/frameworks/native/libs/gui/tests/ |
D | Surface_test.cpp | 91 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local 92 sp<CpuConsumer> consumer = new CpuConsumer(bq, 1); in TEST_F() 95 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq, in TEST_F() 124 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq, in TEST_F() 139 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local 140 sp<BufferItemConsumer> c = new BufferItemConsumer(bq, in TEST_F() 142 sp<Surface> s = new Surface(bq); in TEST_F()
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D | SurfaceTextureClient_test.cpp | 46 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local 47 mST = new GLConsumer(bq, 123); in SetUp() 48 mSTC = new Surface(bq); in SetUp() 714 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local 715 sp<GLConsumer> st(new GLConsumer(bq, i)); in SetUp() 716 sp<Surface> stc(new Surface(bq)); in SetUp()
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D | CpuConsumer_test.cpp | 69 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local 70 mCC = new CpuConsumer(bq, params.maxLockedBuffers); in SetUp() 73 mSTC = new Surface(bq); in SetUp()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 69 const sp<BufferQueue>& bq) in SurfaceTexture_setBufferQueue() argument 73 if (bq.get()) { in SurfaceTexture_setBufferQueue() 74 bq->incStrong((void*)SurfaceTexture_setBufferQueue); in SurfaceTexture_setBufferQueue() 79 env->SetIntField(thiz, fields.bufferQueue, (int)bq.get()); in SurfaceTexture_setBufferQueue() 232 sp<BufferQueue> bq = new BufferQueue(); in SurfaceTexture_init() local 235 bq->disableAsyncBuffer(); in SurfaceTexture_init() 236 bq->setDefaultMaxBufferCount(1); in SurfaceTexture_init() 239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true)); in SurfaceTexture_init() 246 SurfaceTexture_setBufferQueue(env, thiz, bq); in SurfaceTexture_init()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.h | 30 SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex) in SurfaceFlingerConsumer() argument 31 : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false) in SurfaceFlingerConsumer()
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/frameworks/native/opengl/tests/EGLTest/ |
D | EGL_test.cpp | 109 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local 110 bq->consumerConnect(new DummyConsumer, false); in TEST_F() 111 sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq)); in TEST_F()
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/frameworks/rs/ |
D | rsGrallocConsumer.cpp | 33 GrallocConsumer::GrallocConsumer(Allocation *a, const sp<IGraphicBufferConsumer>& bq) : in GrallocConsumer() argument 34 ConsumerBase(bq, true) in GrallocConsumer() 45 bq->setDefaultBufferFormat(a->mHal.state.yuv); in GrallocConsumer()
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D | rsGrallocConsumer.h | 47 GrallocConsumer(Allocation *, const sp<IGraphicBufferConsumer>& bq);
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/frameworks/native/libs/gui/ |
D | BufferItemConsumer.cpp | 32 BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq, in BufferItemConsumer() argument 34 ConsumerBase(bq, controlledByApp) in BufferItemConsumer()
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D | CpuConsumer.cpp | 33 CpuConsumer::CpuConsumer(const sp<IGraphicBufferConsumer>& bq, in CpuConsumer() argument 35 ConsumerBase(bq, controlledByApp), in CpuConsumer()
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3ZslStream.cpp | 118 sp<BufferQueue> bq = new BufferQueue(); in Camera3ZslStream() local 119 mProducer = new RingBufferConsumer(bq, GRALLOC_USAGE_HW_CAMERA_ZSL, depth); in Camera3ZslStream() 120 mConsumer = new Surface(bq); in Camera3ZslStream()
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D | Camera3InputStream.cpp | 208 sp<BufferQueue> bq = new BufferQueue(); in configureQueueLocked() local 209 mConsumer = new BufferItemConsumer(bq, camera3_stream::usage, in configureQueueLocked()
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/frameworks/base/media/jni/ |
D | android_media_ImageReader.cpp | 89 void setBufferQueue(const sp<BufferQueue>& bq) { mBufferQueue = bq; } in setBufferQueue() argument 616 sp<BufferQueue> bq = new BufferQueue(); in ImageReader_init() local 617 sp<CpuConsumer> consumer = new CpuConsumer(bq, maxImages, in ImageReader_init() 632 ctx->setBufferQueue(bq); in ImageReader_init() 796 BufferQueue* bq = ImageReader_getBufferQueue(env, thiz); in ImageReader_getSurface() local 797 if (bq == NULL) { in ImageReader_getSurface() 803 return android_view_Surface_createFromIGraphicBufferProducer(env, bq); in ImageReader_getSurface()
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
D | JpegProcessor.cpp | 86 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local 87 mCaptureConsumer = new CpuConsumer(bq, 1); in updateStream() 90 mCaptureWindow = new Surface(bq); in updateStream()
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D | CallbackProcessor.cpp | 113 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local 114 mCallbackConsumer = new CpuConsumer(bq, kCallbackHeapCount); in updateStream() 117 mCallbackWindow = new Surface(bq); in updateStream()
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D | ZslProcessor.cpp | 131 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local 132 mZslConsumer = new BufferItemConsumer(bq, in updateStream() 137 mZslWindow = new Surface(bq); in updateStream()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 165 sp<BufferQueue> bq = new BufferQueue(); in InitWithNewContext() local 166 surfaceTexture_ = new GLConsumer(bq, 0); in InitWithNewContext() 167 window_ = new Surface(static_cast<sp<IGraphicBufferProducer> >(bq)); in InitWithNewContext()
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/frameworks/native/include/gui/ |
D | BufferItemConsumer.h | 56 BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
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D | CpuConsumer.h | 69 CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
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D | GLConsumer.h | 84 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
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/frameworks/av/camera/ |
D | ProCamera.cpp | 252 sp<BufferQueue> bq = new BufferQueue(); in createStreamCpu() local 253 sp<CpuConsumer> cc = new CpuConsumer(bq, heapCount/*, synchronousMode*/); in createStreamCpu() 256 sp<Surface> stc = new Surface(bq); in createStreamCpu()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 204 sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc); in createNamedSurfaceTexture() local 205 sp<GLConsumer> glc = new GLConsumer(bq, name, in createNamedSurfaceTexture() 211 sp<ANativeWindow> anw = new Surface(bq); in createNamedSurfaceTexture()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 571 sp<BufferQueue> bq = new BufferQueue(); in RenderInput() local 572 mST = new GLConsumer(bq, mTextureId); in RenderInput() 573 mSTC = new Surface(bq); in RenderInput()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 50 const sp<BufferQueue>& bq, in VirtualDisplaySurface() argument 52 : ConsumerBase(bq), in VirtualDisplaySurface() 62 mSource[SOURCE_SCRATCH] = bq; in VirtualDisplaySurface()
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D | VirtualDisplaySurface.h | 76 const sp<BufferQueue>& bq,
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