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Searched refs:viewMatrix (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java199 protected Matrix4f viewMatrix = new Matrix4f(); field in Camera
276 cam.viewMatrix = viewMatrix.clone(); in clone()
340 this.viewMatrix.set(cam.viewMatrix); in copyFrom()
396 Matrix4f ivm = viewMatrix.clone(); in setClipPlane()
1069 return viewMatrix; in getViewMatrix()
1103 viewProjectionMatrix.set(projectionMatrixOverride).multLocal(viewMatrix); in updateViewProjection()
1106 viewProjectionMatrix.set(projectionMatrix).multLocal(viewMatrix); in updateViewProjection()
1272 viewMatrix.fromFrame(location, direction, up, left); in onFrameChange()
DRenderManager.java84 private Matrix4f viewMatrix = new Matrix4f(); field in RenderManager
352 u.setValue(VarType.Matrix4, viewMatrix); in updateUniformBindings()
361 tempMat4.set(viewMatrix); in updateUniformBindings()
366 tempMat4.set(viewMatrix); in updateUniformBindings()
389 tempMat4.set(viewMatrix); in updateUniformBindings()
404 tempMat4.set(viewMatrix); in updateUniformBindings()
410 tempMat4.set(viewMatrix); in updateUniformBindings()
979 viewMatrix.set(Matrix4f.IDENTITY); in setViewProjection()
983 viewMatrix.set(cam.getViewMatrix()); in setViewProjection()
DRenderer.java129 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix); in setViewProjectionMatrices() argument
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java63 private Matrix4f viewMatrix = new Matrix4f(); field in LwjglGL1Renderer
437 private void setModelView(Matrix4f modelMatrix, Matrix4f viewMatrix){ in setModelView() argument
443 glLoadMatrix(storeMatrix(viewMatrix, fb16)); in setModelView()
460 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) { in setViewProjectionMatrices() argument
461 this.viewMatrix.set(viewMatrix); in setViewProjectionMatrices()
472 setModelView(worldMatrix, viewMatrix); in setLighting()
520 glLoadMatrix(storeMatrix(viewMatrix, fb16)); in setLighting()
623 setModelView(worldMatrix, viewMatrix); in setLighting()
DLwjglRenderer.java754 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) { in setViewProjectionMatrices() argument
/external/eigen/demos/opengl/
Dquaternion_demo.cpp222 aux.orientation = mCamera.viewMatrix().linear(); in grabFrame()
223 aux.position = mCamera.viewMatrix().translation(); in grabFrame()
487 mInitFrame.position = mCamera.viewMatrix().translation(); in initializeGL()
517 aux0.position = mCamera.viewMatrix().translation(); in resetCamera()
526 aux1.position = mCamera.viewMatrix().translation(); in resetCamera()
540 aux1.position = mCamera.viewMatrix().translation(); in resetCamera()
Dcamera.cpp205 const Affine3f& Camera::viewMatrix(void) const in viewMatrix() function in Camera
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW); in activateGL()
Dcamera.h78 const Eigen::Affine3f& viewMatrix(void) const;
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java86 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) { in setViewProjectionMatrices() argument
/external/skia/src/gpu/
DGrClipMaskManager.cpp345 drawState->viewMatrix()->reset(); in mergeMask()
446 drawState->viewMatrix()->setTranslate(clipToMaskOffset); in createAlphaClipMask()
598 drawState->viewMatrix()->setTranslate(translate); in createStencilClipMask()
DGrDrawState.cpp640 drawState->viewMatrix()->reset(); in set()
DGrDrawState.h700 SkMatrix* viewMatrix() { return &fCommon.fViewMatrix; } in viewMatrix() function
DGrContext.cpp1727 fDrawState->viewMatrix()->reset(); in setIdentityMatrix()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java737 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) { in setViewProjectionMatrices() argument