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Searched refs:bq (Results 1 – 25 of 31) sorted by relevance

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/frameworks/native/libs/gui/tests/
DSurface_test.cpp91 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local
92 sp<CpuConsumer> consumer = new CpuConsumer(bq, 1); in TEST_F()
95 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq, in TEST_F()
124 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq, in TEST_F()
139 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local
140 sp<BufferItemConsumer> c = new BufferItemConsumer(bq, in TEST_F()
142 sp<Surface> s = new Surface(bq); in TEST_F()
DSurfaceTextureClient_test.cpp46 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local
47 mST = new GLConsumer(bq, 123); in SetUp()
48 mSTC = new Surface(bq); in SetUp()
714 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local
715 sp<GLConsumer> st(new GLConsumer(bq, i)); in SetUp()
716 sp<Surface> stc(new Surface(bq)); in SetUp()
DCpuConsumer_test.cpp69 sp<BufferQueue> bq = new BufferQueue(); in SetUp() local
70 mCC = new CpuConsumer(bq, params.maxLockedBuffers); in SetUp()
73 mSTC = new Surface(bq); in SetUp()
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp69 const sp<BufferQueue>& bq) in SurfaceTexture_setBufferQueue() argument
73 if (bq.get()) { in SurfaceTexture_setBufferQueue()
74 bq->incStrong((void*)SurfaceTexture_setBufferQueue); in SurfaceTexture_setBufferQueue()
79 env->SetIntField(thiz, fields.bufferQueue, (int)bq.get()); in SurfaceTexture_setBufferQueue()
232 sp<BufferQueue> bq = new BufferQueue(); in SurfaceTexture_init() local
235 bq->disableAsyncBuffer(); in SurfaceTexture_init()
236 bq->setDefaultMaxBufferCount(1); in SurfaceTexture_init()
239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true)); in SurfaceTexture_init()
246 SurfaceTexture_setBufferQueue(env, thiz, bq); in SurfaceTexture_init()
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.h30 SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex) in SurfaceFlingerConsumer() argument
31 : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false) in SurfaceFlingerConsumer()
/frameworks/native/opengl/tests/EGLTest/
DEGL_test.cpp109 sp<BufferQueue> bq = new BufferQueue(); in TEST_F() local
110 bq->consumerConnect(new DummyConsumer, false); in TEST_F()
111 sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq)); in TEST_F()
/frameworks/rs/
DrsGrallocConsumer.cpp33 GrallocConsumer::GrallocConsumer(Allocation *a, const sp<IGraphicBufferConsumer>& bq) : in GrallocConsumer() argument
34 ConsumerBase(bq, true) in GrallocConsumer()
45 bq->setDefaultBufferFormat(a->mHal.state.yuv); in GrallocConsumer()
DrsGrallocConsumer.h47 GrallocConsumer(Allocation *, const sp<IGraphicBufferConsumer>& bq);
/frameworks/native/libs/gui/
DBufferItemConsumer.cpp32 BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq, in BufferItemConsumer() argument
34 ConsumerBase(bq, controlledByApp) in BufferItemConsumer()
DCpuConsumer.cpp33 CpuConsumer::CpuConsumer(const sp<IGraphicBufferConsumer>& bq, in CpuConsumer() argument
35 ConsumerBase(bq, controlledByApp), in CpuConsumer()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3ZslStream.cpp118 sp<BufferQueue> bq = new BufferQueue(); in Camera3ZslStream() local
119 mProducer = new RingBufferConsumer(bq, GRALLOC_USAGE_HW_CAMERA_ZSL, depth); in Camera3ZslStream()
120 mConsumer = new Surface(bq); in Camera3ZslStream()
DCamera3InputStream.cpp208 sp<BufferQueue> bq = new BufferQueue(); in configureQueueLocked() local
209 mConsumer = new BufferItemConsumer(bq, camera3_stream::usage, in configureQueueLocked()
/frameworks/base/media/jni/
Dandroid_media_ImageReader.cpp89 void setBufferQueue(const sp<BufferQueue>& bq) { mBufferQueue = bq; } in setBufferQueue() argument
616 sp<BufferQueue> bq = new BufferQueue(); in ImageReader_init() local
617 sp<CpuConsumer> consumer = new CpuConsumer(bq, maxImages, in ImageReader_init()
632 ctx->setBufferQueue(bq); in ImageReader_init()
796 BufferQueue* bq = ImageReader_getBufferQueue(env, thiz); in ImageReader_getSurface() local
797 if (bq == NULL) { in ImageReader_getSurface()
803 return android_view_Surface_createFromIGraphicBufferProducer(env, bq); in ImageReader_getSurface()
/frameworks/av/services/camera/libcameraservice/api1/client2/
DJpegProcessor.cpp86 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local
87 mCaptureConsumer = new CpuConsumer(bq, 1); in updateStream()
90 mCaptureWindow = new Surface(bq); in updateStream()
DCallbackProcessor.cpp113 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local
114 mCallbackConsumer = new CpuConsumer(bq, kCallbackHeapCount); in updateStream()
117 mCallbackWindow = new Surface(bq); in updateStream()
DZslProcessor.cpp131 sp<BufferQueue> bq = new BufferQueue(); in updateStream() local
132 mZslConsumer = new BufferItemConsumer(bq, in updateStream()
137 mZslWindow = new Surface(bq); in updateStream()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp165 sp<BufferQueue> bq = new BufferQueue(); in InitWithNewContext() local
166 surfaceTexture_ = new GLConsumer(bq, 0); in InitWithNewContext()
167 window_ = new Surface(static_cast<sp<IGraphicBufferProducer> >(bq)); in InitWithNewContext()
/frameworks/native/include/gui/
DBufferItemConsumer.h56 BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
DCpuConsumer.h69 CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
DGLConsumer.h84 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
/frameworks/av/camera/
DProCamera.cpp252 sp<BufferQueue> bq = new BufferQueue(); in createStreamCpu() local
253 sp<CpuConsumer> cc = new CpuConsumer(bq, heapCount/*, synchronousMode*/); in createStreamCpu()
256 sp<Surface> stc = new Surface(bq); in createStreamCpu()
/frameworks/native/cmds/flatland/
DGLHelper.cpp204 sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc); in createNamedSurfaceTexture() local
205 sp<GLConsumer> glc = new GLConsumer(bq, name, in createNamedSurfaceTexture()
211 sp<ANativeWindow> anw = new Surface(bq); in createNamedSurfaceTexture()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp571 sp<BufferQueue> bq = new BufferQueue(); in RenderInput() local
572 mST = new GLConsumer(bq, mTextureId); in RenderInput()
573 mSTC = new Surface(bq); in RenderInput()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp50 const sp<BufferQueue>& bq, in VirtualDisplaySurface() argument
52 : ConsumerBase(bq), in VirtualDisplaySurface()
62 mSource[SOURCE_SCRATCH] = bq; in VirtualDisplaySurface()
DVirtualDisplaySurface.h76 const sp<BufferQueue>& bq,

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