Searched refs:NUM_BUFFER_SLOTS (Results 1 – 12 of 12) sorted by relevance
150 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; enumerator174 BufferSlot mSlots[NUM_BUFFER_SLOTS];
39 enum { NUM_BUFFER_SLOTS = 32 }; enumerator46 enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };538 BufferSlot mSlots[NUM_BUFFER_SLOTS];
197 Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
405 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
103 if (count < 2 || count > NUM_BUFFER_SLOTS) in setDefaultMaxBufferCountLocked()152 if (bufferCount > NUM_BUFFER_SLOTS) { in setBufferCount()154 NUM_BUFFER_SLOTS); in setBufferCount()294 for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { in dequeueBuffer()802 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in freeAllBuffersLocked()816 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in acquireBuffer()941 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in getReleasedBuffers()995 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in freeAllBuffersExceptHeadLocked()1054 for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { in getMaxBufferCountLocked()
133 for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { in onBuffersReleased()152 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { in abandonLocked()
240 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in getSlotFromBufferLocked()651 for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { in freeAllBuffers()772 for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) { in lock()
387 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { in detachFromContext()
212 for (id = 0; id < BufferQueue::NUM_BUFFER_SLOTS; id++) { in codecBufferEmptied()226 if (id == BufferQueue::NUM_BUFFER_SLOTS) { in codecBufferEmptied()459 for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { in onBuffersReleased()
167 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
150 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
407 for (int id = 0; id < BufferQueue::NUM_BUFFER_SLOTS; id++) { in signalBufferReturned()471 for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { in onBuffersReleased()