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Searched refs:wndSurface (Results 1 – 8 of 8) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp151 if(dc->gl.wndSurface != dc->gl.currentWndSurface) { in setActive()
152 rsdGLSetInternalSurface(rsc, dc->gl.wndSurface); in setActive()
DrsdGL.cpp473 if (dc->gl.wndSurface != NULL) { in rsdGLSetSurface()
474 dc->gl.wndSurface->decStrong(NULL); in rsdGLSetSurface()
475 dc->gl.wndSurface = NULL; in rsdGLSetSurface()
480 dc->gl.wndSurface = (ANativeWindow *)sur; in rsdGLSetSurface()
481 if (dc->gl.wndSurface != NULL) { in rsdGLSetSurface()
482 dc->gl.wndSurface->incStrong(NULL); in rsdGLSetSurface()
DrsdGL.h69 ANativeWindow *wndSurface; member
DrsdAllocation.cpp505 if (alloc->mHal.state.wndSurface) { in rsdAllocationSetSurfaceTexture()
506 ANativeWindow *old = alloc->mHal.state.wndSurface; in rsdAllocationSetSurfaceTexture()
547 ANativeWindow *nw = alloc->mHal.state.wndSurface; in rsdAllocationIoSend()
/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_structs.h44 void * wndSurface; member
/frameworks/support/renderscript/v8/rs_support/
DrsAllocation.h63 void *wndSurface; member
/frameworks/rs/
DrsAllocation.h66 ANativeWindow *wndSurface; member
DrsAllocation.cpp460 ANativeWindow *old = mHal.state.wndSurface; in setSurface()
465 mHal.state.wndSurface = nw; in setSurface()