Searched refs:mVertexExecutable (Results 1 – 6 of 6) sorted by relevance
22 mVertexExecutable = NULL; in ShaderExecutable9()28 mVertexExecutable = executable; in ShaderExecutable9()34 if (mVertexExecutable) in ~ShaderExecutable9()36 mVertexExecutable->Release(); in ~ShaderExecutable9()52 return mVertexExecutable; in getVertexShader()
22 mVertexExecutable = NULL; in ShaderExecutable11()31 mVertexExecutable = executable; in ShaderExecutable11()42 mVertexExecutable = NULL; in ShaderExecutable11()50 if (mVertexExecutable) in ~ShaderExecutable11()52 mVertexExecutable->Release(); in ~ShaderExecutable11()77 return mVertexExecutable; in getVertexShader()
34 IDirect3DVertexShader9 *mVertexExecutable; variable
39 ID3D11VertexShader *mVertexExecutable; variable
52 mVertexExecutable = NULL; in ProgramBinary()82 delete mVertexExecutable; in ~ProgramBinary()83 mVertexExecutable = NULL; in ~ProgramBinary()112 return mVertexExecutable; in getVertexExecutable()1762 …mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction), in load()1764 if (!mVertexExecutable) in load()1781 delete mVertexExecutable; in load()1782 mVertexExecutable = NULL; in load()1851 UINT vertexShaderSize = mVertexExecutable->getLength(); in save()1886 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize); in save()[all …]
141 rx::ShaderExecutable *mVertexExecutable; variable