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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/at_exit.h"
6 #include "base/bind.h"
7 #include "base/command_line.h"
8 #include "base/i18n/icu_util.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/strings/string_split.h"
12 #include "base/time/time.h"
13 #include "cc/output/context_provider.h"
14 #include "gpu/command_buffer/client/gles2_interface.h"
15 #include "third_party/khronos/GLES2/gl2.h"
16 #include "third_party/skia/include/core/SkXfermode.h"
17 #include "ui/aura/client/default_capture_client.h"
18 #include "ui/aura/env.h"
19 #include "ui/aura/root_window.h"
20 #include "ui/aura/test/test_focus_client.h"
21 #include "ui/aura/test/test_screen.h"
22 #include "ui/aura/window.h"
23 #include "ui/base/hit_test.h"
24 #include "ui/base/resource/resource_bundle.h"
25 #include "ui/base/ui_base_paths.h"
26 #include "ui/compositor/compositor.h"
27 #include "ui/compositor/compositor_observer.h"
28 #include "ui/compositor/debug_utils.h"
29 #include "ui/compositor/layer.h"
30 #include "ui/compositor/test/context_factories_for_test.h"
31 #include "ui/gfx/canvas.h"
32 #include "ui/gfx/rect.h"
33 #include "ui/gfx/skia_util.h"
34 #ifndef GL_GLEXT_PROTOTYPES
35 #define GL_GLEXT_PROTOTYPES 1
36 #endif
37 #include "third_party/khronos/GLES2/gl2ext.h"
38 
39 #if defined(USE_X11)
40 #include "base/message_loop/message_pump_x11.h"
41 #endif
42 
43 using base::TimeTicks;
44 using ui::Compositor;
45 using ui::Layer;
46 using ui::LayerDelegate;
47 using blink::WebGraphicsContext3D;
48 
49 namespace {
50 
51 class ColoredLayer : public Layer, public LayerDelegate {
52  public:
ColoredLayer(SkColor color)53   explicit ColoredLayer(SkColor color)
54       : Layer(ui::LAYER_TEXTURED),
55         color_(color),
56         draw_(true) {
57     set_delegate(this);
58   }
59 
~ColoredLayer()60   virtual ~ColoredLayer() {}
61 
62   // Overridden from LayerDelegate:
OnPaintLayer(gfx::Canvas * canvas)63   virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
64     if (draw_) {
65       canvas->DrawColor(color_);
66     }
67   }
68 
OnDeviceScaleFactorChanged(float device_scale_factor)69   virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
70   }
71 
PrepareForLayerBoundsChange()72   virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
73     return base::Closure();
74   }
75 
set_color(SkColor color)76   void set_color(SkColor color) { color_ = color; }
set_draw(bool draw)77   void set_draw(bool draw) { draw_ = draw; }
78 
79  private:
80   SkColor color_;
81   bool draw_;
82 
83   DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
84 };
85 
86 const int kFrames = 100;
87 
88 // Benchmark base class, hooks up drawing callback and displaying FPS.
