Searched refs:tmu (Results 1 – 7 of 7) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | texturing.cpp | 272 texture_unit_t& tmu = mTextureMachine.tmu[i]; in decodeTMUNeeds() local 275 tmu.format_idx = 0; in decodeTMUNeeds() 276 tmu.mask = 0; in decodeTMUNeeds() 277 tmu.replaced = replaced; in decodeTMUNeeds() 280 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]); in decodeTMUNeeds() 281 tmu.format = c->formats[tmu.format_idx]; in decodeTMUNeeds() 282 tmu.bits = tmu.format.size*8; in decodeTMUNeeds() 283 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); in decodeTMUNeeds() 284 tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]); in decodeTMUNeeds() 285 tmu.env = ggl_needs_to_env(GGL_READ_NEEDS(T_ENV, needs.t[i])); in decodeTMUNeeds() [all …]
|
D | GGLAssembler.h | 321 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member 368 const pixel_t& texel, int component, int tmu); 439 pixel_t& texel, const texture_unit_t& tmu, 444 pixel_t& texel, const texture_unit_t& tmu, 449 pixel_t& texel, const texture_unit_t& tmu, 454 pixel_t& texel, const texture_unit_t& tmu,
|
D | GGLAssembler.cpp | 507 texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component() local 508 if ((tmu.format_idx) && in build_incoming_component() 607 const texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component() local 608 if ((tmu.mask & component_mask) && in build_incoming_component() 609 ((tmu.replaced & component_mask) == 0)) { in build_incoming_component()
|
/system/core/include/pixelflinger/ |
D | pixelflinger.h | 217 void (*activeTexture)(void* c, GGLuint tmu); 222 void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); 271 void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); 320 int tmu,
|
/system/core/libpixelflinger/ |
D | raster.cpp | 146 GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) in gglBitBlit() argument 157 c->procs.activeTexture(c, tmu); in gglBitBlit() 160 uint32_t tmus = 1UL<<tmu; in gglBitBlit() 208 c->procs.texCoordGradScale8xv(c, tmu, texcoords); in gglBitBlit()
|
D | scanline.cpp | 1911 const texture_t& tmu = c->state.texture[i]; in scanline_perspective() local 1912 if (!tmu.enable) continue; in scanline_perspective() 1913 int32_t s = tmu.shade.is0 + in scanline_perspective() 1914 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + in scanline_perspective() 1915 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); in scanline_perspective() 1916 int32_t t = tmu.shade.it0 + in scanline_perspective() 1917 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + in scanline_perspective() 1918 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); in scanline_perspective() 1941 texture_t& tmu = c->state.texture[i]; in scanline_perspective() local 1942 if (!tmu.enable) continue; in scanline_perspective() [all …]
|
D | pixelflinger.cpp | 102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) in ggl_bindTextureLod() argument 106 ggl_set_surface(c, &c->state.texture[tmu].surface, surface); in ggl_bindTextureLod() 449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) in ggl_texCoordGradScale8xv() argument 452 texture_t& u = c->state.texture[tmu]; in ggl_texCoordGradScale8xv() 499 static void ggl_activeTexture(void* con, GGLuint tmu) in ggl_activeTexture() argument 502 if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { in ggl_activeTexture() 506 c->activeTMUIndex = tmu; in ggl_activeTexture() 507 c->activeTMU = &(c->state.texture[tmu]); in ggl_activeTexture() 714 const uint32_t tmu = c->activeTMUIndex; in ggl_enable_texture2d() local 716 const uint32_t mask = 1UL << tmu; in ggl_enable_texture2d()
|