/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Rotation2D.h | 52 Scalar m_angle; 57 inline Rotation2D(Scalar a) : m_angle(a) {} 60 inline Scalar angle() const { return m_angle; } 63 inline Scalar& angle() { return m_angle; } 66 inline Rotation2D inverse() const { return -m_angle; } 70 { return m_angle + other.m_angle; } 74 { return m_angle += other.m_angle; return *this; } 88 { return m_angle * (1-t) + other.angle() * t; } 103 m_angle = Scalar(other.angle()); 111 { return ei_isApprox(m_angle,other.m_angle, prec); } [all …]
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D | AngleAxis.h | 64 Scalar m_angle; 73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 80 Scalar angle() const { return m_angle; } 81 Scalar& angle() { return m_angle; } 112 { return AngleAxis(-m_angle, m_axis); } 136 m_angle = Scalar(other.angle()); 144 { return m_axis.isApprox(other.m_axis, prec) && ei_isApprox(m_angle,other.m_angle, prec); } 163 m_angle = 0; 168 m_angle = 2*std::acos(q.w()); 192 Vector3 sin_axis = ei_sin(m_angle) * m_axis; [all …]
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/external/eigen/Eigen/src/Geometry/ |
D | Rotation2D.h | 57 Scalar m_angle; 62 inline Rotation2D(Scalar a) : m_angle(a) {} 65 inline Scalar angle() const { return m_angle; } 68 inline Scalar& angle() { return m_angle; } 71 inline Rotation2D inverse() const { return -m_angle; } 75 { return m_angle + other.m_angle; } 79 { m_angle += other.m_angle; return *this; } 93 { return m_angle * (1-t) + other.angle() * t; } 108 m_angle = Scalar(other.angle()); 118 { return internal::isApprox(m_angle,other.m_angle, prec); } [all …]
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D | AngleAxis.h | 67 Scalar m_angle; 79 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 86 Scalar angle() const { return m_angle; } 87 Scalar& angle() { return m_angle; } 106 { return AngleAxis(-m_angle, m_axis); } 131 m_angle = Scalar(other.angle()); 141 { return m_axis.isApprox(other.m_axis, prec) && internal::isApprox(m_angle,other.m_angle, prec); } 167 m_angle = 0; 172 m_angle = Scalar(2)*acos((min)((max)(Scalar(-1),q.w()),Scalar(1))); 206 Vector3 sin_axis = internal::sin(m_angle) * m_axis; [all …]
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
D | SVGTransform.cpp | 33 , m_angle(0) in SVGTransform() 39 , m_angle(0) in SVGTransform() 47 , m_angle(0) in SVGTransform() 55 m_angle = 0; in setMatrix() 65 m_angle = 0; in updateSVGMatrix() 71 m_angle = 0; in setTranslate() 85 m_angle = 0; in setScale() 100 m_angle = angle; in setRotate() 113 m_angle = angle; in setSkewX() 122 m_angle = angle; in setSkewY() [all …]
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D | SVGTransformDistance.cpp | 32 , m_angle(0) in SVGTransformDistance() 40 , m_angle(angle) in SVGTransformDistance() 49 , m_angle(0) in SVGTransformDistance() 62 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance() 80 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance() 93 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 95 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 104 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 175 newTransform.setRotate(transform.angle() + m_angle, center.x() + m_cx, center.y() + m_cy); in addToSVGTransform() 179 newTransform.setSkewX(transform.angle() + m_angle); in addToSVGTransform() [all …]
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D | SVGPathSegArc.h | 36 , m_angle(angle) in SVGPathSegArc() 70 float angle() const { return m_angle; } in angle() 73 m_angle = angle; in setAngle() 96 float m_angle; variable
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D | SVGTransform.h | 59 float angle() const { return m_angle; } in angle() 82 float m_angle; variable 89 return a.m_type == b.m_type && a.m_angle == b.m_angle && a.m_matrix == b.m_matrix;
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D | SVGTransformDistance.h | 46 float m_angle; variable
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
D | RotateTransformOperation.h | 47 double angle() const { return m_angle; } in angle() 50 virtual bool isIdentity() const { return m_angle == 0; } in isIdentity() 59 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle; 64 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply() 73 , m_angle(angle) in RotateTransformOperation() 82 double m_angle; variable
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D | RotateTransformOperation.cpp | 39 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend() 47 double fromAngle = fromOp ? fromOp->m_angle : 0; in blend() 51 … WebCore::blend(fromAngle, m_angle, progress), m_type); in blend() 62 (fromOp ? fromOp->m_angle : 0)); in blend() 67 (toOp ? toOp->m_angle : 0)); in blend()
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
D | CSSGradientValue.h | 144 void setAngle(PassRefPtr<CSSPrimitiveValue> val) { m_angle = val; } in setAngle() 166 , m_angle(other.m_angle) in CSSLinearGradientValue() 170 RefPtr<CSSPrimitiveValue> m_angle; // may be null. variable
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D | CSSGradientValue.cpp | 501 if (m_angle) in customCSSText() 502 result.append(m_angle->cssText()); in customCSSText() 534 if (m_angle && m_angle->computeDegrees() != 180) { in customCSSText() 535 result.append(m_angle->cssText()); in customCSSText() 644 if (m_angle) { in createGradient() 645 float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG); in createGradient() 717 if (m_angle) in equals() 718 return compareCSSValuePtr(m_angle, other.m_angle) && m_stops == other.m_stops; in equals() 720 if (other.m_angle) in equals()
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