/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
D | LODGeomap.java | 84 … Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, … in createMesh() argument 88 IntBuffer ib = writeIndexArrayLodDiff(null, lod, rightLod, topLod, leftLod, bottomLod); in createMesh() 155 …public IntBuffer writeIndexArrayLodDiff(IntBuffer store, int lod, boolean rightLod, boolean topLod… in writeIndexArrayLodDiff() argument 158 int numIndexes = calculateNumIndexesLodDiff(lod); in writeIndexArrayLodDiff() 168 for (int r = lod; r < getWidth() - (2 * lod); r += lod) { // row in writeIndexArrayLodDiff() 170 int nextRowIdx = (r + 1 * lod) * getWidth(); in writeIndexArrayLodDiff() 171 for (int c = lod; c < getWidth() - (1 * lod); c += lod) { // column in writeIndexArrayLodDiff() 179 if (r < getWidth() - (3 * lod)) { in writeIndexArrayLodDiff() 180 int idx = nextRowIdx + getWidth() - (1 * lod) - 1; in writeIndexArrayLodDiff() 182 idx = nextRowIdx + (1 * lod); // inset by 1 in writeIndexArrayLodDiff() [all …]
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
D | 120.vert | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 18 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 110.vert | 9 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 11 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 22 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 130.glsl | 472 int textureSize( sampler1D sampler, int lod); 473 int textureSize(isampler1D sampler, int lod); 474 int textureSize(usampler1D sampler, int lod); 476 ivec2 textureSize( sampler2D sampler, int lod); 477 ivec2 textureSize(isampler2D sampler, int lod); 478 ivec2 textureSize(usampler2D sampler, int lod); 480 ivec3 textureSize( sampler3D sampler, int lod); 481 ivec3 textureSize(isampler3D sampler, int lod); 482 ivec3 textureSize(usampler3D sampler, int lod); 484 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | 140.glsl | 476 int textureSize( sampler1D sampler, int lod); 477 int textureSize(isampler1D sampler, int lod); 478 int textureSize(usampler1D sampler, int lod); 480 ivec2 textureSize( sampler2D sampler, int lod); 481 ivec2 textureSize(isampler2D sampler, int lod); 482 ivec2 textureSize(usampler2D sampler, int lod); 484 ivec3 textureSize( sampler3D sampler, int lod); 485 ivec3 textureSize(isampler3D sampler, int lod); 486 ivec3 textureSize(usampler3D sampler, int lod); 488 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | 100.vert | 2 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 3 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 4 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | EXT_texture_array.vert | 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); 6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); 9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
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D | OES_texture_3D.vert | 6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 120.vert | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 18 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 110.vert | 9 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 11 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 22 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 130.glsl | 472 int textureSize( sampler1D sampler, int lod); 473 int textureSize(isampler1D sampler, int lod); 474 int textureSize(usampler1D sampler, int lod); 476 ivec2 textureSize( sampler2D sampler, int lod); 477 ivec2 textureSize(isampler2D sampler, int lod); 478 ivec2 textureSize(usampler2D sampler, int lod); 480 ivec3 textureSize( sampler3D sampler, int lod); 481 ivec3 textureSize(isampler3D sampler, int lod); 482 ivec3 textureSize(usampler3D sampler, int lod); 484 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | 140.glsl | 476 int textureSize( sampler1D sampler, int lod); 477 int textureSize(isampler1D sampler, int lod); 478 int textureSize(usampler1D sampler, int lod); 480 ivec2 textureSize( sampler2D sampler, int lod); 481 ivec2 textureSize(isampler2D sampler, int lod); 482 ivec2 textureSize(usampler2D sampler, int lod); 484 ivec3 textureSize( sampler3D sampler, int lod); 485 ivec3 textureSize(isampler3D sampler, int lod); 486 ivec3 textureSize(usampler3D sampler, int lod); 488 ivec2 textureSize( samplerCube sampler, int lod); [all …]
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D | 100.vert | 2 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 3 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 4 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | EXT_texture_array.vert | 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); 6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); 9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
