Searched refs:DEBUG_LAYERS (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Debug.h | 45 #define DEBUG_LAYERS 0 macro
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D | LayerCache.h | 32 #if DEBUG_LAYERS
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D | LayerCache.cpp | 122 #if DEBUG_LAYERS in get()
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D | Layer.cpp | 178 #if DEBUG_LAYERS in allocateTexture()
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/frameworks/base/services/java/com/android/server/wm/ |
D | DisplayMagnifier.java | 64 private static final boolean DEBUG_LAYERS = false; field in DisplayMagnifier 124 if (DEBUG_LAYERS) { in onWindowLayersChangedLocked()
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D | AppWindowAnimator.java | 134 if (WindowManagerService.DEBUG_LAYERS) Slog.v(TAG, "Updating layer " + w + ": " in updateLayers()
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D | WindowManagerService.java | 168 static final boolean DEBUG_LAYERS = false; field in WindowManagerService 1354 if (DEBUG_LAYERS) Slog.v(TAG, "Setting im layer adj to " + adj); in setInputMethodAnimLayerAdjustment() 1359 if (DEBUG_LAYERS) Slog.v(TAG, "IM win " + imw in setInputMethodAnimLayerAdjustment() 1366 if (DEBUG_LAYERS) Slog.v(TAG, "IM win " + cw in setInputMethodAnimLayerAdjustment() 1375 if (DEBUG_LAYERS) Slog.v(TAG, "IM win " + imw in setInputMethodAnimLayerAdjustment() 1840 if (DEBUG_LAYERS || DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "adjustWallpaper win " in adjustWallpaperWindowsLocked() 1917 if (DEBUG_LAYERS || DEBUG_WALLPAPER) Slog.v(TAG, in setWallpaperAnimLayerAdjustmentLocked() 1929 if (DEBUG_LAYERS || DEBUG_WALLPAPER) Slog.v(TAG, "setWallpaper win " in setWallpaperAnimLayerAdjustmentLocked() 3773 if (DEBUG_LAYERS) Slog.v(TAG, "Setting FocusedStackFrame to layer=" + in setFocusedStackLayer() 8054 if (DEBUG_LAYERS) Slog.v(TAG, "Assigning layers based on windows=" + windows, in assignLayersLocked() [all …]
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D | WindowStateAnimator.java | 7 import static com.android.server.wm.WindowManagerService.DEBUG_LAYERS; 330 if (DEBUG_LAYERS) Slog.v(TAG, "Stepping win " + this in stepAnimationLocked()
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