()152 rsdGLSetInternalSurface(rsc, dc->gl.wndSurface); in setActive()
473 if (dc->gl.wndSurface != NULL) { in rsdGLSetSurface()474 dc->gl.wndSurface->decStrong(NULL); in rsdGLSetSurface()475 dc->gl.wndSurface = NULL; in rsdGLSetSurface()480 dc->gl.wndSurface = (ANativeWindow *)sur; in rsdGLSetSurface()481 if (dc->gl.wndSurface != NULL) { in rsdGLSetSurface()482 dc->gl.wndSurface->incStrong(NULL); in rsdGLSetSurface()
69 ANativeWindow *wndSurface; member
505 if (alloc->mHal.state.wndSurface) { in rsdAllocationSetSurfaceTexture()506 ANativeWindow *old = alloc->mHal.state.wndSurface; in rsdAllocationSetSurfaceTexture()547 ANativeWindow *nw = alloc->mHal.state.wndSurface; in rsdAllocationIoSend()
44 void * wndSurface; member
63 void *wndSurface; member
66 ANativeWindow *wndSurface; member
460 ANativeWindow *old = mHal.state.wndSurface; in setSurface()465 mHal.state.wndSurface = nw; in setSurface()