Searched refs:fTextureRedSupport (Results 1 – 4 of 4) sorted by relevance
40 fTextureRedSupport = false; in reset()77 fTextureRedSupport = caps.fTextureRedSupport; in operator =()191 fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg"); in init()193 fTextureRedSupport = version >= GR_GL_VER(3,0) || in init()197 fTextureRedSupport = version >= GR_GL_VER(3,0) || in init()384 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport; in initConfigRenderableTable()385 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport; in initConfigRenderableTable()649 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); in dump()
223 bool textureRedSupport() const { return fTextureRedSupport; } in textureRedSupport()325 bool fTextureRedSupport : 1; variable