89 class BenchCompositorObserver : public ui::CompositorObserver {
90  public:
BenchCompositorObserver(int max_frames)91   explicit BenchCompositorObserver(int max_frames)
92       : start_time_(),
93         frames_(0),
94         max_frames_(max_frames) {
95   }
96 
OnCompositingDidCommit(ui::Compositor * compositor)97   virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
98 
OnCompositingStarted(Compositor * compositor,base::TimeTicks start_time)99   virtual void OnCompositingStarted(Compositor* compositor,
100                                     base::TimeTicks start_time) OVERRIDE {}
101 
OnCompositingEnded(Compositor * compositor)102   virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
103     if (start_time_.is_null()) {
104       start_time_ = TimeTicks::Now();
105     } else {
106       ++frames_;
107       if (frames_ % kFrames == 0) {
108         TimeTicks now = TimeTicks::Now();
109         double ms = (now - start_time_).InMillisecondsF() / kFrames;
110         LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
111         start_time_ = now;
112       }
113     }
114     if (max_frames_ && frames_ == max_frames_) {
115       base::MessageLoop::current()->Quit();
116     } else {
117       Draw();
118     }
119   }
120 
OnCompositingAborted(Compositor * compositor)121   virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
122 
OnCompositingLockStateChanged(Compositor * compositor)123   virtual void OnCompositingLockStateChanged(
124       Compositor* compositor) OVERRIDE {}
125 
OnUpdateVSyncParameters(ui::Compositor * compositor,base::TimeTicks timebase,base::TimeDelta interval)126   virtual void OnUpdateVSyncParameters(ui::Compositor* compositor,
127                                        base::TimeTicks timebase,
128                                        base::TimeDelta interval) OVERRIDE {
129   }
130 
Draw()131   virtual void Draw() {}
132 
frames() const133   int frames() const { return frames_; }
134 
135  private:
136   TimeTicks start_time_;
137   int frames_;
138   int max_frames_;
139 
140   DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
141 };
142 
143 class WebGLTexture : public ui::Texture {
144  public:
WebGLTexture(gpu::gles2::GLES2Interface * gl,const gfx::Size & size)145   WebGLTexture(gpu::gles2::GLES2Interface* gl, const gfx::Size& size)
146       : ui::Texture(false, size, 1.0f),
147         gl_(gl),
148         texture_id_(0u) {
149     gl->GenTextures(1, &texture_id_);
150     gl->BindTexture(GL_TEXTURE_2D, texture_id_);
151     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
152     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
153     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
154     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
155     gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(),
156                    0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
157   }
158 
PrepareTexture()159   virtual unsigned int PrepareTexture() OVERRIDE {
160     return texture_id_;
161   }
162 
163  private:
~WebGLTexture()164   virtual ~WebGLTexture() {
165     gl_->DeleteTextures(1, &texture_id_);
166   }
167 
168   gpu::gles2::GLES2Interface* gl_;
169   GLuint texture_id_;
170 
171   DISALLOW_COPY_AND_ASSIGN(WebGLTexture);
172 };
173 
174 // A benchmark that adds a texture layer that is updated every frame.
175 class WebGLBench : public BenchCompositorObserver {
176  public:
WebGLBench(Layer * parent,Compositor * compositor,int max_frames)177   WebGLBench(Layer* parent, Compositor* compositor, int max_frames)
178       : BenchCompositorObserver(max_frames),
179         parent_(parent),
180         webgl_(ui::LAYER_TEXTURED),
181         compositor_(compositor),
182         texture_(),
183         fbo_(0),
184         do_draw_(true) {
185     CommandLine* command_line = CommandLine::ForCurrentProcess();
186     do_draw_ = !command_line->HasSwitch("disable-draw");
187 
188     std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
189     int width = 0;
190     int height = 0;
191     if (!webgl_size.empty()) {
192       std::vector<std::string> split_size;
193       base::SplitString(webgl_size, 'x', &split_size);
194       if (split_size.size() == 2) {
195         width = atoi(split_size[0].c_str());
196         height = atoi(split_size[1].c_str());
197       }
198     }
199     if (!width || !height) {
200       width = 800;
201       height = 600;
202     }
203     gfx::Rect bounds(width, height);
204     webgl_.SetBounds(bounds);
205     parent_->Add(&webgl_);
206 
207     context_provider_ =
208         ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider();
209     gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
210     texture_ = new WebGLTexture(gl, bounds.size());
211     gl->GenFramebuffers(1, &fbo_);
212     compositor->AddObserver(this);
213     webgl_.SetExternalTexture(texture_.get());
214     gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
215     gl->FramebufferTexture2D(
216         GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
217         GL_TEXTURE_2D, texture_->PrepareTexture(), 0);
218     gl->ClearColor(0.f, 1.f, 0.f, 1.f);
219     gl->Clear(GL_COLOR_BUFFER_BIT);
220     gl->Flush();
221   }
222 
~WebGLBench()223   virtual ~WebGLBench() {
224     context_provider_->ContextGL()->DeleteFramebuffers(1, &fbo_);
225     webgl_.SetShowPaintedContent();
226     texture_ = NULL;
227     compositor_->RemoveObserver(this);
228   }
229 
Draw()230   virtual void Draw() OVERRIDE {
231     if (do_draw_) {
232       gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
233       gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
234       gl->Clear(GL_COLOR_BUFFER_BIT);
235       gl->Flush();
236     }
237     webgl_.SetExternalTexture(texture_.get());
238     webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
239     compositor_->ScheduleDraw();
240   }
241 
242  private:
243   Layer* parent_;
244   Layer webgl_;
245   Compositor* compositor_;
246   scoped_refptr<cc::ContextProvider> context_provider_;
247   scoped_refptr<WebGLTexture> texture_;
248 
249   // The FBO that is used to render to the texture.
