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Searched refs:synchronous (Results 1 – 25 of 34) sorted by relevance

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/frameworks/rs/tests/latency/
Dlatency.cpp14 bool synchronous = false; in main() local
43 synchronous = true; in main()
49 if (synchronous) in main()
56 bool r = rs->init(forceCpu, synchronous); in main()
/frameworks/rs/cpp/
DRenderScript.cpp54 bool RS::init(bool forceCpu, bool synchronous) { in init() argument
55 return RS::init(RS_VERSION, forceCpu, synchronous); in init()
58 bool RS::init(int targetApi, bool forceCpu, bool synchronous) { in init() argument
65 mContext = rsContextCreate(mDev, 0, targetApi, RS_CONTEXT_TYPE_NORMAL, forceCpu, synchronous); in init()
DrsCppStructs.h51 bool init(bool forceCpu = false, bool synchronous = false);
66 bool init(int targetApi, bool forceCpu, bool synchronous);
/frameworks/av/media/libmedia/
DIStreamSource.cpp155 Command cmd, bool synchronous, const sp<AMessage> &msg) { in issueCommand()
159 data.writeInt32(static_cast<int32_t>(synchronous)); in issueCommand()
192 bool synchronous = static_cast<bool>(data.readInt32()); in onTransact() local
200 issueCommand(cmd, synchronous, msg); in onTransact()
/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerStreamListener.cpp75 Command cmd, bool synchronous, const sp<AMessage> &extra) { in issueCommand() argument
76 CHECK(!synchronous); in issueCommand()
DNuPlayerStreamListener.h37 Command cmd, bool synchronous, const sp<AMessage> &extra);
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp128 void closeGlobalTransactionImpl(bool synchronous);
177 static void closeGlobalTransaction(bool synchronous) { in closeGlobalTransaction() argument
178 Composer::getInstance().closeGlobalTransactionImpl(synchronous); in closeGlobalTransaction()
202 void Composer::closeGlobalTransactionImpl(bool synchronous) { in closeGlobalTransactionImpl() argument
211 mForceSynchronous |= synchronous; in closeGlobalTransactionImpl()
514 void SurfaceComposerClient::closeGlobalTransaction(bool synchronous) { in closeGlobalTransaction() argument
515 Composer::closeGlobalTransaction(synchronous); in closeGlobalTransaction()
/frameworks/av/include/media/
DIStreamSource.h85 Command cmd, bool synchronous, const sp<AMessage> &msg = NULL) = 0;
/frameworks/rs/
Drs.h55 RsContextType ct, bool forceCpu, bool synchronous);
DrsContext.cpp514 bool synchronous) { in createContext() argument
518 rsc->mSynchronous = synchronous; in createContext()
901 RsContextType ct, bool forceCpu, bool synchronous) { in rsContextCreate() argument
904 Context *rsc = Context::createContext(dev, NULL, ct, forceCpu, synchronous); in rsContextCreate()
DrsContext.h76 bool forceCpu = false, bool synchronous = false);
/frameworks/av/media/libstagefright/include/
DFragmentedMP4Parser.h49 sp<AMessage> getFormat(bool audio, bool synchronous = false);
50 status_t dequeueAccessUnit(bool audio, sp<ABuffer> *accessUnit, bool synchronous = false);
/frameworks/native/include/gui/
DSurfaceComposerClient.h107 static void closeGlobalTransaction(bool synchronous = false);
/frameworks/av/media/libstagefright/mp4/
DFragmentedMP4Parser.cpp258 sp<AMessage> FragmentedMP4Parser::getFormat(bool audio, bool synchronous) { in getFormat() argument
274 if (synchronous && err == -EWOULDBLOCK && !moovDone) { in getFormat()
348 bool synchronous) { in dequeueAccessUnit() argument
363 if (synchronous && err == -EWOULDBLOCK) { in dequeueAccessUnit()
369 ALOGV("dequeue fail 2: %d, %d", err, synchronous); in dequeueAccessUnit()
/frameworks/base/docs/html/training/location/
Ddisplay-address.jd73 list of addresses. The method is synchronous, and may take a long time to do its work, so you
263 * Reverse geocoding is long-running and synchronous.
Dactivity-recognition.jd213 synchronous. Once you've made the request, you can disconnect the client.
393 * synchronous.
399 * Since the preceding call is synchronous, turn off the
685 * This call is synchronous.
/frameworks/base/docs/html/google/play/billing/
Dversions.jd27 <li>The purchase flow is synchronous and purchase information is available immediately after it com…
Dindex.jd13 …play/billing/api.html">latest version</a> of In-app Billing features a synchronous API that is eas…
Dbilling_overview.jd149 synchronous responses from Google Play. The application also shows how to record
/frameworks/base/docs/html/guide/topics/manifest/
Dintent-filter-element.jd111 to synchronous messages; it's ignored for asynchronous messages.)</p></li>
/frameworks/base/docs/html/google/play/billing/v2/
Dbilling_integrate.jd56 <li>Handling synchronous responses from Google Play.</li>
392 <li>Handle the synchronous response messages that are returned with each billing request.</li>
518 <p>The <code>CHECK_BILLING_SUPPORTED</code> request returns a synchronous {@link
588 <p>The request returns a synchronous {@link android.os.Bundle} response, which contains three keys:
730 <p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys:
769 <p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys:
816 <p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys:
Dapi.jd224 <p>The Google Play application responds to in-app billing requests with both synchronous and
225 asynchronous responses. The synchronous response is a {@link android.os.Bundle Bundle} with the fol…
386 <p>The synchronous response for a <code>CHECK_BILLING_SUPPORTED</code> request provides a Bundle
/frameworks/base/docs/html/design/patterns/
Dnotifications.jd173 synchronous events <strong>involve other people</strong>. For instance, an incoming chat is a real …
174 synchronous form of communication: there is another user actively waiting on you to respond.
/frameworks/base/docs/html/guide/topics/connectivity/usb/
Dhost.jd357 <p>Communication with a USB device can be either synchronous or asynchronous. In either case, you
387 <p>The following code snippet is a trivial way to do a synchronous data transfer. Your code
/frameworks/base/docs/html/guide/components/
Daidl.jd72 there is no impact and the call is still synchronous.</li>
241 <li>By default, RPC calls are synchronous. If you know that the service takes more than a few

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