Searched refs:samplerCube (Results 1 – 25 of 38) sorted by relevance
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.vert | 6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 100.frag | 6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 120.vert | 16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 110.vert | 20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | ARB_shader_texture_lod.frag | 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 120.frag | 16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 110.frag | 17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | ARB_shader_texture_lod.glsl | 21 vec4 textureCubeGradARB (samplerCube sampler,
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D | 130.frag | 16 vec4 texture( samplerCube sampler, vec3 P, float bias); 118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 140.frag | 15 vec4 texture( samplerCube sampler, vec3 P, float bias); 117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
D | 100.vert | 6 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 100.frag | 6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 120.vert | 16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 110.vert | 20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | ARB_shader_texture_lod.frag | 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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D | 120.frag | 16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 110.frag | 17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | ARB_shader_texture_lod.glsl | 21 vec4 textureCubeGradARB (samplerCube sampler,
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D | 140.frag | 15 vec4 texture( samplerCube sampler, vec3 P, float bias); 117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 130.frag | 16 vec4 texture( samplerCube sampler, vec3 P, float bias); 118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 130.glsl | 484 ivec2 textureSize( samplerCube sampler, int lod); 515 vec4 texture( samplerCube sampler, vec3 P); 569 vec4 textureLod( samplerCube sampler, vec3 P, float lod); 759 vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); 871 vec4 textureCube (samplerCube sampler, vec3 coord); 872 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Optics.glsllib | 5 #define ENVMAP samplerCube
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/external/chromium_org/third_party/angle/src/compiler/ |
D | Initialize.cpp | 325 TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1); in InsertBuiltInFunctions() local 333 symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3); in InsertBuiltInFunctions() 358 symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1); in InsertBuiltInFunctions() 384 symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1); in InsertBuiltInFunctions()
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/external/chromium_org/third_party/mesa/src/docs/ |
D | MESA_shader_debug.spec | 184 void printMESA(const samplerCube value)
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/external/mesa3d/docs/ |
D | MESA_shader_debug.spec | 184 void printMESA(const samplerCube value)
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