Searched refs:GL_RENDERBUFFER (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderBuffer.h | 65 glBindRenderbuffer(GL_RENDERBUFFER, mName); in bind() 82 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, mWidth, mHeight); in allocate() 94 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, width, height); in resize()
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D | Layer.h | 165 GL_RENDERBUFFER, stencil->getName()); in setStencilRenderBuffer()
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D | Layer.cpp | 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in removeFbo()
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/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment() 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment() 100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment() 105 GL_RENDERBUFFER, 0); in setColorAttachment()
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D | rsdAllocation.cpp | 220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget() 221 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 294 public static final int GL_RENDERBUFFER = 0x8D41; field in GLES20
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 428 #define GL_RENDERBUFFER 0x8D41 macro
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 294 public static final int GL_RENDERBUFFER = 0x8D41;
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 452 #define GL_RENDERBUFFER 0x8D41 macro
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/frameworks/base/api/ |
D | current.txt | 16603 field public static final int GL_RENDERBUFFER = 36161; // 0x8d41
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