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D | OES_texture_3D.vert | 6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample.c | 384 LLVMValueRef lod, in lp_build_brilinear_lod() argument 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); in lp_build_brilinear_lod() 397 lod = lp_build_add(bld, lod, in lp_build_brilinear_lod() 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); in lp_build_brilinear_lod() 503 LLVMValueRef lod; in lp_build_lod_selector() local 515 lod = lp_build_broadcast_scalar(perquadf_bld, min_lod); in lp_build_lod_selector() 519 lod = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type, in lp_build_lod_selector() 556 lod = lp_build_log2(perquadf_bld, rho); in lp_build_lod_selector() 559 lod = lp_build_fast_log2(perquadf_bld, rho); in lp_build_lod_selector() 566 lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias"); in lp_build_lod_selector() [all …]
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample.c | 384 LLVMValueRef lod, in lp_build_brilinear_lod() argument 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); in lp_build_brilinear_lod() 397 lod = lp_build_add(bld, lod, in lp_build_brilinear_lod() 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); in lp_build_brilinear_lod() 503 LLVMValueRef lod; in lp_build_lod_selector() local 515 lod = lp_build_broadcast_scalar(perquadf_bld, min_lod); in lp_build_lod_selector() 519 lod = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type, in lp_build_lod_selector() 556 lod = lp_build_log2(perquadf_bld, rho); in lp_build_lod_selector() 559 lod = lp_build_fast_log2(perquadf_bld, rho); in lp_build_lod_selector() 566 lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias"); in lp_build_lod_selector() [all …]
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 1439 float lod[TGSI_QUAD_SIZE]) in compute_lod() 1444 lod[i] = biased_lambda + lodbias[i]; in compute_lod() 1445 lod[i] = CLAMP(lod[i], sampler->min_lod, sampler->max_lod); in compute_lod() 1462 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear() local 1466 compute_lod(samp->sampler, lambda, c0, lod); in mip_filter_linear() 1470 memcpy(lod, c0, sizeof(lod)); in mip_filter_linear() 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; in mip_filter_linear() 1476 if (lod[j] < 0.0) in mip_filter_linear() 1483 float levelBlend = frac(lod[j]); in mip_filter_linear() 1518 float lod[TGSI_QUAD_SIZE]; in mip_filter_nearest() local [all …]
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 1439 float lod[TGSI_QUAD_SIZE]) in compute_lod() 1444 lod[i] = biased_lambda + lodbias[i]; in compute_lod() 1445 lod[i] = CLAMP(lod[i], sampler->min_lod, sampler->max_lod); in compute_lod() 1462 float lod[TGSI_QUAD_SIZE]; in mip_filter_linear() local 1466 compute_lod(samp->sampler, lambda, c0, lod); in mip_filter_linear() 1470 memcpy(lod, c0, sizeof(lod)); in mip_filter_linear() 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; in mip_filter_linear() 1476 if (lod[j] < 0.0) in mip_filter_linear() 1483 float levelBlend = frac(lod[j]); in mip_filter_linear() 1518 float lod[TGSI_QUAD_SIZE]; in mip_filter_nearest() local [all …]
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) in emit_texture_gen4() argument 776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen4() 792 fs_reg &dPdx = lod; in emit_texture_gen4() 829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); in emit_texture_gen4() 854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod); in emit_texture_gen4() 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen5() argument 976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 983 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 1001 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 1002 lod.reg_offset++; in emit_texture_gen5() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) in emit_texture_gen4() argument 776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen4() 792 fs_reg &dPdx = lod; in emit_texture_gen4() 829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); in emit_texture_gen4() 854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod); in emit_texture_gen4() 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) in emit_texture_gen5() argument 976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 983 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 1001 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); in emit_texture_gen5() 1002 lod.reg_offset++; in emit_texture_gen5() [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Geometry.java | 151 public void setLodLevel(int lod) { in setLodLevel() argument 156 if (lod < 0 || lod >= mesh.getNumLodLevels()) { in setLodLevel() 157 throw new IllegalArgumentException("LOD level is out of range: " + lod); in setLodLevel() 160 lodLevel = lod; in setLodLevel()
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/external/clang/test/CodeGen/ |
D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member 68 if(((iospec.key_io.lod == G_B) && in foo()
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