250   unsigned int fbo_;
251 
252   // Whether or not to draw to the texture every frame.
253   bool do_draw_;
254 
255   DISALLOW_COPY_AND_ASSIGN(WebGLBench);
256 };
257 
258 // A benchmark that paints (in software) all tiles every frame.
259 class SoftwareScrollBench : public BenchCompositorObserver {
260  public:
SoftwareScrollBench(ColoredLayer * layer,Compositor * compositor,int max_frames)261   SoftwareScrollBench(ColoredLayer* layer,
262                       Compositor* compositor,
263                       int max_frames)
264       : BenchCompositorObserver(max_frames),
265         layer_(layer),
266         compositor_(compositor) {
267     compositor->AddObserver(this);
268     layer_->set_draw(
269         !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
270   }
271 
~SoftwareScrollBench()272   virtual ~SoftwareScrollBench() {
273     compositor_->RemoveObserver(this);
274   }
275 
Draw()276   virtual void Draw() OVERRIDE {
277     layer_->set_color(
278         SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
279     layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
280   }
281 
282  private:
283   ColoredLayer* layer_;
284   Compositor* compositor_;
285 
286   DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
287 };
288 
289 }  // namespace
290 
main(int argc,char ** argv)291 int main(int argc, char** argv) {
292   CommandLine::Init(argc, argv);
293 
294   base::AtExitManager exit_manager;
295 
296   // The ContextFactory must exist before any Compositors are created.
297   bool allow_test_contexts = false;
298   ui::InitializeContextFactoryForTests(allow_test_contexts);
299 
300   ui::RegisterPathProvider();
301   base::i18n::InitializeICU();
302   ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL);
303 
304   base::MessageLoop message_loop(base::MessageLoop::TYPE_UI);
305   aura::Env::CreateInstance();
306   scoped_ptr<aura::TestScreen> test_screen(
307       aura::TestScreen::CreateFullscreen());
308   gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
309   scoped_ptr<aura::RootWindow> root_window(
310       test_screen->CreateRootWindowForPrimaryDisplay());
311   aura::client::SetCaptureClient(
312       root_window->window(),
313       new aura::client::DefaultCaptureClient(root_window->window()));
314 
315   scoped_ptr<aura::client::FocusClient> focus_client(
316       new aura::test::TestFocusClient);
317   aura::client::SetFocusClient(root_window->window(), focus_client.get());
318 
319   // add layers
320   ColoredLayer background(SK_ColorRED);
321   background.SetBounds(root_window->window()->bounds());
322   root_window->window()->layer()->Add(&background);
323 
324   ColoredLayer window(SK_ColorBLUE);
325   window.SetBounds(gfx::Rect(background.bounds().size()));
326   background.Add(&window);
327 
328   Layer content_layer(ui::LAYER_NOT_DRAWN);
329 
330   CommandLine* command_line = CommandLine::ForCurrentProcess();
331   bool force = command_line->HasSwitch("force-render-surface");
332   content_layer.SetForceRenderSurface(force);
333   gfx::Rect bounds(window.bounds().size());
334   bounds.Inset(0, 30, 0, 0);
335   content_layer.SetBounds(bounds);
336   window.Add(&content_layer);
337 
338   ColoredLayer page_background(SK_ColorWHITE);
339   page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
340   content_layer.Add(&page_background);
341 
342   int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
343   scoped_ptr<BenchCompositorObserver> bench;
344 
345   if (command_line->HasSwitch("bench-software-scroll")) {
346     bench.reset(new SoftwareScrollBench(&page_background,
347                                         root_window->compositor(),
348                                         frames));
349   } else {
350     bench.reset(new WebGLBench(&page_background,
351                                root_window->compositor(),
352                                frames));
353   }
354 
355 #ifndef NDEBUG
356   ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100));
357 #endif
358 
359   root_window->host()->Show();
360   base::MessageLoopForUI::current()->Run();
361   focus_client.reset();
362   root_window.reset();
363 
364   return 0;
365 }
366